User:Zanzarina/Math Mini Mod

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28th Mod: Math Mini Mod: July 23, 2008 - July 24, 2008

#wxSand: Owen Piette's Falling Sand
#Version 4.4, file subversion 2
#Math Mini-Mod (28th mod)
#Created by sandcastle.
#Started July 23, 2008.
#Ended July 24, 2008.

group Numbers Empty Wall Refresh Infinity -Infinity XVar 0 1 2 3 4 5 6 7
group Functions Empty Wall Refresh Add Multiply Square SquareRoot Factorial Triangular

#A math mini-mod. Choose a number, place a function next to it, and place another number next to the function. My apologies, I couldn't do division and subtraction.
element Empty 0 0 0 0 1 0 1

#I couldn't do division or subtraction because it would matter which number is first, unlike addition (2+3 and 3+2 are the same, but 1/5 and 5/1 are not.) You can't + or * the same two numbersinthis
element Wall 128 128 128 0 0 1 0 1

#Square root! You can do a square root of 2, 3, 4, 5, 9, 16, 25, 36, and 49.
element SquareRoot 0 128 255 0 0 1 0 1
neighbor 1.0 SquareRoot 2 1.0 2r 2r
neighbor 1.0 SquareRoot 2r 1.0 2r 2r
neighbor 1.0 2 2r 1.0 2r 2r
element 2r 255 255 255 0 0 1 0 0
self 0.05 2r 2.0 2rr
element 2rr 255 255 255 0 0 1 0 0
self 0.05 2rr 1.0 1.414213562
element 1.414213562 128 0 128 0 0 1 0 0
neighbor 1.0 1.414213562 Infinity 1.0 Infinity Infinity
neighbor 1.0 1.414213562 -Infinity 1.0 1.414213562 1.414213562
neighbor 1.0 SquareRoot 3 1.0 3r 3r
neighbor 1.0 SquareRoot 3r 1.0 3r 3r
neighbor 1.0 3 3r 1.0 3r 3r
element 3r 255 255 255 0 0 1 0 0
self 0.05 3r 1.0 3rr
element 3rr 255 255 255 0 0 1 0 0
self 0.05 3rr 1.0 1.732050808
element 1.732050808 200 255 255 0 0 1 0 0
neighbor 1.0 1.732050808 Infinity 1.0 Infinity Infinity
neighbor 1.0 1.732050808 -Infinity 1.0 1.732050808 1.732050808
neighbor 1.0 SquareRoot 4 1.0 4r 4r
neighbor 1.0 SquareRoot 4r 1.0 4r 4r
pexplosion SquareRoot 4r 2 4r
neighbor 1.0 4 4r 1.0 4r 4r
element 4r 255 255 255 0 0 1 0 0
self 0.05 4r 1.0 4rr
element 4rr 255 255 255 0 0 1 0 0
self 0.04 4rr 1.0 2
neighbor 1.0 SquareRoot 5 1.0 5r 5r
pexplosion 5r SquareRoot 2 5r
neighbor 1.0 SquareRoot 5r 1.0 5r 5r
neighbor 1.0 5 5r 1.0 5r 5r
element 5r 255 255 255 0 0 1 0 0
self 0.05 5r 1.0 5rr
element 5rr 255 255 255 0 0 1 0 0
self 0.05 5rr 1.0 2.236067977
element 2.236067977 199 177 155 0 0 1 0 0
neighbor 1.0 2.236067977 Infinity 1.0 Infinity Infinity
neighbor 1.0 2.236067977 -Infinity 1.0 2.236067977 2.236067977
neighbor 1.0 SquareRoot 9 1.0 9r 9r
neighbor 1.0 SquareRoot 9r 1.0 9r 9r
pexplosion SquareRoot 9r 2 9r
neighbor 1.0 9 9r 1.0 9r 9r
element 9r 255 255 255 0 0 1 0 0
self 0.05 9r 1.0 9rr
element 9rr 255 255 255 0 0 1 0 0
self 0.05 9rr 1.0 3
neighbor 1.0 SquareRoot 16 1.0 16r 16r
neighbor 1.0 SquareRoot 16r 1.0 16r 16r
neighbor 1.0 16 16r 1.0 16r 16r
pexplosion SquareRoot 16r 2 16r
element 16r 255 255 255 0 0 1 0 0
self 0.05 16r 1.0 16rr
element 16rr 255 255 255 0 0 1 0 0
self 0.05 16rr 1.0 4
neighbor 1.0 SquareRoot 25 1.0 25r 25r
neighbor 1.0 SquareRoot 25r 1.0 25r 25r
neighbor 1.0 25 25r 1.0 25r 25r
pexplosion SquareRoot 25r 2 25r
element 25r 255 255 255 0 0 1 0 0
self 0.05 25r 1.0 25rr
element 25rr 255 255 255 0 0 1 0 0
self 0.05 25rr 1.0 5
neighbor 1.0 SquareRoot 36 1.0 36r 36r
neighbor 1.0 SquareRoot 36r 1.0 36r 36r
neighbor 1.0 36 36r 1.0 36r 36r
pexplosion SquareRoot 36r 2 36r
element 36r 255 255 255 0 0 1 0 0
self 0.05 36r 1.0 36rr
element 36rr 255 255 255 0 0 1 0 0
self 0.05 36rr 1.0 6
neighbor 1.0 SquareRoot 49 1.0 49r 49r
neighbor 1.0 SquareRoot 49r 1.0 49r 49r
neighbor 1.0 49 49r 1.0 49r 49r
pexplosion 49 49r 2 49r
element 49r 255 255 255 0 0 1 0 0
self 0.05 49r 1.0 49rr
element 49rr 255 255 255 0 0 1 0 0
self 0.05 49rr 1.0 7

#Gets rid of the infinity. Every othernumber takes over this; it is kind of like Stratego. Infinity (1 in stratego) is all powerful, but the lowly -Infinity (Spy) can take it out.
element -Infinity 255 255 255 0 0 1 0 1
self 0.05 -Infinity 1.0 Empty
neighbor 1.0 -Infinity Infinity 1.0 -Infinity -Infinity
neighbor 1.0 -Infinity 0 1.0 0 0
neighbor 1.0 -Infinity 1 1.0 1 1
neighbor 1.0 -Infinity 2 1.0 2 2
neighbor 1.0 -Infinity 3 1.0 3 3
neighbor 1.0 -Infinity 4 1.0 4 4
neighbor 1.0 -Infinity 5 1.0 5 5
neighbor 1.0 -Infinity 6 1.0 6 6
neighbor 1.0 -Infinity 7 1.0 7 7

#Finds the triangular number of the number (such as, 7 triangular equals 7 + 6 + 5 + 4 + 3 + 2 + 1 = 28). Can't find triangular number higher than 7 in this mod.
element Triangular 255 255 0 0 0 1 0 1
neighbor 1.0 Triangular 2 1.0 2t 2t
neighbor 1.0 Triangular 2t 1.0 2t 2t
pexplosion Triangular 2t 2 2t
neighbor 1.0 2 2t 1.0 2t 2t
element 2t 255 255 255 0 0 1 0 0
self 0.05 2t 1.0 2tt
element 2tt 255 255 255 0 0 1 0 0
self 0.05 2tt 1.0 3
neighbor 1.0 Triangular 3 1.0 3t 3t
neighbor 1.0 Triangular 3t 1.0 3t 3t
pexplosion Triangular 3t 2 3t
neighbor 1.0 3 3t 1.0 3t 3t
element 3t 255 255 255 0 0 1 0 0
self 0.05 3t 1.0 3tt
element 3tt 255 255 255 0 0 1 0 0
self 0.05 3tt 1.0 6
neighbor 1.0 Triangular 4 1.0 4t 4t
neighbor 1.0 Triangular 4t 1.0 4t 4t
pexplosion Triangular 4t 2 4t
neighbor 1.0 4 4t 1.0 4t 4t
element 4t 255 255 255 0 0 1 0 0
self 0.05 4t 1.0 4tt
element 4tt 255 255 255 0 0 1 0 0
self 0.05 4tt 1.0 10
neighbor 1.0 Triangular 5 1.0 5t 5t
neighbor 1.0 Triangular 5t 1.0 5t 5t
neighbor 1.0 5 5t 1.0 5t 5t
pexplosion Triangular 5t 2 5t
element 5t 255 255 255 0 0 1 0 0
self 0.05 5t 1.0 5tt
element 5tt 255 255 255 0 0 1 0 0
self 0.05 5tt 1.0 15
neighbor 1.0 Triangular 6 1.0 6t 6t
neighbor 1.0 Triangular 6t 1.0 6t 6t
neighbor 1.0 6 6t 1.0 6t 6t
pexplosion Triangular 6t 2 6t
element 6t 255 255 255 0 0 1 0 0
self 0.05 6t 1.0 6tt
element 6tt 255 255 255 0 0 1 0 0
self 0.05 6tt 1.0 21
neighbor 1.0 Triangular 7 1.0 7t 7t
neighbor 1.0 Triangular 7t 1.0 7t 7t
neighbor 1.0 7 7t 1.0 7t 7t
pexplosion Triangular 7t 2 7t
element 7t 255 255 255 0 0 1 0 0
self 0.05 7t 1.0 7tt
element 7tt 255 255 255 0 0 1 0 0
self 0.05 7tt 1.0 28

#Finds the factorial of the number (such as, 4 factorial equals 4 x 3 x 2 x 1 = 24). You can't find the factorial of a number higher than 7 in this mod.
element Factorial 0 255 255 0 0 1 0 1
element 120 16 16 16 0 0 1 0 0
element 720 66 66 66 0 0 1 0 0
element 5040 77 99 111 0 0 1 0 0
neighbor 1.0 120 Infinity 1.0 Infinity Infinity
neighbor 1.0 720 Infinity 1.0 Infinity Infinity
neighbor 1.0 5040 Infinity 1.0 Infinity Infinity
neighbor 1.0 -Infinity 120 1.0 120 120
neighbor 1.0 -Infinity 720 1.0 720 720
neighbor 1.0 -Infinity 5040 1.0 5040 5040
neighbor 1.0 Factorial 2 1.0 2f 2f
neighbor 1.0 Factorial 3 1.0 3f 3f
neighbor 1.0 Factorial 4 1.0 4f 4f
neighbor 1.0 Factorial 5 1.0 5f 5f
neighbor 1.0 Factorial 6 1.0 6f 6f
neighbor 1.0 Factorial 7 1.0 7f 7f
neighbor 1.0 Factorial 2f 1.0 2f 2f
neighbor 1.0 Factorial 3f 1.0 3f 3f
neighbor 1.0 Factorial 4f 1.0 4f 4f
neighbor 1.0 Factorial 5f 1.0 5f 5f
neighbor 1.0 Factorial 6f 1.0 6f 6f
neighbor 1.0 Factorial 7f 1.0 7f 7f
neighbor 1.0 2 2f 1.0 2f 2f
neighbor 1.0 3 3f 1.0 3f 3f
neighbor 1.0 4 4f 1.0 4f 4f
neighbor 1.0 5 5f 1.0 5f 5f
neighbor 1.0 6 6f 1.0 6f 6f
neighbor 1.0 7 7f 1.0 7f 7f
pexplosion Factorial 2f 2 2f
pexplosion Factorial 3f 2 3f
self 0.05 2f 1.0 2ff
self 0.05 3f 1.0 3ff
self 0.05 4f 1.0 4ff
self 0.05 5f 1.0 5ff
self 0.05 6f 1.0 6ff
self 0.05 7f 1.0 7ff
self 0.05 2ff 1.0 2
self 0.05 3ff 1.0 6
self 0.05 4ff 1.0 24
self 0.05 5ff 1.0 120
self 0.05 6ff 1.0 720
self 0.05 7ff 1.0 5040
element 2f 255 255 255 0 0 1 0 0
element 3f 255 255 255 0 0 1 0 0
element 4f 255 255 255 0 0 1 0 0
element 5f 255 255 255 0 0 1 0 0
element 6f 255 255 255 0 0 1 0 0
element 7f 255 255 255 0 0 1 0 0
element 2ff 255 255 255 0 0 1 0 0
element 3ff 255 255 255 0 0 1 0 0
element 4ff 255 255 255 0 0 1 0 0
element 5ff 255 255 255 0 0 1 0 0
element 6ff 255 255 255 0 0 1 0 0
element 7ff 255 255 255 0 0 1 0 0

#Variable X. Turns into 0, 1, 2, 3, 4, 5, 6, or 7 randomly. Or sometimes two or more numbers.
element XVar 255 255 255 0 0 1 1.01 1
hotcolor XVar 0 0 0
hotself 98 XVar
self 0.0001 XVar 0.125 0 0.125 1 0.125 2 0.125 3 0.125 4 0.125 5 0.125 6 0.125 7 0.125 8
pexplosion XVar 0 2 0
pexplosion XVar 1 2 1
pexplosion XVar 2 2 2
pexplosion XVar 3 2 3
pexplosion XVar 4 2 4
pexplosion XVar 5 2 5
pexplosion XVar 6 2 6
pexplosion XVar 7 2 7

#Technically infinity isn't a number, but it is a concept. But whatever. This has no real point; just takes over all of the numbers.
element Infinity 64 64 64 0 0 1 0 1
neighbor 1.0 Infinity 0 1.0 Infinity Infinity
neighbor 1.0 Infinity 1 1.0 Infinity Infinity
neighbor 1.0 Infinity 2 1.0 Infinity Infinity
neighbor 1.0 Infinity 3 1.0 Infinity Infinity
neighbor 1.0 Infinity 4 1.0 Infinity Infinity
neighbor 1.0 Infinity 5 1.0 Infinity Infinity
neighbor 1.0 Infinity 6 1.0 Infinity Infinity
neighbor 1.0 Infinity 7 1.0 Infinity Infinity

#Squares the number. You cannot square a number higher than 7 in this mod, and you cannot square 0 or 1.
element Square 193 193 193 0 0 1 0 1
neighbor 1.0 Square 2 1.0 2s 2s
neighbor 1.0 Square 2s 1.0 2s 2s
neighbor 1.0 2 2s 1.0 2s 2s
element 2s 255 255 255 0 0 1 0 0
self 0.05 2s 1.0 2ss
element 2ss 255 255 255 0 0 1 0 0
self 0.05 2ss 1.0 4
neighbor 1.0 Square 3 1.0 3s 3s
neighbor 1.0 Square 3s 1.0 3s 3s
neighbor 1.0 3 3s 1.0 3s 3s
element 3s 255 255 255 0 0 1 0 0
self 0.05 3s 1.0 3ss
element 3ss 255 255 255 0 0 1 0 0
self 0.05 3ss 1.0 9
neighbor 1.0 Square 4 1.0 4s 4s
neighbor 1.0 Square 4s 1.0 4s 4s
neighbor 1.0 4 4s 1.0 4s 4s
element 4s 255 255 255 0 0 1 0 0
self 0.05 4s 1.0 4ss
element 4ss 255 255 255 0 0 1 0 0
self 0.05 4ss 1.0 16
neighbor 1.0 Square 5 1.0 5s 5s
neighbor 1.0 Square 5s 1.0 5s 5s
neighbor 1.0 5 5s 1.0 5s 5s
element 5s 255 255 255 0 0 1 0 0
self 0.05 5s 1.0 5ss
element 5ss 255 255 255 0 0 1 0 0
self 0.05 5ss 1.0 25
neighbor 1.0 Square 6 1.0 6s 6s
neighbor 1.0 Square 6s 1.0 6s 6s
neighbor 1.0 6 6s 1.0 6s 6s
element 6s 255 255 255 0 0 1 0 0
self 0.05 6s 1.0 6ss
element 6ss 255 255 255 0 0 1 0 0
self 0.05 6ss 1.0 36
neighbor 1.0 Square 7 1.0 7s 7s
neighbor 1.0 Square 7s 1.0 7s 7s
neighbor 1.0 7 7s 1.0 7s 7s
element 7s 255 255 255 0 0 1 0 0
self 0.05 7s 1.0 7ss
element 7ss 255 255 255 0 0 1 0 0
self 0.05 7ss 1.0 49

#ALL OF IT GOES AWAY.
element Refresh 44 44 44 0 0 1 0 1
pexplosion Refresh Refresh 1700 Empty
pexplosion Refresh Empty 1700 Empty
self 0.05 Refresh 1.0 Empty

#Adds two numbers.
element Add 128 0 128 0 0 1 0 1

#Multiplies two numbers.
element Multiply 0 128 0 0 0 1 0 1
pexplosion 0 Multiply 2 0x
pexplosion 0 0x 2 0x
pexplosion Multiply 0x 2 0x
element 0x 255 0 0 0 0 1 0 0
pexplosion 1 Multiply 2 1x
pexplosion 1 1x 2 1x
pexplosion Multiply 1x 2 1x
element 1x 0 255 0 0 0 1 0 0
pexplosion 2 Multiply 2 2x
pexplosion 2 2x 2 2x
pexplosion Multiply 2x 2 2x
element 2x 0 0 255 0 0 1 0 0
pexplosion 3 Multiply 2 3x
pexplosion 3 3x 2 3x
pexplosion Multiply 3x 2 3x
element 3x 255 0 255 0 0 1 0 0
pexplosion 4 Multiply 2 4x
pexplosion 4 4x 2 4x
pexplosion Multiply 4x 2 4x
element 4x 255 255 0 0 0 1 0 0
pexplosion 5 Multiply 2 5x
pexplosion 5 5x 2 5x
pexplosion Multiply 5x 2 5x
element 5x 0 255 255 0 0 1 0 0
pexplosion 6 Multiply 2 6x
pexplosion 6 6x 2 6x
pexplosion Multiply 6x 2 6x
element 6x 255 255 255 0 0 1 0 0
pexplosion 7 Multiply 2 7x
pexplosion 7 7x 2 7x
pexplosion Multiply 7x 2 7x
element 7x 255 128 0 0 0 1 0 0

#You cannot multiply or add results that are above 7. To view results, scan it with the mouse pointer and read what element you are hovering over.
element 0 255 0 0 0 0 1 0 1
pexplosion 0 Add 2 0+
pexplosion 0 0+ 2 0+
pexplosion Add 0+ 2 0+
element 0+ 255 0 0 0 0 1 0 0
pexplosion 1 Add 2 1+
pexplosion 1 1+ 2 1+
pexplosion Add 1+ 2 1+
element 1+ 0 255 0 0 0 1 0 0
pexplosion 2 Add 2 2+
pexplosion 2 2+ 2 2+
pexplosion Add 2+ 2 2+
element 2+ 0 0 255 0 0 1 0 0
pexplosion 3 Add 2 3+
pexplosion 3 3+ 2 3+
pexplosion Add 3+ 2 3+
element 3+ 255 0 255 0 0 1 0 0
pexplosion 4 Add 2 4+
pexplosion 4 4+ 2 4+
pexplosion Add 4+ 2 4+
element 4+ 255 255 0 0 0 1 0 0
pexplosion 5 Add 2 5+
pexplosion 5 5+ 2 5+
pexplosion Add 5+ 2 5+
element 5+ 0 255 255 0 0 1 0 0
pexplosion 6 Add 2 6+
pexplosion 6 6+ 2 6+
pexplosion Add 6+ 2 6+
element 6+ 255 255 255 0 0 1 0 0
pexplosion 7 Add 2 7+
pexplosion 7 7+ 2 7+
pexplosion Add 7+ 2 7+
element 7+ 255 128 0 0 0 1 0 0

#0x1 through 0x7.
neighbor 1.0 0x 1x 1.0 0= 0=
neighbor 1.0 0x 0= 1.0 0= 0=
neighbor 1.0 1x 0= 1.0 0= 0=
neighbor 1.0 0x 2x 1.0 0= 0=
neighbor 1.0 0x 0= 1.0 0= 0=
neighbor 1.0 2x 0= 1.0 0= 0=
neighbor 1.0 0x 3x 1.0 0= 0=
neighbor 1.0 0x 0= 1.0 0= 0=
neighbor 1.0 3x 0= 1.0 0= 0=
neighbor 1.0 0x 4x 1.0 0= 0=
neighbor 1.0 0x 0= 1.0 0= 0=
neighbor 1.0 4x 0= 1.0 0= 0=
neighbor 1.0 0x 5x 1.0 0= 0=
neighbor 1.0 0x 0= 1.0 0= 0=
neighbor 1.0 5x 0= 1.0 0= 0=
neighbor 1.0 0x 6x 1.0 0= 0=
neighbor 1.0 0x 0= 1.0 0= 0=
neighbor 1.0 6x 0= 1.0 0= 0=
neighbor 1.0 0x 7x 1.0 0= 0=
neighbor 1.0 0x 0= 1.0 0= 0=
neighbor 1.0 7x 0= 1.0 0= 0=
element 0= 255 255 255 0 0 1 0 0
self 0.05 0= 1.0 0==
element 0== 255 255 255 0 0 1 0 0
self 0.05 0== 1.0 0

#1x2 through 1x7.
neighbor 1.0 1x 2x 1.0 2= 2=
neighbor 1.0 1x 2= 1.0 2= 2=
neighbor 1.0 2x 2= 1.0 2= 2=
neighbor 1.0 1x 3x 1.0 3= 3=
neighbor 1.0 1x 3= 1.0 3= 3=
neighbor 1.0 3x 3= 1.0 3= 3=
neighbor 1.0 1x 4x 1.0 4= 4=
neighbor 1.0 1x 4= 1.0 4= 4=
neighbor 1.0 4x 4= 1.0 4= 4=
neighbor 1.0 1x 5x 1.0 5= 5=
neighbor 1.0 1x 5= 1.0 5= 5=
neighbor 1.0 5x 5= 1.0 5= 5=
neighbor 1.0 1x 6x 1.0 6= 6=
neighbor 1.0 1x 6= 1.0 6= 6=
neighbor 1.0 6x 6= 1.0 6= 6=
neighbor 1.0 1x 7x 1.0 7= 7=
neighbor 1.0 1x 7= 1.0 7= 7=
neighbor 1.0 7x 7= 1.0 7= 7=

#2x3 through 2x7.
neighbor 1.0 2x 3x 1.0 6= 6=
neighbor 1.0 2x 6= 1.0 6= 6=
neighbor 1.0 3x 6= 1.0 6= 6=
neighbor 1.0 2x 4x 1.0 8= 8=
neighbor 1.0 2x 8= 1.0 8= 8=
neighbor 1.0 4x 8= 1.0 8= 8=
neighbor 1.0 2x 5x 1.0 10= 10=
neighbor 1.0 2x 10= 1.0 10= 10=
neighbor 1.0 5x 10= 1.0 10= 10=
neighbor 1.0 2x 6x 1.0 12= 12=
neighbor 1.0 2x 12= 1.0 12= 12=
neighbor 1.0 6x 12= 1.0 12= 12=
neighbor 1.0 2x 7x 1.0 14= 14=
neighbor 1.0 2x 14= 1.0 14= 14=
neighbor 1.0 7x 14= 1.0 14= 14=
element 14= 255 255 255 0 0 1 0 0
self 0.05 14= 1.0 14==
element 14== 255 255 255 0 0 1 0 0
self 0.05 14== 1.0 14

#3x4 through 3x7.
neighbor 1.0 3x 4x 1.0 12= 12=
neighbor 1.0 3x 12= 1.0 12= 12=
neighbor 1.0 4x 12= 1.0 12= 12=
neighbor 1.0 3x 5x 1.0 15= 15=
neighbor 1.0 3x 15= 1.0 15= 15=
neighbor 1.0 5x 15= 1.0 15= 15=
element 15= 255 255 255 0 0 1 0 0
self 0.05 15= 1.0 15==
element 15== 255 255 255 0 0 1 0 0
self 0.05 15== 1.0 15
neighbor 1.0 3x 6x 1.0 18= 18=
neighbor 1.0 3x 18= 1.0 18= 18=
neighbor 1.0 6x 18= 1.0 18= 18=
element 18= 255 255 255 0 0 1 0 0
self 0.05 18= 1.0 18==
element 18== 255 255 255 0 0 1 0 0
self 0.05 18== 1.0 18
neighbor 1.0 3x 7x 1.0 21= 21=
neighbor 1.0 3x 21= 1.0 21= 21=
neighbor 1.0 7x 21= 1.0 21= 21=
element 21= 255 255 255 0 0 1 0 0
self 0.05 21= 1.0 21==
element 21== 255 255 255 0 0 1 0 0
self 0.05 21== 1.0 21

#4x5 through 4x7.
neighbor 1.0 4x 5x 1.0 20= 20=
neighbor 1.0 4x 20= 1.0 20= 20=
neighbor 1.0 5x 20= 1.0 20= 20=
element 20= 255 255 255 0 0 1 0 0
self 0.05 20= 1.0 20==
element 20== 255 255 255 0 0 1 0 0
self 0.05 20== 1.0 20
neighbor 1.0 4x 6x 1.0 24= 24=
neighbor 1.0 4x 24= 1.0 24= 24=
neighbor 1.0 6x 24= 1.0 24= 24=
element 24= 255 255 255 0 0 1 0 0
self 0.05 24= 1.0 24==
element 24== 255 255 255 0 0 1 0 0
self 0.05 24== 1.0 24
neighbor 1.0 4x 7x 1.0 28= 28=
neighbor 1.0 4x 28= 1.0 28= 28=
neighbor 1.0 7x 28= 1.0 28= 28=
element 28= 255 255 255 0 0 1 0 0
self 0.05 28= 1.0 28==
element 28== 255 255 255 0 0 1 0 0
self 0.05 28== 1.0 28

#5x6 and 5x7.
neighbor 1.0 5x 6x 1.0 30= 30=
neighbor 1.0 5x 30= 1.0 30= 30=
neighbor 1.0 6x 30= 1.0 30= 30=
element 30= 255 255 255 0 0 1 0 0
self 0.05 30= 1.0 30==
element 30== 255 255 255 0 0 1 0 0
self 0.05 30== 1.0 30
neighbor 1.0 5x 7x 1.0 35= 35=
neighbor 1.0 5x 35= 1.0 35= 35=
neighbor 1.0 7x 35= 1.0 35= 35=
element 35= 255 255 255 0 0 1 0 0
self 0.05 35= 1.0 35==
element 35== 255 255 255 0 0 1 0 0

#6x7.
neighbor 1.0 6x 7x 1.0 42= 42=
neighbor 1.0 6x 42= 1.0 42= 42=
neighbor 1.0 7x 42= 1.0 42= 42=
element 42= 255 255 255 0 0 1 0 0
self 0.05 42= 1.0 42==
element 42== 255 255 255 0 0 1 0 0
self 0.05 42== 1.0 42

#0+1 through 0+7.
neighbor 1.0 0+ 1+ 1.0 1= 1=
neighbor 1.0 0+ 1= 1.0 1= 1=
neighbor 1.0 1+ 1= 1.0 1= 1=
element 1= 255 255 255 0 0 1 0 0
self 0.05 1= 1.0 1==
element 1== 255 255 255 0 0 1 0 0
self 0.05 1== 1.0 1
neighbor 1.0 0+ 2+ 1.0 2= 2=
neighbor 1.0 0+ 2= 1.0 2= 2=
neighbor 1.0 2+ 2= 1.0 2= 2=
element 2= 255 255 255 0 0 1 0 0
self 0.05 2= 1.0 2==
element 2== 255 255 255 0 0 1 0 0
self 0.05 2== 1.0 2
neighbor 1.0 0+ 3+ 1.0 3= 3=
neighbor 1.0 0+ 3= 1.0 3= 3=
neighbor 1.0 3+ 3= 1.0 3= 3=
element 3= 255 255 255 0 0 1 0 0
self 0.05 3= 1.0 3==
element 3== 255 255 255 0 0 1 0 0
self 0.05 3== 1.0 3
neighbor 1.0 0+ 4+ 1.0 4= 4=
neighbor 1.0 0+ 4= 1.0 4= 4=
neighbor 1.0 4+ 4= 1.0 4= 4=
element 4= 255 255 255 0 0 1 0 0
self 0.05 4= 1.0 4==
element 4== 255 255 255 0 0 1 0 0
self 0.05 4== 1.0 4
neighbor 1.0 0+ 5+ 1.0 5= 5=
neighbor 1.0 0+ 5= 1.0 5= 5=
neighbor 1.0 5+ 5= 1.0 5= 5=
element 5= 255 255 255 0 0 1 0 0
self 0.05 5= 1.0 5==
element 5== 255 255 255 0 0 1 0 0
self 0.05 5== 1.0 5
neighbor 1.0 0+ 6+ 1.0 6= 6=
neighbor 1.0 0+ 6= 1.0 6= 6=
neighbor 1.0 6+ 6= 1.0 6= 6=
element 6= 255 255 255 0 0 1 0 0
self 0.05 6= 1.0 6==
element 6== 255 255 255 0 0 1 0 0
self 0.05 6== 1.0 6
neighbor 1.0 0+ 7+ 1.0 7= 7=
neighbor 1.0 0+ 7= 1.0 7= 7=
neighbor 1.0 7+ 7= 1.0 7= 7=
element 7= 255 255 255 0 0 1 0 0
self 0.05 7= 1.0 7==
element 7== 255 255 255 0 0 1 0 0
self 0.05 7== 1.0 7

#1+2 through 1+7.
neighbor 1.0 1+ 2+ 1.0 3= 3=
neighbor 1.0 1+ 3= 1.0 3= 3=
neighbor 1.0 2+ 3= 1.0 3= 3=
element 3= 255 255 255 0 0 1 0 0
self 0.05 3= 1.0 3==
element 3== 255 255 255 0 0 1 0 0
self 0.05 3== 1.0 3
neighbor 1.0 1+ 3+ 1.0 4= 4=
neighbor 1.0 1+ 4= 1.0 4= 4=
neighbor 1.0 3+ 4= 1.0 4= 4=
element 4= 255 255 255 0 0 1 0 0
self 0.05 4= 1.0 4==
element 4== 255 255 255 0 0 1 0 0
self 0.05 4== 1.0 4
neighbor 1.0 1+ 4+ 1.0 5= 5=
neighbor 1.0 1+ 5= 1.0 5= 5=
neighbor 1.0 4+ 5= 1.0 5= 5=
element 5= 255 255 255 0 0 1 0 0
self 0.05 5= 1.0 5==
element 5== 255 255 255 0 0 1 0 0
self 0.05 5== 1.0 5
neighbor 1.0 1+ 5+ 1.0 6= 6=
neighbor 1.0 1+ 6= 1.0 6= 6=
neighbor 1.0 5+ 6= 1.0 6= 6=
element 6= 255 255 255 0 0 1 0 0
self 0.05 6= 1.0 6==
element 6== 255 255 255 0 0 1 0 0
self 0.05 6== 1.0 6
neighbor 1.0 1+ 6+ 1.0 7= 7=
neighbor 1.0 1+ 7= 1.0 7= 7=
neighbor 1.0 6+ 7= 1.0 7= 7=
element 7= 255 255 255 0 0 1 0 0
self 0.05 7= 1.0 7==
element 7== 255 255 255 0 0 1 0 0
self 0.05 7== 1.0 7
neighbor 1.0 1+ 7+ 1.0 8= 8=
neighbor 1.0 1+ 8= 1.0 8= 8=
neighbor 1.0 7+ 8= 1.0 8= 8=
element 8= 255 255 255 0 0 1 0 0
self 0.05 8= 1.0 8==
element 8== 255 255 255 0 0 1 0 0
self 0.05 8== 1.0 8

#2+3 through 2+7.
neighbor 1.0 2+ 3+ 1.0 5= 5=
neighbor 1.0 2+ 5= 1.0 5= 5=
neighbor 1.0 3+ 5= 1.0 5= 5=
neighbor 1.0 2+ 4+ 1.0 6= 6=
neighbor 1.0 2+ 6= 1.0 6= 6=
neighbor 1.0 4+ 6= 1.0 6= 6=
neighbor 1.0 2+ 5+ 1.0 7= 7=
neighbor 1.0 2+ 7= 1.0 7= 7=
neighbor 1.0 5+ 7= 1.0 7= 7=
neighbor 1.0 2+ 6+ 1.0 8= 8=
neighbor 1.0 2+ 8= 1.0 8= 8=
neighbor 1.0 6+ 8= 1.0 8= 8=
neighbor 1.0 2+ 7+ 1.0 9= 9=
neighbor 1.0 2+ 9= 1.0 9= 9=
neighbor 1.0 7+ 9= 1.0 9= 9=
element 9= 255 255 255 0 0 1 0 0
self 0.05 9= 1.0 9==
element 9== 255 255 255 0 0 1 0 0
self 0.05 9== 1.0 9

#3+4 through 3+7.
neighbor 1.0 3+ 4+ 1.0 7= 7=
neighbor 1.0 3+ 7= 1.0 7= 7=
neighbor 1.0 4+ 7= 1.0 7= 7=
neighbor 1.0 3+ 5+ 1.0 8= 8=
neighbor 1.0 3+ 8= 1.0 8= 8=
neighbor 1.0 5+ 8= 1.0 8= 8=
neighbor 1.0 3+ 6+ 1.0 9= 9=
neighbor 1.0 3+ 9= 1.0 9= 9=
neighbor 1.0 6+ 9= 1.0 9= 9=
neighbor 1.0 3+ 7+ 1.0 10= 10=
neighbor 1.0 3+ 10= 1.0 10= 10=
neighbor 1.0 7+ 10= 1.0 10= 10=
element 10= 255 255 255 0 0 1 0 0
self 0.05 10= 1.0 10==
element 10== 255 255 255 0 0 1 0 0
self 0.05 10== 1.0 10

#4+5 through 4+7.
neighbor 1.0 4+ 5+ 1.0 9= 9=
neighbor 1.0 4+ 9= 1.0 9= 9=
neighbor 1.0 5+ 9= 1.0 9= 9=
neighbor 1.0 4+ 6+ 1.0 10= 10=
neighbor 1.0 4+ 10= 1.0 10= 10=
neighbor 1.0 6+ 10= 1.0 10= 10=
neighbor 1.0 4+ 7+ 1.0 11= 11=
neighbor 1.0 4+ 11= 1.0 11= 11=
neighbor 1.0 7+ 11= 1.0 11= 11=
element 11= 255 255 255 0 0 1 0 0
self 0.05 11= 1.0 11==
element 11== 255 255 255 0 0 1 0 0
self 0.05 11== 1.0 11

#5+6 and 5+7.
neighbor 1.0 5+ 6+ 1.0 11= 11=
neighbor 1.0 5+ 11= 1.0 11= 11=
neighbor 1.0 6+ 11= 1.0 11= 11=
neighbor 1.0 5+ 7+ 1.0 12= 12=
neighbor 1.0 5+ 12= 1.0 12= 12=
neighbor 1.0 7+ 12= 1.0 12= 12=
element 12= 255 255 255 0 0 1 0 0
self 0.05 12= 1.0 12==
element 12== 255 255 255 0 0 1 0 0
self 0.05 12== 1.0 12

#6+7.
neighbor 1.0 6+ 7+ 1.0 13= 13=
neighbor 1.0 6+ 13= 1.0 13= 13=
neighbor 1.0 7+ 13= 1.0 13= 13=
element 13= 255 255 255 0 0 1 0 0
self 0.05 13= 1.0 13==
element 13== 255 255 255 0 0 1 0 0
self 0.05 13== 1.0 13

#You cannot multiply or add results that are above 7. To view results, scan it with the mouse pointer and read what element you are hovering over.
element 1 0 255 0 0 0 1 0 1

#You cannot multiply or add results that are above 7. To view results, scan it with the mouse pointer and read what element you are hovering over.
element 2 0 0 255 0 0 1 0 1

#You cannot multiply or add results that are above 7. To view results, scan it with the mouse pointer and read what element you are hovering over.
element 3 255 0 255 0 0 1 0 1

#You cannot multiply or add results that are above 7. To view results, scan it with the mouse pointer and read what element you are hovering over.
element 4 255 255 0 0 0 1 0 1

#You cannot multiply or add results that are above 7. To view results, scan it with the mouse pointer and read what element you are hovering over.
element 5 0 255 255 0 0 1 0 1

#You cannot multiply or add results that are above 7. To view results, scan it with the mouse pointer and read what element you are hovering over.
element 6 255 255 255 0 0 1 0 1

#You cannot multiply or add results that are above 7. To view results, scan it with the mouse pointer and read what element you are hovering over.
element 7 255 128 0 0 0 1 0 1

neighbor 1.0 8 Infinity 1.0 Infinity Infinity
neighbor 1.0 9 Infinity 1.0 Infinity Infinity
neighbor 1.0 10 Infinity 1.0 Infinity Infinity
neighbor 1.0 11 Infinity 1.0 Infinity Infinity
neighbor 1.0 12 Infinity 1.0 Infinity Infinity
neighbor 1.0 13 Infinity 1.0 Infinity Infinity
neighbor 1.0 14 Infinity 1.0 Infinity Infinity
neighbor 1.0 15 Infinity 1.0 Infinity Infinity
neighbor 1.0 16 Infinity 1.0 Infinity Infinity
neighbor 1.0 18 Infinity 1.0 Infinity Infinity
neighbor 1.0 20 Infinity 1.0 Infinity Infinity
neighbor 1.0 21 Infinity 1.0 Infinity Infinity
neighbor 1.0 24 Infinity 1.0 Infinity Infinity
neighbor 1.0 25 Infinity 1.0 Infinity Infinity
neighbor 1.0 28 Infinity 1.0 Infinity Infinity
neighbor 1.0 30 Infinity 1.0 Infinity Infinity
neighbor 1.0 35 Infinity 1.0 Infinity Infinity
neighbor 1.0 36 Infinity 1.0 Infinity Infinity
neighbor 1.0 42 Infinity 1.0 Infinity Infinity
neighbor 1.0 49 Infinity 1.0 Infinity Infinity
neighbor 1.0 -Infinity 8 1.0 8 8
neighbor 1.0 -Infinity 9 1.0 9 9
neighbor 1.0 -Infinity 10 1.0 10 10
neighbor 1.0 -Infinity 11 1.0 11 11
neighbor 1.0 -Infinity 12 1.0 12 12
neighbor 1.0 -Infinity 13 1.0 13 13
neighbor 1.0 -Infinity 14 1.0 14 14
neighbor 1.0 -Infinity 15 1.0 15 15
neighbor 1.0 -Infinity 16 1.0 16 16
neighbor 1.0 -Infinity 18 1.0 18 18
neighbor 1.0 -Infinity 20 1.0 20 20
neighbor 1.0 -Infinity 21 1.0 21 21
neighbor 1.0 -Infinity 24 1.0 24 24
neighbor 1.0 -Infinity 25 1.0 25 25
neighbor 1.0 -Infinity 28 1.0 28 28
neighbor 1.0 -Infinity 30 1.0 30 30
neighbor 1.0 -Infinity 35 1.0 35 35
neighbor 1.0 -Infinity 36 1.0 36 36
neighbor 1.0 -Infinity 42 1.0 42 42
neighbor 1.0 -Infinity 49 1.0 49 49
element 8 255 0 128 0 0 1 0 0
element 9 128 255 0 0 0 1 0 0
element 10 128 0 255 0 0 1 0 0
element 11 0 128 255 0 0 1 0 0
element 12 0 255 128 0 0 1 0 0
element 13 128 0 0 0 0 1 0 0
element 14 0 128 0 0 0 1 0 0
element 15 0 0 128 0 0 1 0 0
element 16 128 128 0 0 0 1 0 0
element 18 128 0 128 0 0 1 0 0
element 20 0 128 128 0 0 1 0 0
element 21 255 128 128 0 0 1 0 0
element 24 128 255 128 0 0 1 0 0
element 25 128 128 255 0 0 1 0 0
element 28 255 255 128 0 0 1 0 0
element 30 255 128 255 0 0 1 0 0
element 35 128 255 255 0 0 1 0 0
element 36 64 0 193 0 0 1 0 0
element 42 128 128 128 0 0 1 0 0
element 49 193 0 64 0 0 1 0 0
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