User:Libertyernie/Elements

From FSG Wiki

Jump to: navigation, search

These are elements made by me.

Contents

wxSand

Pattern Elements

#"Paints" a cool pattern on wall.
element	Ultimate	32	32	225	0.000000	0.000000	1.000000	0.000000	1
neighbor	1.000000	Ultimate	Wall	0.900000	Ultimate	Ultimate	0.100000	Ultimate	Ultimate2
element	Ultimate2	225	225	32	0.000000	0.000000	1.000000	0.000000	0
neighbor	1.000000	Ultimate2	Wall	0.900000	Ultimate2	Ultimate2	0.100000	Ultimate2	Ultimate
#"Paints" a cool pattern on wall too.
element	Ultimate3	32	255	32	0.000000	0.000000	1.000000	0.000000	1
neighbor	1.000000	Ultimate3	Wall	1.000000	Ultimate3	Ultimate4
element	Ultimate4	225	32	32	0.000000	0.000000	1.000000	0.000000	0
neighbor	1.000000	Ultimate4	Wall	1.000000	Ultimate4	Ultimate3
neighbor	1.000000	???	Ultimate	1.000000	???	???
neighbor 0.01	MoltenCera	Ultimate	1.0	Cera	Ultimate
neighbor	1.000000	???	Ultimate2	1.000000	???	???
neighbor 0.01	MoltenCera	Ultimate2	1.0	Cera	Ultimate2
neighbor	1.000000	???	Ultimate3	1.000000	???	???
neighbor 0.01	MoltenCera	Ultimate3	1.0	Cera	Ultimate3
neighbor	1.000000	???	Ultimate4	1.000000	???	???
neighbor 0.01	MoltenCera	Ultimate4	1.0	Cera	Ultimate4

TV Static

element	Static	20	20	20	0.000000	0.000000	1.000000	0.000000	1
element	Staticwhite	240	240	240	0.000000	0.000000	1.000000	0.000000	0
self	0.500000	Static	1.000000	Staticwhite
self	0.500000	Staticwhite	1.000000	Static
neighbor	1.000000	Fire	Static	1.000000	Fire	Fire
neighbor	1.000000	Fire	Staticwhite	1.000000	Fire	Fire
neighbor	1.000000	???	Static	1.000000	???	???
neighbor	1.000000	???	Staticwhite	1.000000	???	???
neighbor 0.01	MoltenCera	Static	1.0	Cera	Static
neighbor 0.01	MoltenCera	Staticwhite	1.0	Cera	Staticwhite

Secret and revealer

element	Empty	255	255	255	0.000000	1.000000	0.000000	0.000000	1
element	BG	63	89	132	0.000000	0.000000	1.000000	0.000000	1
#Note: Cover some space with BG, then write with Secret, and to reveal use ShowMe.
element	Secret	64	89	132	0.000000	0.000000	1.000000	0.000000	1
element	ShowMe	254	254	254	0.000000	1.000000	1.000000	0.000000	1
self	0.1	ShowMe	1	Empty
neighbor	1	BG	ShowMe	1	ShowMe	ShowMe
neighbor	1	Secret	ShowMe	1	Show2	ShowMe
element	Show2	213	0	213	0.000000	1.000000	1.000000	0.000000	0
self	0.1	Show2	1	Done2
neighbor	1	BG	Show2	1	ShowMe	Show2
neighbor	1	Secret	Show2	1	Show2	Show2
element	Done2	132	0	132	0.000000	0.000000	1.000000	0.000000	0

Compressed Sand

#One of these = 2 Sand
element	DoubleSand	239	204	128	0.000000	1.000000	0.000000	0.000000	1
neighbor	1	DoubleSand	Empty	1	Sand	Sand

You can do this with pretty much any element, and it helps if the DoubleSomething has a low density. You can use this "compresion" technique in your mod if you'd like.

Ready and Go

element	Ready	50	150	250	0.000000	0.000000	1.000000	0.000000	1
element	Go	100	150	200	0.000000	0.000000	1.000000	0.000000	1
self	0.1	Go	1	Empty
neighbor	1	Go	Ready	1	Go	Go
neighbor 1.0	???	Ready	1.0	???	???
neighbor 1.0	???	Go	1.0	???	???

No credit needed. Ready acts like a basic zero-energy wall until Go makes it disappear.

wxSand Mods

Color Spout Mod - Red, green, and blue, with fancy things to do with them.

User:Libertyernie/Pittsburgh Color Spout Mod - Same as above, but with black, yellow, and white.

My Mod - The mod I use for casual playing.

French Translation - The elements stay the same, but the names change. If vous parlez français and you want to improve, you can edit it. (for wxSand 4.2+)

Burning Sand

Secret and revealer

Group Normal 33 Text NORM
Element Normal BG 128 128 128 0 1 1 1 0 Clear 300 Text BG
Element Normal Secret 128 129 128 0 1 1 1 0 Clear 300 Text SECRET
Element Normal ShowMe 80 1 0 0 1 1 1 3277 Clear 300 Text SHOWME
Element None ShowMe2 81 1 0 0 1 1 1 3277 Done 300 File wall.BMP
Element None Done 82 1 0 0 1 1 1 0 Clear 300 File wall.BMP
Interaction ShowMe BG ShowMe ShowMe 32768
Interaction ShowMe Secret ShowMe ShowMe2 32768
Interaction ShowMe2 BG ShowMe2 ShowMe 32768
Interaction ShowMe2 Secret ShowMe2 ShowMe2 32768

Burning Sand Mods

Simple Burning Sand - A simplistic version with only Wall, Sand, Water, Plant, and an instant plant-grower called GR8.

EnigmaSand3

Fireworks and burner

<element name="firework" color="ff2030d5">
<explosion chance="0.95" trigger="FIRE" type="0" sizex="1.0" result="qscf"/>
<explosion chance="0.95" trigger="qscf" type="0" sizex="1.0" result="qscf"/>
</element>

<element name="lesscool" color="ff4c6c8c">
<explosion chance="0.95" trigger="FIRE" type="0" sizex="1.0" result="FIRE"/>
</element>

<element name="qscf" color="ffd0d020" menu="0">
<self chance="0.2" result="FIRE"/>
</element>

<element name="Burner" color="ffcc2020">
<reaction chance="0.4" trigger="FIRE" res1="1.0" ares1="FIRE" bres1="qscf"/>
<reaction chance="0.4" trigger="qscf" res1="1.0" ares1="qscf" bres1="qscf"/>
</element>

<element name="les" color="ff0c6c8c">
<explosion chance="1.0" trigger="les" type="0" sizex="1.0" result="qscf"/>
</element>

Whoo! Fireworks are old news, but I like the burner. I also added "les". It's an automatic explosion!

Modified plant (requires qscf)

Just replace the Plant-fire reaction line with these two lines:

<reaction chance="0.4" trigger="FIRE" res1="1.0" ares1="qscf" bres1="qscf"/>
<reaction chance="0.4" trigger="qscf" res1="1.0" ares1="qscf" bres1="qscf"/>

Growers

<element name="GROWER1" color="FFf0f0f0" dens="1.0">
<gravity g="1" r="0"/>
<reaction chance="1" trigger="PLANT" res1="1" ares1="PLANT" bres1="PLANT"/>
</element>

<element name="GROWER2" color="FF814101" dens="1.0">
<gravity g="1" r="0"/>
<reaction chance="0.5" trigger="GROWER1" res1="1" ares1="GROWER3" bres1="GROWER3"/>
</element>

<element name="GROWER3" color="FF915111" dens="1.0" menu="0">
<gravity g="1" r="0.1"/>
</element>

Also add this to the reactions for PLANT:

<reaction chance="1" trigger="GROWER2" res1="1" ares1="PLANT" bres1="PLANT"/>
<reaction chance="0.5" trigger="GROWER3" res1="1" ares1="PLANT" bres1="PLANT"/>

ES3 Mods

Color Mixer - Mix colors to try to get white. (Red, blue, green, magenta, cyan, yellow are in there too.)

EnigmaSand4

Burner

This is a port of my Burner (above) from ES3 to ES4 by Vasheeth.

<element name="qscf" color="d0d020" menu="0">
<chance value="0.2">
<aresult type="FIRE"/>
</chance>
</element>

<element name="Burner" color="cc2020" menu="1">
<rule>
<trigger type="FIRE" dir="U|UL|L|DL|D|DR|R|UR"/>
<chance value="0.4"/>

<aresult type="FIRE"/>
<bresult type="qscf"/>
</rule>

<rule>
<trigger type="qscf" dir="U|UL|L|DL|D|DR|R|UR"/>
<chance value="0.4"/>

<aresult type="qscf"/>
</rule>
</element>

Modified plant (requires qscf)

Just replace the Plant-fire rule with these two rules:

<rule>
<trigger type="FIRE" dir="U|UL|L|DL|D|DR|R|UR"/>
<chance value="0.4"/>

<aresult type="FIRE"/>
<bresult type="qscf"/>
</rule>

<rule>
<trigger type="qscf" dir="U|UL|L|DL|D|DR|R|UR"/>
<chance value="0.4"/>

<aresult type="qscf"/>
</rule>

Saltwater Filter

<element name="SWFILTER" color="e8e800" menu="1">
<trigger dir="U" type="SALTWATER|WATER">
<aresult type="SWFILTER2"/><bresult type="BLANK"/>
</trigger>
<trigger dir="U" type="SALT">
<aresult type="SWFILTER"/><bresult type="BLANK"/>
</trigger></element>

<element name="SWFILTER2" color="e8ea00" menu="0">
<trigger dir="D" type="BLANK">
<aresult type="SWFILTER"/><bresult type="WATER"/>
</trigger>
<trigger dir="D" type="SWFILTER">
<swap chance="0.95"/></trigger>
<trigger dir="DL|DR" type="SWFILTER">
<swap chance="0.45"/></trigger>
<trigger dir="L|R" type="SWFILTER">
<swap chance="0.05"/></trigger></element>
Personal tools