WxSand Elements
From FSG Wiki
This is the index of some of the elements and groups of elements for wxSand.
Contents |
[edit]
Methane & Stuff
Add to default. If not working, erase the group line named "Misc"
#Credit for explosion goes to _Twitch_ element Methane 210 210 210 -4.000000 4.000000 0.000000 0.500000 1 neighbor 0.500000 Methane Fire 1.000000 Abomb Empty neighbor 0.500000 Methane Firec 1.000000 Abombc Empty #Burns quickly element Dirtymethane 180 180 180 -4.000000 4.000000 0.000000 0.500000 1 neighbor 1.00000 Dirtymethane Fire 1.000000 Fire Fire neighbor 1.00000 Dirtymethane Firec 1.000000 Firec Firec element Abomb 255 1 0 0.5 0 1 1.5 0 neighbor 0.9 Abomb Empty 1 Abomb Abomb self 0.00004 Abomb 1 Abombc neighbor 0.3 Abomb Wall 1 Abomb Abomb neighbor 0.01 Abomb Cera 1 Abomb Abomb neighbor 0.9 Abomb Fire 1 Abomb Abomb element Abombc 255 5 10 0 0 1 1 0 neighbor 1 Abomb Abombc 1 Abombc Abombc neighbor 1 Abombc Abomb 1 Abombc Abombc self 0.3 Abombc 1 Fire element MethanePocket 220 220 220 0 1 1 1 1 neighbor 0.2 MethanePocket Empty 1.0 MethanePocket Methane element HeavyMethanePocket 220 220 220 0 1 1 1 1 neighbor 0.4 HeavyMethanePocket Empty 1.0 HeavyMethanePocket Methane element MEGAMethanePocket 220 220 220 0 1 1 1 1 neighbor 0.8 MEGAMethanePocket Empty 1.0 MEGAMethanePocket Methane element DirtyMethanePocket 200 200 200 0 1 1 1 1 neighbor 0.3 DirtyMethanePocket Empty 1.0 DirtyMethanePocket Dirtymethane element Methanec 148 0 211 -4.000000 4.000000 0.000000 0.500000 1 neighbor 0.500000 Methanec Fire 1.000000 Cbomb Empty neighbor 0.500000 Methanec Firec 1.000000 Cbomb Empty element Cbomb 255 165 0 0.5 0 1 1.5 0 neighbor 0.9 Cbomb Empty 1 Cbomb Cbomb self 0.00002 Cbomb 1 Cbombc neighbor 0.3 Cbomb Wall 1 Cbomb Cbomb neighbor 0.01 Cbomb Cera 1 Cbomb Cbomb neighbor 0.9 Cbomb Firec 1 Cbomb Cbomb element Cbombc 148 0 211 0 0 1 1 0 neighbor 1 Cbomb Cbombc 1 Cbombc Cbombc neighbor 1 Cbombc Cbomb 1 Cbombc Cbombc neighbor 0.3 Cbombc Wall 1 Cbombc Cbombc self 0.2 Cbombc 1 Firec element Firec 0 255 0 -1.000000 1.000000 0.000000 1.100000 1 self 0.040000 Firec 1.000000 Empty neighbor 0.900000 Firec Water 1.000000 Empty Steam neighbor 1.000000 Firec Plant 1.000000 Firec Firec neighbor 0.005000 Firec Cera 1.000000 MoltenCera Ember neighbor 0.750000 Firec Oil 1.000000 Firec Firec element MethanePocketc 0 255 0 0 1 1 1 1 neighbor 0.2 MethanePocketc Empty 1.0 MethanePocketc Methanec element Torchc 148 0 211 0.000000 1.000000 1.000000 1.000000 1 neighbor 0.200000 Torchc Empty 1.000000 Torchc Firec neighbor 0.200000 Torchc Water 1.000000 Torchc Steam neighbor 0.200000 Torchc Plant 1.000000 Torchc Firec neighbor 0.200000 Torchc Cera 1.000000 Torchc MoltenCera neighbor 0.200000 Torchc Oil 1.000000 Torchc Firec neighbor 0.200000 Torchc Saltwater 1.000000 Torchc Salt
[edit]
Create Salt
Add to default
element Sodium 192 192 192 0.000000 0.000000 1.000000 1.000000 1 self 0.002500 Sodium 1.0000 Fire neighbor 0.7 Sodium Chlorine 1.0 Salt Salt neighbor 0.7 Sodium Water 1.0 Fire Fire element Chlorine 150 190 0 -0.500000 1.000000 0.010000 0.000000 1 self 0.025000 Chlorine 1.0000 Empty
[edit]
Electricity
element Electricity 255 255 0 0 1 0 0 1 self 0.2 Electricity 1 Empty neighbor 0.2 Electricity Empty 1 Electricity Electricity neighbor 0.455 Electricity Electricity 1 Empty Empty
[edit]
Blood
#Red stuff. element Blood 200 0 0 1.000000 1.000000 0.900000 0.000000 1 neighbor 1.0 Water Blood 1.0 BloodyWater BloodyWater #Blood mixed with water. Plants grow slowly in this. element BloodyWater 100 45 20 1.000000 1.000000 0.500000 0.000000 0 neighbor 0.01 Plant BloodyWater 1.0 Plant Plant neighbor 0.9 Fire BloodyWater 1.0 Steam Blood hotcolor BloodyWater 250 45 20 self 0.001 BloodyWater 1.0 Steam hotself 50 BloodyWater #A component of blood. element Plasma 255 255 255 1.000000 1.000000 0.800000 0.000000 1 neighbor 1.0 Plasma Cells 1.0 Blood Blood #A component of blood. element Cells 255 250 0 1.000000 0.800000 0.800000 0.000000 1
[edit]
Wire with Outlet (requires an Electricity element)
#Can be charged using an outlet. element Wire 70 60 60 0 0 1 0 1 element WireShell 71 60 60 0 0 1 0 0 element ChargedWireShell 70 61 60 0 0 1 0 0 element ChargingWire 70 60 61 0 0 1 0 0 element UnchargingWire 71 61 60 0 0 1 0 0 element ChargedWire 75 65 65 0 0 1 0 0 #Charges wire. element Outlet 50 50 50 0 0 1 0 1 neighbor 1 Wire Empty 1 Wire WireShell neighbor .005 Wire ChargedWire 1 ChargingWire ChargedWire neighbor .1 Wire Outlet 1 ChargingWire Outlet neighbor 1 ChargedWire Empty 1 UnchargingWire WireShell neighbor 1 ChargedWire WireShell 1 ChargedWire ChargedWireShell neighbor 1 UnchargingWire ChargedWire 1 UnchargingWire UnchargingWire neighbor 1 UnchargingWire ChargedWireShell 1 UnchargingWire WireShell neighbor 1 ChargingWire Wire 1 ChargingWire ChargingWire neighbor 1 ChargingWire UnchargingWire 1 ChargingWire ChargingWire self .1 UnchargingWire 1 Wire self .1 ChargingWire 1 ChargedWire self .05 ChargedWireShell 1 WireShell neighbor .5 ChargedWireShell WireShell 1 WireShell ChargedWireShell neighbor 1 ChargedWireShell Empty 1 ChargedWireShell Electricity
[edit]
Uranium and all its Nasty RadioActive Effects!!
There was probably a cleaner way to do it but you should replace the default Fire and Plant elements with the following:
element Fire 247 63 63 -1.000000 1.000000 0.000000 1.000000 1 self 0.050000 Fire 1.0000 Empty neighbor 0.9 Fire Water 1.0 Empty Steam neighbor 0.9 Fire IrradiatedWater 1.0 Empty IrradiatedSteam neighbor 0.75 Fire Oil 1.0 Fire Fire neighbor 1.0 Fire Plant 1.0 Fire Fire neighbor 1.0 Fire IrradiatedPlant 1.0 Fire Ember neighbor 0.005 Fire Cera 1.0 MoltenCera Ember element Plant 32 204 32 0.000000 0.000000 1.000000 0.000000 1 neighbor 0.2 Plant Water 1.0 Plant Plant neighbor 0.2 Plant IrradiatedWater 1.0 IrradiatedPlant IrradiatedPlant neighbor 0.2 Plant WeeklyIrradiatedWater 0.1 IrradiatedPlant IrradiatedPlant 0.9 Plant Plant neighbor 0.2 Plant AlphaRadiation 1.0 Empty IrradiatedPlant neighbor 0.2 Plant BetaRadiation 1.0 Empty IrradiatedPlant neighbor 0.2 Plant GammaRadiation 1.0 Empty IrradiatedPlant
Then add all this Juicy code at the bottom of your file
element kaboom 255 0 0 1.000000 1.0000000 1.000000 1.000000 1 neighbor 1.0 kaboom Fire 1.0 LeftoverK LeftoverK element LeftoverK 255 0 0 0.000000 0.0000000 0.000000 0.000000 1 self 0.400000 LeftoverK 1.0000 Empty neighbor 1.0 LeftoverK Empty 1.0 LeftoverK LeftoverK neighbor 1.0 LeftoverK Wall 1.0 Empty Empty neighbor 1.0 LeftoverK Fire 1.0 Empty Empty neighbor 1.0 LeftoverK Water 1.0 Empty Empty neighbor 1.0 LeftoverK Sand 1.0 Empty Empty neighbor 1.0 LeftoverK Spout 1.0 Empty Empty neighbor 1.0 LeftoverK Cera 1.0 Empty Empty neighbor 1.0 LeftoverK Oil 1.0 Empty Empty neighbor 1.0 LeftoverK Salt 1.0 Empty Empty neighbor 1.0 LeftoverK Ember 1.0 Empty Empty neighbor 1.0 LeftoverK MoltenCera 1.0 Empty Empty neighbor 1.0 LeftoverK Steam 1.0 Empty Empty neighbor 1.0 LeftoverK Saltwater 1.0 Empty Empty neighbor 1.0 LeftoverK Torch 1.0 Empty Empty element Uranium 0 255 0 0.000000 0.0000000 1.000000 0.000000 1 #self 0.001000 Uranium 1.0000 Radiation neighbor 0.005 Uranium Empty 0.3 AlphaRadiation Empty 0.3 BetaRadiation Empty 0.4 GammaRadiation Empty neighbor 0.01 Uranium Water 1.0 Uranium IrradiatedSteam neighbor 0.01 Uranium IrradiatedWater 1.0 Uranium IrradiatedSteam neighbor 0.01 Uranium Water 1.0 Uranium IrradiatedWater neighbor 0.01 Uranium WeeklyIrradiatedWater 1.0 Uranium IrradiatedSteam neighbor 0.01 Uranium WeeklyIrradiatedWater 1.0 Uranium IrradiatedWater element AlphaRadiation 247 63 63 -0.100000 1.000000 0.000000 1.000000 1 self 0.010000 AlphaRadiation 1.0000 Empty neighbor 0.001 AlphaRadiation Wall 1.0 Empty Empty neighbor 0.001 AlphaRadiation Fire 1.0 Empty Empty neighbor 0.001 AlphaRadiation Water 1.0 Empty Empty neighbor 0.001 AlphaRadiation Sand 1.0 Empty Empty neighbor 0.001 AlphaRadiation Spout 1.0 Empty Empty neighbor 0.001 AlphaRadiation Cera 1.0 Empty Empty neighbor 0.001 AlphaRadiation Oil 1.0 Empty Empty neighbor 0.001 AlphaRadiation Salt 1.0 Empty Empty neighbor 0.001 AlphaRadiation Ember 1.0 Empty Empty neighbor 0.001 AlphaRadiation MoltenCera 1.0 Empty Empty neighbor 0.001 AlphaRadiation Steam 1.0 Empty Empty neighbor 0.001 AlphaRadiation Saltwater 1.0 Empty Empty neighbor 0.001 AlphaRadiation Torch 1.0 Empty Empty element BetaRadiation 75 75 247 -0.500000 1.000000 0.000000 1.000000 1 self 0.001000 BetaRadiation 1.0000 Empty neighbor 0.1 BetaRadiation Wall 1.0 Empty Empty neighbor 0.1 BetaRadiation Fire 1.0 Empty Empty neighbor 0.1 BetaRadiation Water 1.0 Empty Empty neighbor 0.1 BetaRadiation Sand 1.0 Empty Empty neighbor 0.1 BetaRadiation Spout 1.0 Empty Empty neighbor 0.1 BetaRadiation Cera 1.0 Empty Empty neighbor 0.1 BetaRadiation Oil 1.0 Empty Empty neighbor 0.1 BetaRadiation Salt 1.0 Empty Empty neighbor 0.1 BetaRadiation Ember 1.0 Empty Empty neighbor 0.1 BetaRadiation MoltenCera 1.0 Empty Empty neighbor 0.1 BetaRadiation Steam 1.0 Empty Empty neighbor 0.1 BetaRadiation Saltwater 1.0 Empty Empty neighbor 0.1 BetaRadiation Torch 1.0 Empty Empty element GammaRadiation 85 255 85 -1.000000 1.000000 0.000000 1.000000 1 self 0.000100 GammaRadiation 1.0000 Empty neighbor 1.0 GammaRadiation Wall 1.0 Wall GammaRadiation neighbor 1.0 GammaRadiation Fire 1.0 Fire GammaRadiation neighbor 1.0 GammaRadiation Water 1.0 Water GammaRadiation neighbor 1.0 GammaRadiation Sand 1.0 Sand GammaRadiation neighbor 1.0 GammaRadiation Spout 1.0 Spout GammaRadiation neighbor 1.0 GammaRadiation Cera 1.0 Cera GammaRadiation neighbor 1.0 GammaRadiation Oil 1.0 Oil GammaRadiation neighbor 1.0 GammaRadiation Salt 1.0 Salt GammaRadiation neighbor 1.0 GammaRadiation Ember 1.0 Ember GammaRadiation neighbor 1.0 GammaRadiation MoltenCera 1.0 MoltenCera GammaRadiation neighbor 1.0 GammaRadiation Steam 1.0 Steam GammaRadiation neighbor 1.0 GammaRadiation Saltwater 1.0 Saltwater GammaRadiation neighbor 1.0 GammaRadiation Torch 1.0 Torch GammaRadiation #neighbor 1.0 GammaRadiation Empty 1.0 Empty GammaRadiation element IrradiatedWater 0 125 125 0.700000 1.000000 0.500000 0.000000 1 self 0.0005 IrradiatedWater 1.0000 WeeklyIrradiatedWater neighbor 0.0001 IrradiatedWater Empty 0.3 AlphaRadiation IrradiatedWater 0.3 BetaRadiation IrradiatedWater 0.4 GammaRadiation IrradiatedWater neighbor 0.05 IrradiatedWater Water 1.0 IrradiatedWater IrradiatedWater element WeeklyIrradiatedWater 0 100 150 0.700000 1.000000 0.500000 0.000000 1 neighbor 0.00050 IrradiatedWater Empty 0.3 AlphaRadiation WeeklyIrradiatedWater 0.3 BetaRadiation WeeklyIrradiatedWater 0.4 GammaRadiation WeeklyIrradiatedWater #self 0.900000 WeeklyIrradiatedWater 1.0000 Water element IrradiatedSteam 55 55 255 -1.000000 1.000000 0.010000 0.000000 1 self 0.001000 IrradiatedSteam 1.0000 IrradiatedWater neighbor 0.00001 IrradiatedSteam Empty 0.3 AlphaRadiation IrradiatedSteam 0.3 BetaRadiation IrradiatedSteam 0.4 GammaRadiation IrradiatedSteam element IrradiatedPlant 204 32 32 0.000000 0.000000 1.000000 0.000000 1 #self 0.00010 IrradiatedPlant 1.0000 Plant neighbor 0.0001 IrradiatedPlant Empty 0.3 AlphaRadiation IrradiatedPlant 0.3 BetaRadiation IrradiatedPlant 0.4 GammaRadiation IrradiatedPlant neighbor 0.2 IrradiatedPlant Water 1.0 IrradiatedPlant IrradiatedPlant neighbor 0.2 IrradiatedPlant IrradiatedWater 1.0 IrradiatedPlant IrradiatedPlant neighbor 0.2 IrradiatedPlant WeeklyIrradiatedWater 1.0 IrradiatedPlant IrradiatedPlant group InorganicSolids Wall Cera group OrganicSolids Plant IrradiatedPlant group Liquids Water Saltwater IrradiatedWater WeeklyIrradiatedWater Oil Spout group Gasses Steam IrradiatedSteam group Radiation AlphaRadiation BetaRadiation GammaRadiation group RadioActive Uranium group Explosives kaboom LeftoverK ??? Leftover??? group HOT Fire Torch Ember MoltenCera group Grainy Sand Salt
