Mudjoshsworld
From FSG Wiki
GROUP CLEARALL ELEMENTSCLEAR
Include elements.bs2
// Mudjosh's World // ______________________________________________________________________________________________________________ // Mainly this mod is just a crazy destroy a town mod.. It includes people.. buildings.. trees.. etc.. That can easily be destroyed.. (Obviously..) // ________________________________________________________________________________________________________________ // Created by: Mudjosh (AKA: Jason) // ________________________________________________________________________________________________________________ // Credits: // *********JoeMaximium: Major Technology help. (Also patience during some questions I realized later were dumb..) // *********Inferno: Insipration and the radiowave technology. Has given helpful critisim all along the way // *********Icantmod: has added some of his autogen buildings for me to add. // *********Sephiroth: Sparks from Lightning Bomb in his Gamma Mod. // *********J23: a good many tips and suggestions // *********Jox a Lot: Tons of good ideas.. Most of which I loved.. Sadly I was not able to do some. // *********Neilnapier: Some good tips and ideas.. // __________________________________________________________________________________________________________________
// ___________________________________Thank you to all who have helped!_______________________________________________
// -------------------------------------------------------------------------------------------------Volcano Group
Group Volcano 1001 HEX 000C000000060C0000023000006260000338C600018C9C0000C4B0000006200000020000000000000018C000001CC0000017C00000164000001240000032600000326000007370000061300000E0380001C0180001CE0C0003830E00070187000E00C3801C0007E01DFFFEE03BFFF3C02E07F0C000001F800000000000000000 255 255 255
Element Volcano Volcanogen 255 0 0 100000 0 0 1 0 Clear 10 HEX 00000000000000000000000000000000000000000000000000000000000000000000000000220000004EC1000026008000F0E34001FFFFA002FFFFC001FFFFF005FFFF780BFFFF3C043E0F18003E031E201E000D401E0004000C0000000000000000000000000000000000000000000000000000000000000000000000000000 255 255 255
Element None Volcanopipe 155 0 0 0 0 0 1 0 Clear 0 Text None Element None Volcano 255 0 0 0 0 0 1 0 Clear 0 Text None Element None Fumes 100 100 100 -50 200 200 200 10 Lava 10 Text None Element None DarkCloud 100 100 100 -100 100 100 1 0 Clear 0 Text D_Cloud Element None Smoke 125 125 125 -200 200 200 200 10 Lava 0 File None Element None Flare 255 0 0 -900 0 0 1 100 Flare2 10 Text Flare Element None Flare2 255 0 0 -900 0 0 1 0 Clear 10 Text Flare3 Element None Land 150 100 0 0 1 1 1 0 Clear 200 File earth.BMP Element None Cooling_Comet 100 0 0 10000 1000 1000 100 0 Clear 10 Text C_Lava Element None Cooling_Lava 255 140 0 10000 1000 1000 100 0 Clear 10 Text C_Comet Element None Flare_Residue 100 0 0 100000 0 0 1 0 Clear 0 File None Element None Explosion 200 0 0 0 2 1 5 0 Explosion2 0 File gas.BMP Element None Explosion2 200 0 0 0 1 1 4 500 Fire 0 File steam.BMP Element None Heat 255 255 255 -1000 1000 1000 1000 0 Clear 0 File None Element None Volcanic_Wall 255 255 255 0 1 1 1 0 Clear 10 File None Element None Boiling_Water 0 0 255 700 10 10 1 32768 Boiling_Waterdis 10 Text Boiling_Water Element None Boiling_Waterdis 0 0 255 700 10 10 1 1468 WarmWater 10 File None Element None Geyser 100 100 255 -900 100 100 100 10 Steam 10 Text Geyser Element None Boom 255 0 0 -900 0 0 1 100 Clear 10 Text None Element Weather VCloud 55 55 55 -100 1 1 1 0 Clear 0 HEX 00000000000000000000000003F3F00037FDFF806FFEFFC077FDFF807BFBFF003FFFE000007F8000000000000000000000000000000000000007E7E0006FFBFF00DFFDFF00EFFBFF00F7F7FE007FFFC00000FF000000000001F9F8001BFEFFC037FF7FE03BFEFFC03DFDFF801FFFF000003FC000000000000000000000000000 100 100 100 Element None VCloud2 20 20 20 -100 1 1 1 500 Clear 0 Text None Element None VCloud3 10 10 10 -100 1 1 1 500 Clear 0 Text None
Interaction VCloud Clear VCloud VCloud2 5000
Interaction VCloud2 Clear VCloud2 VCloud3 5000
Interaction VCloud VCloud2 VCloud2 VCloud 5000
Interaction VCloud3 Clear VCloud3 Comet 2
Interaction VCloud2 Clear VCloud2 Lava 2
Interaction Fumes VCloud2 Clear VCloud2 32768
Interaction Smoke VCloud2 Clear VCloud2 32768
Interaction Heat VCloud2 Clear VCloud2 32768
Interaction DarkCloud VCloud2 Clear VCloud2 32768
Interaction Steam VCloud2 VCloud2 VCloud 32768
Interaction Volcano Clear Volcano Smoke 1000
Interaction Volcano Comet Volcano Heat 32768
Interaction Volcano Lava Volcano Heat 32768
Interaction Volcanopipe Clear Volcanopipe Smoke 1000
Interaction Heat Wall Heat Fire 32768
Interaction Heat Land Heat Volcanic_Wall 32768
Interaction Heat Comet Heat Clear 32768
Interaction Heat Lava Heat Clear 32768
Interaction Heat Cooling_Lava Heat Lava 32768
Interaction Heat Cooling_Comet Heat Comet 32768
Interaction Volcano Land Volcano Volcanic_Wall 32768
Interaction Volcanopipe Volcanopipe Volcano Volcano 1000
Interaction Volcano Volcano Volcanopipe Volcanopipe 1000
Interaction Lava Clear Lava Fire 2000
Interaction Smoke DarkCloud Comet Comet 32768
Interaction Flare Clear Clear Smoke 100
Interaction Flare Earth Flare_Residue Flare 10000
Interaction Flare Wall Flare_Residue Flare 10000
Interaction Flare Land Flare Flare_Residue 10000
Interaction Land Earth Land Land 32768
Interaction Comet Wall Cooling_Comet Wall 100
Interaction Lava Wall Cooling_Lava Wall 100
Interaction Cooling_Lava Wall Wall Wall 100
Interaction Cooling_Comet Wall Wall Wall 100
Interaction Volcanopipe Comet Volcanopipe Fire 32768
Interaction Volcanopipe Lava Volcanopipe Fire 32768
Interaction Volcanopipe Cooling_Comet Volcanopipe Fire 32768
Interaction Volcanopipe Cooling_Lava Volcanopipe Fire 32768
Interaction Cooling_Lava Lava Cooling_Lava Cooling_Lava 300
Interaction Cooling_Lava Lava Lava Lava 200
Interaction Cooling_Comet Comet Cooling_Comet Cooling_Comet 300
Interaction Cooling_Comet Comet Comet Comet 200
Interaction Cooling_Comet Land Wall Wall 100
Interaction Cooling_Lava Land Wall Wall 100
Interaction Flare_Residue Clear Clear Clear 32768
Interaction Explosion All Explosion Explosion 3000 shield
Interaction Explosion All Explosion Explosion2 1 Explosion
Interaction Explosion2 Explosion Explosion2 Explosion2 40000
Interaction Explosion2 Clear Explosion2 DarkCloud 100
Interaction Volcano Water Volcano Boiling_Water 32768
Interaction Volcano WarmWater Volcano Boiling_Water 32768
Interaction Boiling_Water Water Boiling_Water Boiling_Water 30500
Interaction Boiling_Water WarmWater Boiling_Water Boiling_Water 30500
Interaction Boiling_Water Clear Boiling_Waterdis Geyser 32768
Interaction Boiling_Waterdis Clear WarmWater Geyser 32768
Interaction Heat Geyser Heat Clear 32768
Interaction Heat Water Heat Steam 32768
Interaction Heat Steam Heat Clear 32768
Interaction Volcano Hot_Shingles Volcano Boom 32768
Interaction Volcano Ash Volcano Boom 32867
Interaction Volcano Melting_Steel Volcano Boom 32768
Interaction Volcano Liquid_Steel Volcano Boom 32768
Interaction Volcano Glass(liquid&Melting) Volcano Boom 32768
Interaction Boom Hot_Shingles Boom Clear 32768
Interaction Boom Ash Boom Clear 32768
Interaction Boom Melting_Concrete Boom Clear 32768
Interaction Boom Glass(liquid&Melting) Boom Clear 32768
// Volcanic Action
InteractionTrigger Volcanogen Earth Volcanic_Action 32768
REMOVETRIGGER Volcanic_Action ON Volcanic_Action DRAW ELEMENT:Volcanopipe REPLACEFILLEDCIRCLE X1 (Y1 + 200) 40 0 ELEMENT:Earth ON Volcanic_Action DRAW ELEMENT:Volcanopipe REPLACEFILLEDCIRCLE X1 (Y1 + 180) 40 0 ELEMENT:Earth ON Volcanic_Action DRAW ELEMENT:Volcanopipe REPLACEFILLEDCIRCLE X1 (Y1 + 240) 100 0 ELEMENT:Earth ON Volcanic_Action DRAW ELEMENT:Flare FILLEDRECT (X1 - 50) (Y1 + 140) 100 20 ON Volcanic_Action DRAW ELEMENT:Land REPLACEFILLEDCIRCLE X1 (Y1 + 350) 10 0 ELEMENT:Earth ON Volcanic_Action DRAW ELEMENT:Land REPLACEFILLEDCIRCLE X1 (Y1 + 18) 10 0 ELEMENT:Earth ON Volcanic_Action DRAW ELEMENT:Land REPLACEFILLEDCIRCLE X1 (Y1 + 18) 100 0 ELEMENT:Earth
// Smokey Day REMOVETRIGGER Smokey_Day InteractionTrigger Volcano Clear Smokey_Day 100 ON Smokey_Day DRAW ELEMENT:Fumes FILLEDCIRCLE X1 (Y1 - 300)3
// Fiery Skies
InteractionTrigger Fumes Smoke Fiery_Skies 1000
REMOVETRIGGER Fiery_Skies ON Fiery_Skies DRAW ELEMENT:Lava FILLEDCIRCLE X1 Y1 2 ON Fiery_Skies DRAW ELEMENT:Comet FILLEDCIRCLE X1 Y1 2 ON Fiery_Skies DRAW ELEMENT:Fumes POINT X1 Y1 ON Fiery_Skies DRAW ELEMENT:Smoke POINT X1 Y1
// Growth
InteractionTrigger Lava Land Growth 32768 InteractionTrigger Comet Land Growth 32768
REMOVETRIGGER Growth ON Growth DRAW ELEMENT:Wall REPLACEFILLEDCIRCLE X1 Y1 2 0 ELEMENT:Land
// Explosion
InteractionTrigger Flare2 Clear Explosiongen 100
REMOVETRIGGER Explosiongen ON Explosiongen DRAW ELEMENT:Explosion FILLEDCIRCLE X1 Y1 3
// Volcanic Cloud Generator
InteractionTrigger Volcanopipe Clear VolcanicCloudgen 100 REMOVETRIGGER VolcanicCloudgen ON VolcanicCloudgen DRAW ELEMENT:VCloud REPLACEFILLEDCIRCLE X1 (Y1 - 250)2 0 ELEMENT:Clear
// --------------------------------------------------------------------------------------------------Buildings Group
Group Buildings 1002 HEX 00000000000000003FF81FFC4004200280024001FFFE7FFF80024001BC7A5E3DA44A5225A44A5225BC7A5E3D800240018002400180024001800240018F0243C1890242418902424189024241FFFE7FFF0000000000000000000000000000000000000000FFFFFFFF000000000000000000000000DD9DCE770000000000000000 255 255 255
INTERACTIONCLEAR Plant INTERACTIONCLEAR Wood
Element Buildings Steel_Building 150 150 150 1000 0 0 1 0 Clear 0 HEX 0000000000000000000000000000000007FFF0000400280005C724000545220005C7290004002C800400258005C720800545288005C72C80040025800400208005C7288005452C8005C72580040020800400288005C72C800545258005C720800400288004002C8005C725800545208005C72080000000000000000000000000 255 255 255 Element Buildings House 255 255 255 10000 0 0 1 0 Clear 1 HEX 0000000000000000000100000002800000044000000820000010100000200800004004000080020001000100020000800400004008000020100000103FFFFFF8080000200800002008000020080000200BCFCF200A4849200A4849200BC84F2008084020080940200808402008084020080840200FFFFFE00000000000000000 255 255 255 Element None Shingles 75 75 75 0 0 0 1 0 Clear 10 File None Element None Hot_Shingles 255 75 75 32000 100 100 100 10 Burnt_Shingles 10 File None Element None Burnt_Shingles 50 50 50 0 0 0 1 0 Clear 0 File None Element Stones Glass 150 150 255 0 0 0 1 0 Clear 10 HEX 0000000000000000000000000000000007FFFFF804000008040000080400000804008008040102080402040804040808040810080410200804204008040081080401020804020408040408080408100804102008040000080400000804000008040000080400000807FFFFF80000000000000000000000000000000000000000 255 255 255 Element None Glass(liquid) 200 200 255 600 1 1 1 68 Glass 0 File erase.bmp Element None Glass(liquid&Melting) 255 255 255 600 1 1 1 68 Glass(liquid) 0 File erase.bmp Element None Steel 150 150 150 0 1 1 1 0 Clear 700 File None Element None Melting_Steel 200 150 150 0 1 1 1 500 Liquid_Steel 0 File erase.bmp Element None Liquid_Steel 255 100 100 1000 1 2 1 100 Cooling_Steel 0 File None Element Buildings Skyscraper 255 255 255 10000 0 0 1 0 Clear 10 HEX 018003800300038007FFFE8007FFFC8001FFF0800100108001001080016ED080016ED08001001080016ED080016ED0800100108001001080016ED080016ED08001001080016ED080016ED08001001080016ED080016ED08001001080016ED100016ED200010E1400010E180001FFF00000000000000000000000000000000000 255 255 255 Element Buildings FalloutSheltergen 255 255 255 10000 0 0 1 0 Clear 10 HEX 000000000000000000000000000000000003FFE00007FFF0000FFFF8001FFFFC001F087C001E083C001C081C00000800000008000000080000001C0000003E0000003E001FCFFF80038700000201000002010000022100000271000002210000027100000251000003FF00000000000000000000000000000000000000000000 255 255 255 Element None Concrete 200 200 200 0 100 100 100 0 Clear 10 Text Concrete Element None Concrete_Mix 100 100 100 10000 10 10 10 0 Clear 10 Text Concrete_Mix Element Buildings Factorygen 255 255 255 10000 0 0 1 0 Clear 10 HEX 0000000019364C0011144400000000001294A4001BB6EC00010040000441100006C1B0000280A000000000000781E0000781E0000781E0000781E0000781E0000781E00007FFE00007FFE00007FFE000073CE0000724E00007E7E00007E7E0000000000000000000000000000000000000000000000000000000000000000000 255 255 255 Element None Smoke2 100 100 100 -300 100 100 100 0 Clear 10 Text Smoke Element None BurningTower 255 0 0 1000 100 100 1 0 Clear 10 Text burning Element None Crumbled_Concrete 201 201 201 900 100 100 1 10 Concrete_Mix 10 File None Element None Breaking_Concrete 255 255 255 0 0 0 1 100 Crumbled_Concrete 10 File None Element None Cooling_Steel 175 175 175 500 1 1 1 170 Steel 0 File None Element None Exhaust 25 25 25 -100 100 100 100 10 Clear 10 File None Element None Exhaust_gen 0 0 0 0 0 0 1 0 Clear 10 File None
Interaction Fire Exhaust_gen Fire Fire 32768 Interaction Exhaust_gen Clear Exhaust_gen Exhaust 32768 Interaction Exhaust Human Exhaust DeadHuman 32768 Interaction Exhaust Plant Exhaust Leaves 32768 Interaction BurningTower Clear BurningTower Boom 2000 Interaction BurningTower Clear BurningTower Smoke2 20000 Interaction Smoke2 Crumbled_Concrete Smoke2 Smoke2 32768 Interaction Boom Concrete Smoke2 Smoke2 32768 Interaction Cargen Earth Clear Earth 1000 Interaction Steel Fire Melting_Steel Clear 4000 Interaction Melting_Steel Water Clear Steam 10000 Interaction Melting_Steel Steel Melting_Steel Melting_Steel 1000 Interaction Melting_Steel Clear Melting_Steel Liquid_Steel 10 Interaction Melting_Steel Clear Melting_Steel Fire 20000 Interaction Melting_Steel Clear Clear Clear 1500 Interaction Burnt_Shingles Fire Fire Fire 10000 Interaction Fire Shingles Hot_Shingles Hot_Shingles 10000 Interaction Hot_Shingles Clear Hot_Shingles Fire 1000 Interaction Hot_Shingles Shingles Hot_Shingles Hot_Shingles 1000 Interaction Shingles Hot_Shingles Shingles Shingles 950 Interaction Fire Rubber Clear Hot_Rubber 10000 Interaction Melting_Rubber Clear Melting_Rubber Fire 100 Interaction Hot_Rubber Rubber Hot_Rubber Hot_Rubber 1000 Interaction Rubber Hot_Rubber Rubber Rubber 500 Interaction Glass Fire Glass(liquid&Melting) Clear 4000 Interaction Glass(liquid&Melting) Clear Glass(liquid&Melting) Fire 10000 Interaction Glass(liquid&Melting) Water Glass(liquid) Fire 10000 Interaction Concrete_Mix Water Concrete Water 100 Interaction Concrete Fire Breaking_Concrete Clear 4000 Interaction Breaking_Concrete Water Clear Steam 10000 Interaction Breaking_Concrete Concrete Breaking_Concrete Breaking_Concrete 1000 Interaction Breaking_Concrete Clear Breaking_Concrete Crumbled_Concrete 10 Interaction Breaking_Concrete Clear Breaking_Concrete Fire 20000 Interaction Breaking_Concrete Clear Clear Clear 1500 Interaction Breaking_Concrete Wall Breaking_Concrete Stone 32768 Interaction BurningTower Fire Clear Clear 32768 Interaction BurningTower Water BurningTower Steam 32768
// Steel Building
InteractionTrigger Steel_Building Earth Steelbuilding 32768 InteractionTrigger Steel_Building Land Steelbuilding 32768 InteractionTrigger Steel_Building Wall Steelbuilding 32768 REMOVETRIGGER Steelbuilding ON Steelbuilding DRAW ELEMENT:Steel FILLEDRECT (X1 - 30) (Y1 - 99) 60 100 ON Steelbuilding DRAW ELEMENT:Wood FILLEDRECT (X1 - 35) (Y1 - 109) 70 10 ON Steelbuilding DRAW ELEMENT:GunPowder FILLEDRECT (X1 - 30) (Y1 - 103) 60 2 ON Steelbuilding DRAW ELEMENT:Glass FILLEDRECT (X1 - 18) (Y1 - 99) 10 10 ON Steelbuilding DRAW ELEMENT:Glass FILLEDRECT (X1 + 10) (Y1 - 99) 10 10 ON Steelbuilding DRAW ELEMENT:Glass FILLEDRECT (X1 - 18) (Y1 - 79) 10 10 ON Steelbuilding DRAW ELEMENT:Glass FILLEDRECT (X1 + 10) (Y1 - 79) 10 10 ON Steelbuilding DRAW ELEMENT:Glass FILLEDRECT (X1 - 18) (Y1 - 59) 10 10 ON Steelbuilding DRAW ELEMENT:Glass FILLEDRECT (X1 + 10) (Y1 - 59) 10 10 ON Steelbuilding DRAW ELEMENT:Glass FILLEDRECT (X1 - 18) (Y1 - 39) 10 10 ON Steelbuilding DRAW ELEMENT:Glass FILLEDRECT (X1 + 10) (Y1 - 39) 10 10 ON Steelbuilding DRAW ELEMENT:Glass FILLEDRECT (X1 - 18) (Y1 - 19) 10 10 ON Steelbuilding DRAW ELEMENT:Glass FILLEDRECT (X1 + 10) (Y1 - 19) 10 10
// Large Skyscraper
InteractionTrigger Skyscraper Earth Skyscraperbuilder 32768 InteractionTrigger Skyscraper Land Skyscraperbuilder 32768 InteractionTrigger Skyscraper Wall Skyscraperbuilder 32768 REMOVETRIGGER Skyscraperbuilder ON Skyscraperbuilder DRAW ELEMENT:Steel FILLEDRECT (X1 - 35) (Y1 - 199) 70 200 ON Skyscraperbuilder DRAW ELEMENT:Steel FILLEDRECT (X1 - 45) (Y1 - 199) 70 200 ON Skyscraperbuilder DRAW ELEMENT:Wood FILLEDRECT (X1 - 50) (Y1 - 209) 90 10 ON Skyscraperbuilder DRAW ELEMENT:Glass FILLEDRECT (X1 - 35) (Y1 - 199) 10 10 ON Skyscraperbuilder DRAW ELEMENT:Glass FILLEDRECT (X1 - 10) (Y1 - 199) 10 10 ON Skyscraperbuilder DRAW ELEMENT:Glass FILLEDRECT (X1 + 15) (Y1 - 199) 10 10 ON Skyscraperbuilder DRAW ELEMENT:Glass FILLEDRECT (X1 - 35) (Y1 - 179) 10 10 ON Skyscraperbuilder DRAW ELEMENT:Glass FILLEDRECT (X1 - 10) (Y1 - 179) 10 10 ON Skyscraperbuilder DRAW ELEMENT:Glass FILLEDRECT (X1 + 15) (Y1 - 179) 10 10 ON Skyscraperbuilder DRAW ELEMENT:Glass FILLEDRECT (X1 - 35) (Y1 - 159) 10 10 ON Skyscraperbuilder DRAW ELEMENT:Glass FILLEDRECT (X1 - 10) (Y1 - 159) 10 10 ON Skyscraperbuilder DRAW ELEMENT:Glass FILLEDRECT (X1 + 15) (Y1 - 159) 10 10 ON Skyscraperbuilder DRAW ELEMENT:Glass FILLEDRECT (X1 - 35) (Y1 - 139) 10 10 ON Skyscraperbuilder DRAW ELEMENT:Glass FILLEDRECT (X1 - 10) (Y1 - 139) 10 10 ON Skyscraperbuilder DRAW ELEMENT:Glass FILLEDRECT (X1 + 15) (Y1 - 139) 10 10 ON Skyscraperbuilder DRAW ELEMENT:Glass FILLEDRECT (X1 - 35) (Y1 - 119) 10 10 ON Skyscraperbuilder DRAW ELEMENT:Glass FILLEDRECT (X1 - 10) (Y1 - 119) 10 10 ON Skyscraperbuilder DRAW ELEMENT:Glass FILLEDRECT (X1 + 15) (Y1 - 119) 10 10 ON Skyscraperbuilder DRAW ELEMENT:Glass FILLEDRECT (X1 - 35) (Y1 - 99) 10 10 ON Skyscraperbuilder DRAW ELEMENT:Glass FILLEDRECT (X1 - 10) (Y1 - 99) 10 10 ON Skyscraperbuilder DRAW ELEMENT:Glass FILLEDRECT (X1 + 15) (Y1 - 99) 10 10 ON Skyscraperbuilder DRAW ELEMENT:Glass FILLEDRECT (X1 - 35) (Y1 - 79) 10 10 ON Skyscraperbuilder DRAW ELEMENT:Glass FILLEDRECT (X1 - 10) (Y1 - 79) 10 10 ON Skyscraperbuilder DRAW ELEMENT:Glass FILLEDRECT (X1 + 15) (Y1 - 79) 10 10 ON Skyscraperbuilder DRAW ELEMENT:Glass FILLEDRECT (X1 - 35) (Y1 - 59) 10 10 ON Skyscraperbuilder DRAW ELEMENT:Glass FILLEDRECT (X1 - 10) (Y1 - 59) 10 10 ON Skyscraperbuilder DRAW ELEMENT:Glass FILLEDRECT (X1 + 15) (Y1 - 59) 10 10 ON Skyscraperbuilder DRAW ELEMENT:Glass FILLEDRECT (X1 - 35) (Y1 - 39) 10 10 ON Skyscraperbuilder DRAW ELEMENT:Glass FILLEDRECT (X1 - 10) (Y1 - 39) 10 10 ON Skyscraperbuilder DRAW ELEMENT:Glass FILLEDRECT (X1 + 15) (Y1 - 39) 10 10 ON Skyscraperbuilder DRAW ELEMENT:Glass FILLEDRECT (X1 - 35) (Y1 - 19) 10 10 ON Skyscraperbuilder DRAW ELEMENT:Glass FILLEDRECT (X1 - 10) (Y1 - 19) 10 20 ON Skyscraperbuilder DRAW ELEMENT:Glass FILLEDRECT (X1 + 15) (Y1 - 19) 10 10 ON Skyscraperbuilder DRAW ELEMENT:Iron FILLEDRECT (X1 - 10) (Y1 - 213) 4 5 ON Skyscraperbuilder DRAW ELEMENT:Exhaust_gen FILLEDRECT (X1 - 8) (Y1 - 213) 1 1
// House
InteractionTrigger House Earth Housebuilder 32768 InteractionTrigger House Land Housebuilder 32768 InteractionTrigger House Wall Housebuilder 32768 REMOVETRIGGER Housebuilder ON Housebuilder DRAW ELEMENT:Wood FILLEDRECT (X1 - 20) (Y1 - 39) 40 40 ON Housebuilder DRAW ELEMENT:Shingles FILLEDRECT (X1 - 25) (Y1 - 40) 50 5 ON Housebuilder DRAW ELEMENT:Shingles FILLEDRECT (X1 - 15) (Y1 - 45) 30 5 ON Housebuilder DRAW ELEMENT:Glass FILLEDRECT (X1 - 15) (Y1 - 23) 10 10 ON Housebuilder DRAW ELEMENT:Glass FILLEDRECT X1 (Y1 - 19) 10 20 ON Housebuilder DRAW ELEMENT:Iron FILLEDRECT (X1 - 10) (Y1 - 50) 4 5 ON Housebuilder DRAW ELEMENT:Exhaust_gen FILLEDRECT (X1 - 8) (Y1 - 50) 1 1
// Fallout Shelter
InteractionTrigger FalloutSheltergen Earth FSMaker 32768
InteractionTrigger FalloutSheltergen Wall FSMaker 32768
InteractionTrigger FalloutSheltergen Land FSMaker 32768
REMOVETRIGGER FSMaker
ON FSMaker DRAW ELEMENT:Concrete FILLEDRECT (X1 - 25) (Y1 + 60) 60 2
ON FSMaker DRAW ELEMENT:Clear FILLEDRECT (X1 - 25) Y1 60 60
ON FSMaker DRAW ELEMENT:Concrete FILLEDRECT (X1 - 25) Y1 2 60
ON FSMaker DRAW ELEMENT:Concrete FILLEDRECT (X1 + 33) Y1 2 60
ON FSMaker DRAW ELEMENT:Concrete FILLEDRECT (X1 + 7) Y1 26 2
ON FSMaker DRAW ELEMENT:Concrete FILLEDRECT (X1 - 23) Y1 25 2
ON FSMaker DRAW ELEMENT:Glass FILLEDRECT (X1 - 3) Y1 10 2
// Factory
InteractionTrigger Factorygen Earth Factory_Maker 32768 InteractionTrigger Factorygen Wall Factory_Maker 32768 InteractionTrigger Factorygen Land Factory_Maker 32768 REMOVETRIGGER Factory_Maker ON Factory_Maker DRAW ELEMENT:Concrete FILLEDRECT (X1 + 50) (Y1 - 199) 20 200 ON Factory_Maker DRAW ELEMENT:BurningTower FILLEDCIRCLE (X1 - 40) (Y1 - 199) 2 ON Factory_Maker DRAW ELEMENT:Concrete FILLEDRECT (X1 - 50) (Y1 - 199) 20 200 ON Factory_Maker DRAW ELEMENT:BurningTower FILLEDCIRCLE (X1 + 60) (Y1 - 199) 2 ON Factory_Maker DRAW ELEMENT:Steel FILLEDRECT (X1 - 30) (Y1 - 74) 80 75 ON Factory_Maker DRAW ELEMENT:Glass FILLEDRECT (X1 - 0) (Y1 - 19) 10 20 ON Factory_Maker DRAW ELEMENT:Glass FILLEDRECT (X1 - 20) (Y1 - 19) 10 10 ON Factory_Maker DRAW ELEMENT:Glass FILLEDRECT (X1 + 25) (Y1 - 19) 10 10 ON Factory_Maker DRAW ELEMENT:Glass FILLEDRECT (X1 - 20) (Y1 - 39) 10 10 ON Factory_Maker DRAW ELEMENT:Glass FILLEDRECT (X1 + 25) (Y1 - 39) 10 10 ON Factory_Maker DRAW ELEMENT:Wall RECT (X1 - 47) (Y1 - 199) 11 60 ON Factory_Maker DRAW ELEMENT:Wall RECT (X1 + 53) (Y1 - 199) 11 60 ON Factory_Maker DRAW ELEMENT:Clear FILLEDRECT (X1 + 55) (Y1 - 199) 8 59 ON Factory_Maker DRAW ELEMENT:Clear FILLEDRECT (X1 - 45) (Y1 - 199) 8 59 ON Factory_Maker DRAW ELEMENT:GunPowder FILLEDRECT (X1 - 43) (Y1 - 130) 2 120
ON Factory_Maker DRAW ELEMENT:GunPowder FILLEDRECT (X1 + 60) (Y1 - 130) 2 120
// Nuclear Power Plant
Element Buildings NuclearPlant_Gen 255 255 255 10000 0 0 1 0 Clear 10 HEX 0000000008908000000400000200000000480000040100001088000001000000000000000A2A0000000000000102000004100000000000000FFF00000C03000006060000030C0000010800000108FF0001088100030C8100060699000C03990008019900FFFFFFFF000000000000000000000000000000000000000000000000 255 255 255 Element None Steam_Gen 0 0 255 0 0 0 1 0 Clear 10 Text Steam Element None Water_Absorb 0 0 0 0 0 0 1 0 Clear 10 Text Absorb Element None Nuclear_Tower 100 100 100 0 0 0 1 0 Clear 10 Text Tower Element None Nuclear_Concrete 150 150 150 0 0 0 1 0 Clear 10 Text N_Concrete
Interaction Nuclear_Tower Water Nuclear_Tower Clear 32768 Interaction Steam_Gen Clear Steam_Gen Steam 32768 Interaction Steam_Gen Water Steam_Gen Steam 32768 InteractionTrigger NuclearPlant_Gen Earth NuclearPlant_Builder 32768 REMOVETRIGGER NuclearPlant_Builder ON NuclearPlant_Builder DRAW ELEMENT:Nuclear_Concrete FILLEDRECT (X1 + 50) (Y1 - 59) 100 60 ON NuclearPlant_Builder DRAW ELEMENT:Nuclear_Tower FILLEDRECT (X1 - 80) (Y1 - 4) 130 5 ON NuclearPlant_Builder DRAW ELEMENT:Nuclear_Tower FILLEDRECT (X1 - 75) (Y1 - 9) 120 5 ON NuclearPlant_Builder DRAW ELEMENT:Nuclear_Tower FILLEDRECT (X1 - 70) (Y1 - 14) 110 5 ON NuclearPlant_Builder DRAW ELEMENT:Nuclear_Tower FILLEDRECT (X1 - 65) (Y1 - 19) 100 5 ON NuclearPlant_Builder DRAW ELEMENT:Nuclear_Tower FILLEDRECT (X1 - 60) (Y1 - 24) 90 5 ON NuclearPlant_Builder DRAW ELEMENT:Nuclear_Tower FILLEDRECT (X1 - 55) (Y1 - 29) 80 5 ON NuclearPlant_Builder DRAW ELEMENT:Nuclear_Tower FILLEDRECT (X1 - 50) (Y1 - 34) 70 5 ON NuclearPlant_Builder DRAW ELEMENT:Nuclear_Tower FILLEDRECT (X1 - 50) (Y1 - 49) 70 20 ON NuclearPlant_Builder DRAW ELEMENT:Nuclear_Tower FILLEDRECT (X1 - 50) (Y1 - 54) 70 5 ON NuclearPlant_Builder DRAW ELEMENT:Nuclear_Tower FILLEDRECT (X1 - 55) (Y1 - 59) 80 5 ON NuclearPlant_Builder DRAW ELEMENT:Nuclear_Tower FILLEDRECT (X1 - 60) (Y1 - 64) 90 5 ON NuclearPlant_Builder DRAW ELEMENT:Nuclear_Tower FILLEDRECT (X1 - 65) (Y1 - 69) 100 5 ON NuclearPlant_Builder DRAW ELEMENT:Nuclear_Tower FILLEDRECT (X1 - 70) (Y1 - 74) 110 5 ON NuclearPlant_Builder DRAW ELEMENT:Nuclear_Tower FILLEDRECT (X1 - 75) (Y1 - 79) 120 5 ON NuclearPlant_Builder DRAW ELEMENT:Nuclear_Tower FILLEDRECT (X1 - 80) (Y1 - 84) 130 5 ON NuclearPlant_Builder DRAW ELEMENT:Steam_Gen FILLEDRECT (X1 - 40) (Y1 - 84) 50 1
// Hospital
Element None Red(1)_Iron 255 0 0 0 1 1 1 0 Clear 700 File None Element None Melting_Red(1)_Iron 200 150 150 0 1 1 1 500 Liquid_Red(1)_Iron 0 File erase.bmp Element None Liquid_Red(1)_Iron 255 100 100 1000 1 2 1 100 Clear 0 File None Element None Brown(1)_Iron 128 64 0 0 1 1 1 0 Clear 700 File None Element None Melting_Brown(1)_Iron 200 150 150 0 1 1 1 500 Liquid_Brown(1)_Iron 0 File erase.bmp Element None Liquid_Brown(1)_Iron 255 100 100 1000 1 2 1 100 Clear 0 File None Element Buildings Hospital_Gen 255 255 255 1000 0 0 1 0 Clear 10 HEX 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000003FFFF800203008002030080020FC080026FD880026318800203008002000080026018800267D88002054080020540800205408003FFFF80000000000000000000000000000000000000000000000000 255 255 255 Element None White(1)_Iron 200 200 200 0 1 1 1 0 Clear 700 File None Element None Melting_White(1)_Iron 200 150 150 0 1 1 1 500 Liquid_White(1)_Iron 0 File erase.bmp Element None Liquid_White(1)_Iron 255 100 100 1000 1 2 1 100 Clear 0 File None Element None Healer 255 255 255 0 0 0 1 5000 Clear 10 File None Element None Healer(2) 255 255 255 -10000 0 0 1 5000 Clear 10 File None Element None Waste 100 100 100 600 10 5 1 5000 Clear 10 File None Element None Life 255 255 255 0 10 5 1 1000 Human 10 File None
Interaction White(1)_Iron Fire Melting_White(1)_Iron Clear 4000 Interaction Melting_White(1)_Iron Water Clear Steam 10000 Interaction Melting_White(1)_Iron White(1)_Iron Melting_White(1)_Iron Melting_White(1)_Iron 1000 Interaction Melting_White(1)_Iron Clear Melting_White(1)_Iron Liquid_White(1)_Iron 10 Interaction Melting_White(1)_Iron Clear Melting_White(1)_Iron Fire 20000 Interaction Brown(1)_Iron Fire Melting_Brown(1)_Iron Clear 4000 Interaction Melting_Brown(1)_Iron Water Clear Steam 10000 Interaction Melting_Brown(1)_Iron Brown(1)_Iron Melting_Brown(1)_Iron Melting_Brown(1)_Iron 1000 Interaction Melting_Brown(1)_Iron Clear Melting_Brown(1)_Iron Liquid_Brown(1)_Iron 10 Interaction Melting_Brown(1)_Iron Clear Melting_Brown(1)_Iron Fire 20000 Interaction Melting_Brown(1)_Iron Clear Clear Clear 500 Interaction Red(1)_Iron Fire Melting_Red(1)_Iron Clear 4000 Interaction Melting_Red(1)_Iron Water Clear Steam 10000 Interaction Melting_Red(1)_Iron Red(1)_Iron Melting_Red(1)_Iron Melting_Red(1)_Iron 1000 Interaction Melting_Red(1)_Iron Clear Melting_Red(1)_Iron Liquid_Red(1)_Iron 10 Interaction Melting_Red(1)_Iron Clear Melting_Red(1)_Iron Fire 20000 Interaction Melting_Red(1)_Iron Clear Clear Clear 500
InteractionTrigger Hospital_Gen Earth Hospital_Maker 32768 REMOVETRIGGER Hospital_Maker ON Hospital_Maker DRAW ELEMENT:White(1)_Iron FILLEDRECT (X1 - 100) (Y1 - 149) 200 150 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 - 110) (Y1 - 149) 220 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 - 100) (Y1 - 129) 200 1 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 - 100) (Y1 - 119) 200 1 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 - 100) (Y1 - 109) 200 1 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 - 100) (Y1 - 99) 200 1 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 - 100) (Y1 - 89) 200 1 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 - 100) (Y1 - 79) 200 1 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 - 100) (Y1 - 69) 200 1 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 - 100) (Y1 - 59) 200 1 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 - 100) (Y1 - 49) 200 1 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 - 100) (Y1 - 39) 200 1 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 - 100) (Y1 - 29) 200 1 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 - 100) (Y1 - 19) 200 1 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 - 100) (Y1 - 9) 200 1 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 - 60) (Y1 - 9) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 - 20) (Y1 - 9) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 + 20) (Y1 - 9) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 + 60) (Y1 - 9) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 - 80) (Y1 - 19) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 - 40) (Y1 - 19) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 - 0) (Y1 - 19) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 + 40) (Y1 - 19) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 + 80) (Y1 - 19) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 - 60) (Y1 - 29) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 - 20) (Y1 - 29) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 + 20) (Y1 - 29) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 + 60) (Y1 - 29) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 - 80) (Y1 - 39) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 - 40) (Y1 - 39) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 - 0) (Y1 - 39) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 + 40) (Y1 - 39) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 + 80) (Y1 - 39) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 - 60) (Y1 - 49) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 - 20) (Y1 - 49) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 + 20) (Y1 - 49) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 + 60) (Y1 - 49) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 - 80) (Y1 - 59) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 - 40) (Y1 - 59) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 - 0) (Y1 - 59) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 + 40) (Y1 - 59) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 + 80) (Y1 - 59) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 - 60) (Y1 - 69) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 - 20) (Y1 - 69) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 + 20) (Y1 - 69) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 + 60) (Y1 - 69) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 - 80) (Y1 - 79) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 - 40) (Y1 - 79) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 - 0) (Y1 - 79) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 + 40) (Y1 - 79) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 + 80) (Y1 - 79) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 - 60) (Y1 - 89) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 - 20) (Y1 - 89) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 + 20) (Y1 - 89) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 + 60) (Y1 - 89) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 - 80) (Y1 - 99) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 - 40) (Y1 - 99) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 - 0) (Y1 - 99) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 + 40) (Y1 - 99) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 + 80) (Y1 - 99) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 - 60) (Y1 - 109) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 - 20) (Y1 - 109) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 + 20) (Y1 - 109) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 + 60) (Y1 - 109) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 - 80) (Y1 - 119) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 - 40) (Y1 - 119) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 - 0) (Y1 - 119) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 + 40) (Y1 - 119) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 + 80) (Y1 - 119) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 - 60) (Y1 - 129) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 - 20) (Y1 - 129) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 + 20) (Y1 - 129) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 + 60) (Y1 - 129) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 - 80) (Y1 - 139) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 - 40) (Y1 - 139) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 - 0) (Y1 - 139) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 + 40) (Y1 - 139) 1 10 ON Hospital_Maker DRAW ELEMENT:Brown(1)_Iron FILLEDRECT (X1 + 80) (Y1 - 139) 1 10 ON Hospital_Maker DRAW ELEMENT:Red(1)_Iron FILLEDRECT (X1 - 5) (Y1 - 139) 10 50 ON Hospital_Maker DRAW ELEMENT:Red(1)_Iron FILLEDRECT (X1 - 25) (Y1 - 119) 50 10 ON Hospital_Maker DRAW ELEMENT:Glass FILLEDRECT (X1 - 7) (Y1 - 29) 15 30 ON Hospital_Maker DRAW ELEMENT:Glass FILLEDRECT (X1 - 60) (Y1 - 39) 15 15 ON Hospital_Maker DRAW ELEMENT:Glass FILLEDRECT (X1 + 40) (Y1 - 39) 15 15 ON Hospital_Maker DRAW ELEMENT:Glass FILLEDRECT (X1 - 60) (Y1 - 59) 15 15 ON Hospital_Maker DRAW ELEMENT:Glass FILLEDRECT (X1 + 40) (Y1 - 59) 15 15 ON Hospital_Maker DRAW ELEMENT:Glass FILLEDRECT (X1 - 7) (Y1 - 59) 15 15 ON Hospital_Maker DRAW ELEMENT:Glass FILLEDRECT (X1 - 60) (Y1 - 79) 15 15 ON Hospital_Maker DRAW ELEMENT:Glass FILLEDRECT (X1 + 40) (Y1 - 79) 15 15 ON Hospital_Maker DRAW ELEMENT:Glass FILLEDRECT (X1 - 7) (Y1 - 79) 15 15
Interaction Healer Poison1 Clear Waste 32768
Interaction Healer Poison2 Clear Waste 32768
Interaction Healer Poison3 Clear Waste 32768
Interaction Healer Poison4 Clear Waste 32768
Interaction Healer Disease1 Clear Waste 32768 Interaction Healer Disease2 Clear Waste 32768 Interaction Healer Disease3 Clear Waste 32768 Interaction Healer Disease4 Clear Waste 32768 Interaction Healer Disease5 Clear Waste 32768 Interaction Healer Disease6 Clear Waste 32768
Interaction Life SickHuman Life Life 32768 Interaction Healer SickHuman Clear Life 32768 Interaction Healer DeadHuman Clear Life 32768 Interaction Life DeadHuman Life Life 32768 Interaction Life Poison1 Life Life 32768 Interaction Life Poison2 Life Life 32768 Interaction Life Poison3 Life Life 32768 Interaction Life Poison4 Life Life 32768 Interaction Life Disease1 Life Life 32768 Interaction Life Disease2 Life Life 32768 Interaction Life Disease3 Life Life 32768 Interaction Life Disease4 Life Life 32768 Interaction Life Disease5 Life Life 32768 Interaction Life Disease6 Life Life 32768 Interaction Life Radiation_Poisoning Life Life 32768
Interaction Waste Poison1 Waste Waste 32768
Interaction Waste Poison2 Waste Waste 32768
Interaction Waste Poison3 Waste Waste 32768
Interaction Waste Poison4 Waste Waste 32768
Interaction Waste Disease1 Waste Waste 32768
Interaction Waste Disease2 Waste Waste 32768
Interaction Waste Disease3 Waste Waste 32768
Interaction Waste Disease4 Waste Waste 32768
Interaction Waste Disease5 Waste Waste 32768
Interaction Waste Disease6 Waste Waste 32768
InteractionTrigger White(1)_Iron Point Heal_Earth 32768 InteractionTrigger White(1)_Iron Poison1 Heal_Earth 32768 InteractionTrigger White(1)_Iron Poison2 Heal_Earth 32768 InteractionTrigger White(1)_Iron Poison3 Heal_Earth 32768 InteractionTrigger White(1)_Iron Poison4 Heal_Earth 32768 InteractionTrigger Red(1)_Iron Poison1 Heal_Earth 32768 InteractionTrigger Red(1)_Iron Poison2 Heal_Earth 32768 InteractionTrigger Red(1)_Iron Poison3 Heal_Earth 32768 InteractionTrigger Red(1)_Iron Poison4 Heal_Earth 32768 InteractionTrigger Brown(1)_Iron Poison1 Heal_Earth 32768 InteractionTrigger Brown(1)_Iron Poison2 Heal_Earth 32768 InteractionTrigger Brown(1)_Iron Poison3 Heal_Earth 32768 InteractionTrigger Brown(1)_Iron Poison4 Heal_Earth 32768 InteractionTrigger White(1)_Iron Disease1 Heal_Earth 32768 InteractionTrigger White(1)_Iron Disease2 Heal_Earth 32768 InteractionTrigger White(1)_Iron Disease3 Heal_Earth 32768 InteractionTrigger White(1)_Iron Disease4 Heal_Earth 32768 InteractionTrigger White(1)_Iron Disease5 Heal_Earth 32768 InteractionTrigger White(1)_Iron Disease6 Heal_Earth 32768 InteractionTrigger Red(1)_Iron Disease1 Heal_Earth 32768 InteractionTrigger Red(1)_Iron Disease2 Heal_Earth 32768 InteractionTrigger Red(1)_Iron Disease3 Heal_Earth 32768 InteractionTrigger Red(1)_Iron Disease4 Heal_Earth 32768 InteractionTrigger Red(1)_Iron Disease5 Heal_Earth 32768 InteractionTrigger Red(1)_Iron Disease6 Heal_Earth 32768 InteractionTrigger Brown(1)_Iron Disease1 Heal_Earth 32768 InteractionTrigger Brown(1)_Iron Disease2 Heal_Earth 32768 InteractionTrigger Brown(1)_Iron Disease3 Heal_Earth 32768 InteractionTrigger Brown(1)_Iron Disease4 Heal_Earth 32768 InteractionTrigger Brown(1)_Iron Disease5 Heal_Earth 32768 InteractionTrigger Brown(1)_Iron Disease6 Heal_Earth 32768
REMOVETRIGGER Heal_Earth
ON Heal_Earth DRAW ELEMENT:Healer REPLACEFILLEDCIRCLE X1 Y1 2000 ELEMENT:Clear ON Heal_Earth TIMER 5 FRAMES Heal_Earth2 REMOVETRIGGER Heal_Earth2 ON Heal_Earth2 DRAW ELEMENT:Clear REPLACEFILLEDCIRCLE X1 Y1 2000 0 ELEMENT:Healer ON Heal_Earth2 DRAW ELEMENT:White(1)_Iron REPLACEFILLEDCIRCLE X1 Y1 10 0 ELEMENT:Point
// -----------------------------------------------------------------------------Living Group
Group Life 2000 HEX 00000000000000000000000000000000000000000000000000000000000000000817FDFE08140100081401000814010008140100081401000817C1000814010008140100081401F8081401000814010008140100081401000814010008140100081401000FD401FE000000000000000000000000000000000000000000000000 255 255 255
Element Life Tree 0 255 255 32000 0 0 1 0 Clear 10 HEX 00000000000000000000000000000000000000000000000000000000000000001000000010000000000047C0100FBFC0126FFFC01FFFFFC01FFFFFC00FFFFFF007FFFFF003FFFFC001FFFF0000FFFF00004FF4000023C00000178000000F8000000F8000000F8000000F8000000F8000001F8000003F80000000000000000000 255 255 255 Element Life Humangen 255 255 255 10000 0 0 1 0 Clear 10 HEX 000000000000000000000000000000000000000000038000000D6000000AA00000155000001AB00000155000000AA000000D60000003800000010000007FFE0000010000000100000001000000010000000100000001000000010000000100000002800000028000000440000004400000082000000820000010100000101000 255 255 255
Element None Human 255 222 173 0 0 0 1 0 Clear 10 File None Element None Human(burning) 100 0 0 0 0 0 1 0 Clear 10 File None Element Life Fall_Tree 255 140 0 10000 0 0 1 0 Clear 10 HEX 00000000000000000000000000000000000000000000000000000000000000001000000010000000000047C0100FBFC0126FFFC01FFFFFC01FFFFFC00FFFFFF007FFFFF003FFFFC001FFFF0000FFFF00004FF4000023C00000178000000F8000000F8000000F8000000F8000000F8000001F8000003F80000000000000000000 255 140 0 Element None Leaves 255 140 0 0 0 0 1 0 Clear 10 File None Element None Bark 139 101 8 0 0 0 1 0 Clear 10 File None Element None Leaves(burning) 200 0 0 0 1 1 1 468 Clear 0 File erase.bmp Element None Bark(burning) 200 0 0 0 1 1 1 8 Clear 0 File erase.bmp Element Life Christmas_Tree 255 255 255 10000 0 0 1 0 Clear 10 HEX 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000380000007C0000007E000000FE000001FF000001FF000003FF800007FFC00007FFC0000038000000380000000000000000000000000000000000000000000 255 255 255 Element None Pine_Needles 0 100 0 0 0 0 1 0 Clear 10 File None Element None Pine_Bark 139 69 19 0 0 0 1 0 Clear 10 File None Element None Pine_Bark(burning) 255 99 71 0 1 1 1 468 Clear 0 File erase.bmp Element None Pine_Needles(burning) 255 48 48 0 1 1 1 468 Clear 0 File erase.bmp Element Life Cactusgen 255 255 255 10000 0 0 1 0 Clear 10 HEX 0000000000000000000000000000000000080000001C0000001D8000001D8000001D8000001D8000001D800000DD800000DF800000DF800000DC000000DC000000DC000000FC000000FC0000001C0000001C0000001C0000001C0000001C60003C9C647CFFFFFFFF000000000000000000000000000000000000000000000000 255 255 255 Element None Cactus_Flesh 154 205 50 0 0 0 1 0 Clear 10 Text None Element None Burning_Cactus 255 69 0 0 0 0 1 0 Clear 10 Text None Element None Fiery_Cactus 255 255 0 200 0 0 1 200 Ash 10 Text None Element Life Bushgen 255 255 255 10000 0 0 1 0 Clear 10 HEX 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000070000000F8000001AC000001DC000001FC000000700000058F00001FDDC00015D7C0003FDEE00FFFFFFFF0000000000000000000000000000000000000000000000000000000000000000 255 255 255 Element None Berry 139 0 0 0 0 0 1 0 Clear 10 Text Berry Element Life Policegen 255 255 255 10000 0 0 1 0 Clear 10 HEX 000000000000000000000000000000000000000000038000000D6000000AA00000155000001AB00000155000000AA000000D60000003800000010000007FFE0000010000000140000001000000010000000100000001000000010000000100000002800000028000000440000004400000082000000820000010100000101000 0 0 255 Element None Police_Clothes 0 0 205 0 0 0 1 0 Clear 10 File None Element None Burning_PoliceClothes 178 34 34 0 0 0 1 100 Smoke2 10 File None Element None Gold 255 215 0 0 0 0 1 0 Clear 10 Text Gold Element None Gold(liquid) 255 165 0 600 1 1 1 100 Gold(Cooling) 0 File erase.bmp Element None Gold(liquid&Melting) 255 255 0 600 1 1 1 100 Gold(Cooling) 0 File erase.bmp Element None Gold(Cooling) 210 105 30 500 100 100 100 6 Gold 0 File None
// Living Group Interactions Interaction Plant Water Plant Plant 16000 Interaction Plant WarmWater Plant Plant 500 Interaction Plant HotWater Plant Plant 0 Interaction Plant Fire Plant(burning) Clear 6000 Interaction Plant(burning) Water Clear Steam 10000 Interaction Plant(burning) Saltwater Clear Saltwatersteam 3000 Interaction Plant(burning) Plant Plant(burning) Plant(burning) 2000 Interaction Plant(burning) Clear Plant(burning) Fire 1200 Interaction Plant(burning) Wood Plant(burning) Wood(burning) 1000 Interaction Plant(burning) Cera Plant(burning) Cera(burning) 1000 Interaction Plant(burning) Oil Plant(burning) Gas(burning) 1000 Interaction Plant(burning) Gas Plant(burning) Gas(burning) 1000 Interaction Plant(burning) GasII Plant(burning) GasII(burning) 1000 Interaction Plant(burning) Parasite Plant(burning) Fire 1000 Interaction Wood Fire Wood(burning) Clear 4000 Interaction Wood(burning) Water Clear Steam 10000 Interaction Wood(burning) Wood Wood(burning) Wood(burning) 1000 Interaction Wood(burning) Clear Wood(burning) Ash 80 Interaction Wood(burning) Clear Wood(burning) Fire 20000 Interaction Wood(burning) Clear Clear Clear 1500 Interaction Wood(burning) Parasite Wood(burning) Fire 1500
Interaction Leaves Water Leaves Leaves 16000 Interaction Leaves WarmWater Leaves Leaves 500 Interaction Leaves HotWater Leaves Leaves 0 Interaction Leaves Fire Leaves(burning) Clear 6000 Interaction Leaves(burning) Water Clear Steam 10000 Interaction Leaves(burning) Saltwater Clear Saltwatersteam 3000 Interaction Leaves(burning) Leaves Leaves(burning) Leaves(burning) 2000 Interaction Leaves(burning) Clear Leaves(burning) Fire 1200 Interaction Leaves(burning) Bark Leaves(burning) Bark(burning) 1000 Interaction Leaves(burning) Cera Leaves(burning) Cera(burning) 1000 Interaction Leaves(burning) Oil Leaves(burning) Gas(burning) 1000 Interaction Leaves(burning) Gas Leaves(burning) Gas(burning) 1000 Interaction Leaves(burning) GasII Leaves(burning) GasII(burning) 1000 Interaction Leaves(burning) Parasite Leaves(burning) Fire 1000 Interaction Bark Fire Bark(burning) Clear 4000 Interaction Bark(burning) Water Clear Steam 10000 Interaction Bark(burning) Bark Bark(burning) Bark(burning) 1000 Interaction Bark(burning) Clear Bark(burning) Ash 80 Interaction Bark(burning) Clear Bark(burning) Fire 20000 Interaction Bark(burning) Clear Clear Clear 1500 Interaction Bark(burning) Parasite Bark(burning) Fire 1500 Interaction Pine_Needles Water Pine_Needles Pine_Needles 16000 Interaction Pine_Needles WarmWater Pine_Needles Pine_Needles 500 Interaction Pine_Needles HotWater Pine_Needles Pine_Needles 0 Interaction Pine_Needles Fire Pine_Needles(burning) Clear 6000 Interaction Pine_Needles(burning) Water Clear Steam 10000 Interaction Pine_Needles(burning) Saltwater Clear Saltwatersteam 3000 Interaction Pine_Needles(burning) Pine_Needles Pine_Needles(burning) Pine_Needles(burning) 2000 Interaction Pine_Needles(burning) Clear Pine_Needles(burning) Fire 1200 Interaction Pine_Needles(burning) Pine_Bark Pine_Needles(burning) Pine_Bark(burning) 1000 Interaction Pine_Needles(burning) Cera Pine_Needles(burning) Cera(burning) 1000 Interaction Pine_Needles(burning) Oil Pine_Needles(burning) Gas(burning) 1000 Interaction Pine_Needles(burning) Gas Pine_Needles(burning) Gas(burning) 1000 Interaction Pine_Needles(burning) GasII Pine_Needles(burning) GasII(burning) 1000 Interaction Pine_Needles(burning) Parasite Pine_Needles(burning) Fire 1000 Interaction Pine_Bark Fire Pine_Bark(burning) Clear 4000 Interaction Pine_Bark(burning) Water Clear Steam 10000 Interaction Pine_Bark(burning) Pine_Bark Pine_Bark(burning) Pine_Bark(burning) 1000 Interaction Pine_Bark(burning) Clear Pine_Bark(burning) Ash 80 Interaction Pine_Bark(burning) Clear Pine_Bark(burning) Fire 20000 Interaction Pine_Bark(burning) Clear Clear Clear 1500 Interaction Pine_Bark(burning) Parasite Pine_Bark(burning) Fire 1500 Interaction Human Fire Human(burning) Clear 4000 Interaction Human(burning) Water Clear Steam 10000 Interaction Human(burning) Human Human(burning) Human(burning) 1000 Interaction Human(burning) Clear Human(burning) Ash 80 Interaction Human(burning) Clear Human(burning) Fire 20000 Interaction Human(burning) Clear Clear Clear 1500 Interaction Ice Plant Ice Leaves 32768 Interaction Leaves Wood Leaves Bark 32768 Interaction Plant Leaves Leaves Leaves 1000 Interaction Wood Bark Bark Bark 1000 Interaction Snow Plant Snow Leaves 32768 Interaction Leaves Wood Leaves Bark 32768 Interaction Plant Leaves Leaves Leaves 1000 Interaction Wood Bark Bark Bark 1000 Interaction Sleet Plant Sleet Leaves 32768 Interaction Leaves Wood Leaves Bark 32768 Interaction Plant Leaves Leaves Leaves 1000 Interaction Wood Bark Bark Bark 1000 Interaction Cactus_Flesh Fire Burning_Cactus Fire 32768 Interaction Burning_Cactus Cactus_Flesh Burning_Cactus Burning_Cactus 2000 Interaction Burning_Cactus Clear Fiery_Cactus Fire 200 Interaction Burning_Cactus Clear Ash Fire 200 Interaction Fiery_Cactus Clear Fiery_Cactus Fire 2000 Interaction Berry Fire Fire Fire 32768 Interaction Gold Fire Gold(liquid&Melting) Clear 4000 Interaction Gold(liquid&Melting) Clear Gold(liquid&Melting) Fire 10000 Interaction Gold(liquid&Melting) Water Gold(liquid) Fire 10000 Interaction Police_Clothes Fire Burning_PoliceClothes Clear 32768 Interaction Burning_PoliceClothes Clear Burning_PoliceClothes Fire 10000 Interaction Burning_PoliceClothes Clear Ash Clear 100 Interaction Police_Clothes Burning_PoliceClothes Burning_PoliceClothes Burning_PoliceClothes 500
// Police
InteractionTrigger Policegen Earth Policemaker 32768
InteractionTrigger Policegen Iron Policemaker 32768
InteractionTrigger Policegen Wood Policemaker 32768
InteractionTrigger Policegen Steel Policemaker 32768
REMOVETRIGGER Policemaker
ON Policemaker DRAW ELEMENT:Police_Clothes FILLEDRECT (X1 - 3) (Y1 - 14) 6 10
ON Policemaker DRAW ELEMENT:Human FILLEDCIRCLE X1 (Y1 - 20) 2
ON Policemaker DRAW ELEMENT:Human FILLEDRECT (X1 - 6) (Y1 - 14) 2 6
ON Policemaker DRAW ELEMENT:Human FILLEDRECT (X1 + 4) (Y1 - 14) 2 6
ON Policemaker DRAW ELEMENT:Police_Clothes FILLEDRECT (X1 - 3) (Y1 - 7) 2 8
ON Policemaker DRAW ELEMENT:Police_Clothes FILLEDRECT (X1 + 1) (Y1 - 7) 2 8
ON Policemaker DRAW ELEMENT:Clear FILLEDRECT X1 (Y1 - 3) 1 4
ON Policemaker DRAW ELEMENT:Gold FILLEDCIRCLE (X1 + 1) (Y1 - 12) 1
// People
InteractionTrigger Humangen Earth Humanmaker 32768 InteractionTrigger Humangen Land Humanmaker 32768 InteractionTrigger Humangen Wall Humanmaker 32768 InteractionTrigger Humangen Concrete Humanmaker 32768 InteractionTrigger Humangen Wood Humanmaker 32768 InteractionTrigger Humangen Iron Humanmaker 32768 REMOVETRIGGER Humanmaker ON Humanmaker DRAW ELEMENT:Human FILLEDRECT (X1 - 3) (Y1 - 14) 6 10 ON Humanmaker DRAW ELEMENT:Human FILLEDCIRCLE X1 (Y1 - 20) 2 ON Humanmaker DRAW ELEMENT:Human FILLEDRECT (X1 - 6) (Y1 - 14) 2 6 ON Humanmaker DRAW ELEMENT:Human FILLEDRECT (X1 + 4) (Y1 - 14) 2 6 ON Humanmaker DRAW ELEMENT:Human FILLEDRECT (X1 - 3) (Y1 - 7) 2 8 ON Humanmaker DRAW ELEMENT:Human FILLEDRECT (X1 + 1) (Y1 - 7) 2 8 ON Humanmaker DRAW ELEMENT:Clear FILLEDRECT X1 (Y1 - 3) 1 4
// Christmas Tree
InteractionTrigger Christmas_Tree Earth Christmas-Tree 32768 InteractionTrigger Christmas_Tree Land Christmas-Tree 32768 InteractionTrigger Christmas_Tree Wall Christmas-Tree 32768 REMOVETRIGGER Christmas-Tree ON Christmas-Tree DRAW ELEMENT:Pine_Bark FILLEDRECT (X1 - 2) (Y1 - 8) 5 9 ON Christmas-Tree DRAW ELEMENT:Pine_Needles FILLEDRECT (X1 - 15) (Y1 - 8) 30 2 ON Christmas-Tree DRAW ELEMENT:Pine_Needles FILLEDRECT (X1 - 16) (Y1 - 10) 32 2 ON Christmas-Tree DRAW ELEMENT:Pine_Needles FILLEDRECT (X1 - 15) (Y1 - 12) 31 2 ON Christmas-Tree DRAW ELEMENT:Pine_Needles FILLEDRECT (X1 - 14) (Y1 - 14) 29 2 ON Christmas-Tree DRAW ELEMENT:Pine_Needles FILLEDRECT (X1 - 14) (Y1 - 16) 28 2 ON Christmas-Tree DRAW ELEMENT:Pine_Needles FILLEDRECT (X1 - 13) (Y1 - 18) 27 2 ON Christmas-Tree DRAW ELEMENT:Pine_Needles FILLEDRECT (X1 - 13) (Y1 - 20) 26 2 ON Christmas-Tree DRAW ELEMENT:Pine_Needles FILLEDRECT (X1 - 12) (Y1 - 22) 25 2 ON Christmas-Tree DRAW ELEMENT:Pine_Needles FILLEDRECT (X1 - 12) (Y1 - 24) 24 2 ON Christmas-Tree DRAW ELEMENT:Pine_Needles FILLEDRECT (X1 - 11) (Y1 - 26) 23 2 ON Christmas-Tree DRAW ELEMENT:Pine_Needles FILLEDRECT (X1 - 11) (Y1 - 28) 22 2 ON Christmas-Tree DRAW ELEMENT:Pine_Needles FILLEDRECT (X1 - 10) (Y1 - 30) 21 2 ON Christmas-Tree DRAW ELEMENT:Pine_Needles FILLEDRECT (X1 - 10) (Y1 - 32) 20 2 ON Christmas-Tree DRAW ELEMENT:Pine_Needles FILLEDRECT (X1 - 9) (Y1 - 34) 19 2 ON Christmas-Tree DRAW ELEMENT:Pine_Needles FILLEDRECT (X1 - 9) (Y1 - 36) 18 2 ON Christmas-Tree DRAW ELEMENT:Pine_Needles FILLEDRECT (X1 - 8) (Y1 - 38) 17 2 ON Christmas-Tree DRAW ELEMENT:Pine_Needles FILLEDRECT (X1 - 8) (Y1 - 40) 16 2 ON Christmas-Tree DRAW ELEMENT:Pine_Needles FILLEDRECT (X1 - 7) (Y1 - 42) 15 2 ON Christmas-Tree DRAW ELEMENT:Pine_Needles FILLEDRECT (X1 - 7) (Y1 - 44) 14 2 ON Christmas-Tree DRAW ELEMENT:Pine_Needles FILLEDRECT (X1 - 6) (Y1 - 46) 13 2 ON Christmas-Tree DRAW ELEMENT:Pine_Needles FILLEDRECT (X1 - 6) (Y1 - 48) 12 2 ON Christmas-Tree DRAW ELEMENT:Pine_Needles FILLEDRECT (X1 - 5) (Y1 - 50) 11 2 ON Christmas-Tree DRAW ELEMENT:Pine_Needles FILLEDRECT (X1 - 5) (Y1 - 52) 10 2 ON Christmas-Tree DRAW ELEMENT:Pine_Needles FILLEDRECT (X1 - 4) (Y1 - 54) 9 2 ON Christmas-Tree DRAW ELEMENT:Pine_Needles FILLEDRECT (X1 - 4) (Y1 - 56) 8 2 ON Christmas-Tree DRAW ELEMENT:Pine_Needles FILLEDRECT (X1 - 3) (Y1 - 58) 7 2 ON Christmas-Tree DRAW ELEMENT:Pine_Needles FILLEDRECT (X1 - 3) (Y1 - 60) 6 2
// Tree
InteractionTrigger Tree Earth Tree_Building 32768 InteractionTrigger Tree Land Tree_Building 32768 InteractionTrigger Tree Wall Tree_Building 32768 REMOVETRIGGER Tree_Building ON Tree_Building DRAW ELEMENT:Wood FILLEDRECT X1 (Y1 - 29) 5 30 ON Tree_Building DRAW ELEMENT:Plant FILLEDCIRCLE (X1 - 5) (Y1 - 29) 10 ON Tree_Building DRAW ELEMENT:Plant FILLEDCIRCLE (X1 + 5) (Y1 - 29) 10 ON Tree_Building DRAW ELEMENT:Plant FILLEDCIRCLE (X1 - 0) (Y1 - 35) 10
// Fall-Winter Tree
InteractionTrigger Fall_Tree Earth Fall-Tree 32768 InteractionTrigger Fall_Tree Land Fall-Tree 32768 InteractionTrigger Fall_Tree Wall Fall-Tree 32768 REMOVETRIGGER Fall-Tree ON Fall-Tree DRAW ELEMENT:Bark FILLEDRECT X1 (Y1 - 29) 5 30 ON Fall-Tree DRAW ELEMENT:Leaves FILLEDCIRCLE (X1 - 5) (Y1 - 29) 10 ON Fall-Tree DRAW ELEMENT:Leaves FILLEDCIRCLE (X1 + 5) (Y1 - 29) 10 ON Fall-Tree DRAW ELEMENT:Leaves FILLEDCIRCLE (X1 - 0) (Y1 - 35) 10
// Cactus
InteractionTrigger Cactusgen Earth Cactus_Maker 32768 InteractionTrigger Cactusgen Wall Cactus_Maker 32768 InteractionTrigger Cactusgen Land Cactus_Maker 32768 InteractionTrigger Cactusgen Sand Cactus_Maker 32768 REMOVETRIGGER Cactus_Maker ON Cactus_Maker DRAW ELEMENT:Cactus_Flesh FILLEDRECT (X1 - 3) (Y1 - 29) 5 30 ON Cactus_Maker DRAW ELEMENT:Cactus_Flesh FILLEDCIRCLE (X1 - 1) (Y1 - 29) 2 ON Cactus_Maker DRAW ELEMENT:Cactus_Flesh FILLEDRECT (X1 - 1) (Y1 - 19) 10 3 ON Cactus_Maker DRAW ELEMENT:Cactus_Flesh FILLEDRECT (X1 + 10) (Y1 - 29) 3 10 ON Cactus_Maker DRAW ELEMENT:Cactus_Flesh FILLEDCIRCLE (X1 + 10) (Y1 - 19) 2 ON Cactus_Maker DRAW ELEMENT:Cactus_Flesh FILLEDCIRCLE (X1 + 11) (Y1 - 29) 2
ON Cactus_Maker DRAW ELEMENT:Cactus_Flesh FILLEDRECT (X1 - 13) (Y1 - 15) 10 3 ON Cactus_Maker DRAW ELEMENT:Cactus_Flesh FILLEDRECT (X1 - 15) (Y1 - 25) 3 10 ON Cactus_Maker DRAW ELEMENT:Cactus_Flesh FILLEDCIRCLE (X1 - 14) (Y1 - 15) 2 ON Cactus_Maker DRAW ELEMENT:Cactus_Flesh FILLEDCIRCLE (X1 - 14) (Y1 - 25) 2
// Bush InteractionTrigger Bushgen Earth Bush_Maker 32768 InteractionTrigger Bushgen Wall Bush_Maker 32768 InteractionTrigger Bushgen Land Bush_Maker 32768 REMOVETRIGGER Bush_Maker ON Bush_Maker DRAW ELEMENT:Plant FILLEDCIRCLE (X1 + 7) (Y1 - 1) 10 ON Bush_Maker DRAW ELEMENT:Plant FILLEDCIRCLE (X1 - 7) (Y1 - 1) 10 ON Bush_Maker DRAW ELEMENT:Plant FILLEDCIRCLE (X1 - 0) (Y1 - 10) 10 ON Bush_Maker TIMER 20 FRAMES Berry_Maker1 REMOVETRIGGER Berry_Maker1 ON Berry_Maker1 DRAW ELEMENT:Berry FILLEDCIRCLE (X1 - 5) (Y1 - 10) 1 ON Berry_Maker1 TIMER 20 FRAMES Berry_Maker2 REMOVETRIGGER Berry_Maker2 ON Berry_Maker2 DRAW ELEMENT:Berry FILLEDCIRCLE (X1 + 5) (Y1 - 5) 1 ON Berry_Maker2 TIMER 20 FRAMES Berry_Maker3 REMOVETRIGGER Berry_Maker3 ON Berry_Maker3 DRAW ELEMENT:Berry FILLEDCIRCLE (X1 - 3) (Y1 - 2) 1 ON Berry_Maker3 TIMER 20 FRAMES Berry_Maker4 REMOVETRIGGER Berry_Maker4 ON Berry_Maker4 DRAW ELEMENT:Berry FILLEDCIRCLE (X1 + 5) (Y1 - 15) 1
// Doctor
Element Life Doctorgen 255 255 255 10000 0 0 1 0 Clear 10 HEX 000000000000000000000000000000000000000000000000003800000028000000280000003800000010000001FF00000145000001550000017D000001550000014500000044000000440000007C0000004400000044000000440000004400000044000003C70000000000000000000000000000000000000000000000000000 0 219 253 Element None DocClothes 0 255 255 0 0 0 1 0 Clear 10 File None Element None Burning_DocClothes 178 34 34 0 0 0 1 100 Smoke2 10 File None Element None Radiation_Poisoning 100 0 100 0 0 0 1 10 DeadHuman 10 File None
Interaction DocClothes Fire Burning_DocClothes Clear 32768
Interaction Burning_DocClothes Clear Burning_DocClothes Fire 10000
Interaction Burning_DocClothes Clear Ash Clear 100
Interaction Doc_Clothes Burning_DocClothes Burning_DocClothes Burning_DocClothes 500
InteractionTrigger Doctorgen Earth Doctormaker 32768
InteractionTrigger Doctorgen Iron Doctormaker 32768
InteractionTrigger Doctorgen Steel Doctormaker 32768
InteractionTrigger Doctorgen Wood Doctormaker 32768
REMOVETRIGGER Doctormaker
ON Doctormaker DRAW ELEMENT:Human FILLEDCIRCLE X1 (Y1 - 20) 2 ON Doctormaker DRAW ELEMENT:Human FILLEDRECT (X1 - 6) (Y1 - 14) 2 6 ON Doctormaker DRAW ELEMENT:Human FILLEDRECT (X1 + 4) (Y1 - 14) 2 6 ON Doctormaker DRAW ELEMENT:Human FILLEDRECT (X1 - 3) (Y1 - 7) 2 8 ON Doctormaker DRAW ELEMENT:Human FILLEDRECT (X1 + 1) (Y1 - 7) 2 8 ON Doctormaker DRAW ELEMENT:Clear FILLEDRECT X1 (Y1 - 3) 1 4 ON Doctormaker DRAW ELEMENT:DocClothes FILLEDRECT (X1 - 3) (Y1 - 14) 6 10 ON Doctormaker DRAW ELEMENT:Red(1)_Iron FILLEDCIRCLE (X1 + 1) (Y1 - 12) 1
InteractionTrigger DocClothes Point Heal_Earth(2) 32768
InteractionTrigger DocClothes Poison1 Heal_Earth(2) 32768
InteractionTrigger DocClothes Poison2 Heal_Earth(2) 32768
InteractionTrigger DocClothes Poison3 Heal_Earth(2) 32768
InteractionTrigger DocClothes Poison4 Heal_Earth(2) 32768
InteractionTrigger DocClothes Disease1 Heal_Earth(2) 32768
InteractionTrigger DocClothes Disease2 Heal_Earth(2) 32768
InteractionTrigger DocClothes Disease3 Heal_Earth(2) 32768
InteractionTrigger DocClothes Disease4 Heal_Earth(2) 32768
InteractionTrigger DocClothes Disease5 Heal_Earth(2) 32768
InteractionTrigger DocClothes Disease6 Heal_Earth(2) 32768
REMOVETRIGGER Heal_Earth(2)
ON Heal_Earth(2) DRAW ELEMENT:Healer REPLACEFILLEDCIRCLE X1 Y1 100 ELEMENT:Clear ON Heal_Earth(2) TIMER 5 FRAMES Heal_Earth3 REMOVETRIGGER Heal_Earth3 ON Heal_Earth3 DRAW ELEMENT:Clear REPLACEFILLEDCIRCLE X1 Y1 2000 0 ELEMENT:Healer ON Heal_Earth3 DRAW ELEMENT:DocClothes REPLACEFILLEDCIRCLE X1 Y1 3 0 ELEMENT:Point
Interaction Human Radiation Clear Radiation_Poisoning 1 Interaction Radiation_Poisoning Human Radiation_Poisoning Radiation_Poisoning 32768
// -------------------------------------------------------------------------------Weather Group
Group Weather 1005 HEX 000000000000000000000000000000000000000000000000000000000000000000078600001879800010204003E700400C288020080004381000020410082002081010020D901084021000B802080310020080100100602000CE0C6000319B800000600000000000000000000000000000000000000000000000000000000000 255 255 255
Element Weather RainCloud 255 255 255 -100 1 1 1 0 Clear 0 HEX 00000000000000000000000003F3F00037FDFF806FFEFFC077FDFF807BFBFF003FFFE000007F8000000000000000000000000000000000000007E7E0006FFBFF00DFFDFF00EFFBFF00F7F7FE007FFFC00000FF000000000001F9F8001BFEFFC037FF7FE03BFEFFC03DFDFF801FFFF000003FC000000000000000000000000000 0 0 255 Element None RainCloud2 220 220 220 -100 1 1 1 500 Clear 0 Text None Element None RainCloud3 200 200 200 -100 1 1 1 500 Clear 0 Text None Element Weather SnowCloud 255 255 255 -100 1 1 1 0 Clear 0 HEX 00000000000000000000000003F3F00037FDFF806FFEFFC077FDFF807BFBFF003FFFE000007F8000000000000000000000000000000000000007E7E0006FFBFF00DFFDFF00EFFBFF00F7F7FE007FFFC00000FF000000000001F9F8001BFEFFC037FF7FE03BFEFFC03DFDFF801FFFF000003FC000000000000000000000000000 255 255 255 Element None SnowCloud2 220 220 220 -100 1 1 1 500 Clear 0 Text None Element None SnowCloud3 200 200 200 -100 1 1 1 500 Clear 0 Text None Element None Snow 255 255 255 100 10 10 10 0 Clear 0 Text None Element Weather SleetCloud 255 255 255 -100 1 1 1 0 Clear 0 HEX 00000000000000000000000003F3F00037FDFF806FFEFFC077FDFF807BFBFF003FFFE000007F8000000000000000000000000000000000000007E7E0006FFBFF00DFFDFF00EFFBFF00F7F7FE007FFFC00000FF000000000001F9F8001BFEFFC037FF7FE03BFEFFC03DFDFF801FFFF000003FC000000000000000000000000000 255 255 255 Element None SleetCloud2 220 220 220 -100 1 1 1 500 Clear 0 Text None Element None SleetCloud3 200 200 200 -100 1 1 1 500 Clear 0 Text None Element None Sleet 255 255 255 800 0 0 1 0 Clear 0 Text None Element None AcidRain 0 100 255 700 20 20 1 100 Water 10 Text Rain Element None Melted_Material 255 255 255 100 100 100 100 1000 Clear 10 Text Melted Element None Acid_RainCloud 190 190 190 -100 1 1 1 0 Clear 0 HEX 00000000000000000000000003F3F00037FDFF806FFEFFC077FDFF807BFBFF003FFFE000007F8000000000000000000000000000000000000007E7E0006FFBFF00DFFDFF00EFFBFF00F7F7FE007FFFC00000FF000000000001F9F8001BFEFFC037FF7FE03BFEFFC03DFDFF801FFFF000003FC000000000000000000000000000 0 0 255 Element None Acid_RainCloud2 200 200 200 -100 1 1 1 500 Clear 0 Text None Element None Acid_RainCloud3 100 100 100 -100 1 1 1 500 Clear 0 Text None Element Weather StormCloud 255 255 255 -100 1 1 1 0 Clear 0 HEX 00000000000000000000000003F3F00037FDFF806FFEFFC077FDFF807BFBFF003FFFE100017F8100010201C002060760060D0830058100000F07E7E00C6FFBFF3CDFFDFF64EFFBFF44F7F7FE007FFFC80000FF080000000801F9F8041BFEFFC637FF7FEE3BFEFFCA3DFDFF981FFFF0141E3FC806060C0C02341C1E002C361300 224 224 72 Element None StormCloud2 220 220 220 -100 1 1 1 500 Clear 0 Text None Element None StormCloud3 200 200 200 -100 1 1 1 500 Clear 0 Text None Element None LightningGen 255 255 255 1000 0 0 1 5000 Lightning 10 Text Lightning Element None Lightning 255 255 0 0 0 0 1 5000 Lightning2 10 Text None Element None Lightning2 255 255 0 0 0 0 1 5000 Clear 10 Text None
Interaction Acid_RainCloud Clear Acid_RainCloud Acid_RainCloud2 5000 Interaction Acid_RainCloud2 Clear Acid_RainCloud2 Acid_RainCloud3 5000 Interaction Acid_RainCloud Acid_RainCloud2 Acid_RainCloud2 Acid_RainCloud 5000 Interaction Acid_RainCloud2 Clear Clear AcidRain 25 Interaction Steam Acid_RainCloud2 Acid_RainCloud2 Acid_RainCloud 32768 Interaction Acid_RainCloud RainCloud Acid_RainCloud Acid_RainCloud 32768 Interaction Acid_RainCloud2 RainCloud2 Acid_RainCloud2 Acid_RainCloud2 32768 Interaction Acid_RainCloud3 RainCloud3 Acid_RainCloud3 Acid_RainCloud3 32768 Interaction AcidRain Water Clear Clear 32768 Interaction Smoke2 RainCloud Acid_RainCloud Acid_RainCloud 32768 Interaction Melted_Material All All All 32768 AcidRain Interaction AcidRain Steel AcidRain Melted_Material 32768 Interaction AcidRain Wood AcidRain Melted_Material 200 Interaction AcidRain Glass AcidRain Melted_Material 200 Interaction AcidRain Shingles AcidRain Melted_Material 200 Interaction AcidRain Concrete AcidRain Melted_Material 200 Interaction AcidRain Earth Clear Earth 32768
Interaction RainCloud Clear RainCloud RainCloud2 5000 Interaction RainCloud2 Clear RainCloud2 RainCloud3 5000 Interaction RainCloud RainCloud2 RainCloud2 RainCloud 5000 Interaction RainCloud2 Clear Clear Water 25 Interaction Steam RainCloud2 RainCloud2 RainCloud 32768
Interaction SnowCloud Clear SnowCloud SnowCloud2 5000 Interaction SnowCloud2 Clear SnowCloud2 SnowCloud3 5000 Interaction SnowCloud SnowCloud2 SnowCloud2 SnowCloud 5000 Interaction SnowCloud2 Clear Clear Snow 10 Interaction Snow Water Water Ice 100 Interaction Steam SnowCloud2 SnowCloud2 SnowCloud 32768
Interaction SleetCloud Clear SleetCloud SleetCloud2 5000 Interaction SleetCloud2 Clear SleetCloud2 SleetCloud3 5000 Interaction SleetCloud SleetCloud2 SleetCloud2 SleetCloud 5000 Interaction SleetCloud2 Clear Clear Sleet 10 Interaction Sleet Sleet Ice Ice 1000 Interaction Sleet Water Water Water 100 Interaction Steam SleetCloud2 SleetCloud2 SleetCloud 32768 Interaction StormCloud Clear StormCloud StormCloud2 5000 Interaction StormCloud2 Clear StormCloud2 StormCloud3 5000 Interaction StormCloud StormCloud2 StormCloud2 StormCloud 5000 Interaction StormCloud2 Clear Clear Water 25 Interaction StormCloud2 Clear Clear LightningGen 25 InteractionTrigger LightningGen Clear <DRAW ELEMENT:Lightning LINE X2 Y2 (-10 RAND 100) (10 RAND 50)> 100 InteractionTrigger Lightning Clear <DRAW ELEMENT:Lightning2 LINE X2 Y2 (-10 RAND 100) (10 RAND 50)> 100 REMOVETRIGGER TRUELINE ON TRUELINE SET DX ($3 - $1) ON TRUELINE SET DY ($4 - $2) ON TRUELINE DRAW $0 LINE $1 $2 DX DY
// Sun
Element Weather Sun_Gen 255 255 255 0 0 0 1 0 Clear 10 HEX 00000000000000000004000000040C0000669840002290800032A1800212A1000392A23000CFE260063FFDC4033EFF1C01F80760007007C03FE0038000E0018C00E001F80FE001C018E001C000E001FC01F00380033807C0063E0740042FFE300023FE1800649308004C998000D8888000908440000084200000000000000000 255 255 7 Element None Sun 255 255 0 0 0 0 1 30 (2)Sun 10 Text Sun(2) Element None (2)Sun 255 0 0 0 0 0 1 30 Sun 10 File None Element None SolarFlare 255 0 0 0 0 0 1 30000 Fire 10 File None Interaction Sun Clear Sun SolarFlare 32768 Interaction Sun (2)Sun Sun Sun 200 Interaction Sun (2)Sun (2)Sun (2)Sun 200 Interaction Sun_Gen Sun Sun Sun 32768 Interaction (2)Sun Clear (2)Sun SolarFlare 32768 Interaction SolarFlare Fire SolarFlare SolarFlare 10000 Interaction SolarFlare Clear SolarFlare SolarFlare 5500 Interaction SolarFlare Clear Clear Clear 1000 InteractionTrigger Sun_Gen Clear Sun_Maker 32768 REMOVETRIGGER Sun_Maker ON Sun_Maker DRAW ELEMENT:Sun FILLEDCIRCLE (X1 - 25) (Y1 - 25) 50
// -------------------------------------------------------------------- Bomb Group
Group Bomb 1010 HEX 0000040000000240000012C00000198800000D3800000000000006800001CCE0000378200002300000020000001F8000003FC00000F8E00000E0700000C038000180180001801800018018000180180000C0300000E07000007FE000001FC0000000000000000000000000000000000000000000000000000000000000000000 255 255 255
Element Bomb Nukegen 255 255 255 10000 0 0 1 0 Clear 10 HEX 00000000000000000000000000000000000FF800007FFE0000FF3F0003FC0FC00733E6600E77F33008FFFFB81BFE3FC81FFC9E781FB9FC181E1FF000000FF00000066000000240000002400000024000000240000002400000024000000640000004200000099000001FD800FF3FFBFFFBC007BFF9C79E3FFCFFF8FFFFFFFFFF 255 255 255 Element None Nukegen2 255 255 255 10000 0 0 1 100 Clear 10 Text Nuke Element None Nuclear_Cloudgen 100 100 100 10000 0 0 1 100 Clear 0 File None Element None Nuclear_Cloud 100 100 100 -100 1 1 1 10 Clear 0 File None Element None Nuclear_Cloud2 65 65 65 -100 1 1 1 500 Clear 0 Text None Element None Nuclear_Cloud3 45 45 45 -800 1 1 1 500 Clear 0 Text None Element Clear Radiation 124 252 0 800 100 100 100 100 Clear 0 Text Radiation Element None Nuclear_Explosion 0 100 0 0 0 0 3 0 Explosion2 0 File gas.BMP Element None Nuclear_Explosion2 124 252 0 0 0 1 320 1000 Clear 0 File steam.BMP Element None clear 0 0 0 0 0 0 1 100 Clear 10 Text clear Element None Flash 255 255 255 0 0 0 1 100 Flash2 10 Text Flash Element None Flash2 100 100 100 0 0 0 1 32768 Clear 10 File None Element None Nuke_Fire 0 0 0 0 0 0 1 32768 Clear 10 File None Element None Earthquakegen 255 255 255 10000 1 1 1 0 Earth 5 Text Earthquake Element None Earthquake 255 255 255 0 1 1 1 0 Earth 0 Text None Element None shockwave 101 26 0 0 0 1 1 32768 shockwave_dis 0 Text None Element None shockwave_dis 201 126 0 0 0 1 1 768 Earth 0 Text None Element None Dirt 201 126 0 -435 0 1 1 1682 Rubble 0 Text None Element None Rubble 200 128 0 800 0 20 1 433 Clear 0 Text None Element None Rock 200 200 200 -435 0 1 1 1682 rubble 0 Text None Element None rubble 200 200 200 800 0 20 1 433 Clear 0 Text None Element None Steel_wave 50 50 50 0 0 1 1 32768 Steel_wave_Dis 0 Text None Element None Steel_wave_Dis 100 100 100 0 0 1 1 768 Steel 0 Text None Element None Waterquakegen 255 255 255 10000 1 1 1 0 Water 5 Text Waterquake Element None Waterquake 255 255 255 0 1 1 1 0 Water 0 Text None Element None Waterwave 0 0 100 0 0 1 1 32768 Waterwave_dis 0 Text None Element None Waterwave_dis 0 0 100 0 0 1 1 768 Water 0 Text None Element None Spray 0 0 200 -435 0 1 1 1682 SprayFall 0 Text None Element None SprayFall 0 020 0 800 0 20 1 433 Clear 0 Text None
Interaction Nuclear_Cloud Clear Nuclear_Cloud Nuclear_Cloud2 3000 Interaction Nuclear_Cloud2 Clear Nuclear_Cloud2 Nuclear_Cloud3 3000 Interaction Nuclear_Cloud Nuclear_Cloud2 Nuclear_Cloud2 Nuclear_Cloud 3000 Interaction Nuclear_Cloud2 Clear Clear Radiation 10 Interaction Nuclear_Explosion Clear Nuclear_Explosion Nuclear_Explosion 5000 Interaction Nuclear_Explosion Earth Nuclear_Explosion Nuclear_Explosion 10000 Interaction Nuclear_Explosion Wall Nuclear_Explosion Nuclear_Explosion 10000 Interaction Nuclear_Explosion All Nuclear_Explosion Nuclear_Explosion2 1 Interaction Nuclear_Explosion2 Nuclear_Explosion Nuclear_Explosion2 Nuclear_Explosion2 40000 Interaction Nuclear_Explosion2 Clear Nuclear_Explosion2 Nuclear_Cloud 50 Interaction Flash Clear Flash Flash 32768 Interaction Flash All Flash Flash2 1 Interaction Flash2 Flash Flash2 Flash2 40000 Interaction Nukegen Nuclear_Cloud clear Nuclear_Cloud 32768 Interaction Nukegen clear clear clear 32768 Interaction clear Clear Clear Clear 32768 Interaction Nuclear_Cloudgen Clear Nuclear_Cloudgen Nuclear_Cloud 10000 Interaction Radiation Earth Radiation Clear 100 Interaction Flash Clear Flash Flash 32768 Interaction Radiation Steel Liquid_Steel Clear 100 Interaction Nuke_Fire All Fire All 32768 Clear Interaction Nukegen Fire Nukegen2 Fire 32768 Interaction Earthquakegen Earth Earthquake Earth 32768 Interaction Earthquake Earth Earth shockwave 32768 Interaction shockwave Earth shockwave shockwave 26888 Interaction shockwave Clear Clear Dirt 32768 Interaction shockwave Steel shockwave Steel_wave 32768 Interaction Steel_wave Steel Steel_wave Steel_wave 26888 Interaction Steel_wave Clear Clear Rock 32768 Interaction Waterquakegen Water Waterquake Water 32768 Interaction Waterquake Water Water Waterwave 32768 Interaction Waterwave Water Waterwave Waterwave 26888 Interaction Waterwave Clear Clear Spray 32768 Interaction shockwave Water shockwave Waterwave 32768 InteractionTrigger Nukegen Earth Nuclear_Bomb1 32768 Interaction Radiation Human Human Human 150 Interaction Radiation Human Clear Clear 150
// Flash REMOVETRIGGER Nuclear_Bomb1 ON Nuclear_Bomb1 DRAW ELEMENT:Flash REPLACEFILLEDCIRCLE X1 Y1 10 0 ELEMENT:Clear
ON Nuclear_Bomb1 TIMER 50 FRAMES Nuclear_Bomb2
REMOVETRIGGER Nuclear_Bomb2 ON Nuclear_Bomb2 DRAW ELEMENT:Clear REPLACEFILLEDCIRCLE X1 Y1 1000 0 ELEMENT:Flash
ON Nuclear_Bomb2 TIMER 10 FRAMES Nuclear_Fire
// Fire
REMOVETRIGGER Nuclear_Fire
ON Nuclear_Fire DRAW ELEMENT:Nuke_Fire REPLACEFILLEDCIRCLE X1 Y1 300 0 ELEMENT:Clear
ON Nuclear_Fire TIMER 10 FRAMES Nuclear_bomb
// Explosion
REMOVETRIGGER Nuclear_bomb
ON Nuclear_bomb DRAW ELEMENT:Nuclear_Explosion FILLEDRECT (X1 - 50) Y1 10 10
ON Nuclear_bomb DRAW ELEMENT:Nuclear_Explosion FILLEDRECT (X1 + 50) Y1 10 10
ON Nuclear_bomb DRAW ELEMENT:Nuclear_Explosion FILLEDRECT (X1 - 100) Y1 10 10
ON Nuclear_bomb DRAW ELEMENT:Nuclear_Explosion FILLEDRECT (X1 + 100) Y1 10 10
ON Nuclear_bomb TIMER 10 FRAMES Nuclear_Bomb
// Cloud and Nuke
REMOVETRIGGER Nuclear_Bomb
ON Nuclear_Bomb DRAW ELEMENT:Nuclear_Cloudgen FILLEDRECT (X1 - 5) (Y1 - 1) 10 2
ON Nuclear_Bomb TIMER 50 FRAMES Nuke_Earthquake
REMOVETRIGGER Nuke_Earthquake ON Nuke_Earthquake DRAW ELEMENT:Earthquakegen FILLEDRECT X1 Y1 2 2
// Poison Bomb
Element Bomb PoisonBombgen 255 255 255 10000 10 10 1 0 Clear 10 HEX 0000040000000240000012C00000198800000D3800000000000006800001CCE0000378200002300000020000001F8000003FC00000F8E00000E0700000C7B8000184980001849800018798000184180000C4300000E07000007FE000001FC0000000000000000000000000000000000000000000000000000000000000000000 255 255 255
Element None Poison1 155 155 0 -900 0 0 1 0 Poison1 10 File None Element None Poison2 155 155 0 -100 1000 1000 1000 0 Clear 10 File None Element None Poison3 155 155 0 -100 1000 1000 1000 0 Clear 10 File None Element None Poison4 155 155 0 1000 10 10 1 100 Clear 10 File None Element None DeadHuman 100 100 100 1000 0 0 1 100 Falling_Human 10 File None Element None Falling_Human 100 100 100 1000 1 1 1 10 Clear 10 File None Element None Poison_sparks 255 252 0 0 0 1 1 4646 Clear 0 File None Element None Poison_Trail 255 255 0 0 0 1 1 12800 Clear 0 File None Element None Poison_Discharge 100 100 100 -1000 0 1 1 3553 Clear 0 File None Element None Poison_Dis_Trail 255 255 255 0 0 1 1 6543 Clear 0 File None
Interaction Poison4 Clear Poison_Discharge Clear 5 Interaction Poison_Sparks Clear Poison_Trail Poison_Sparks 9604 Interaction Poison_Discharge Clear Poison_Trail Poison_Discharge 20971 Interaction Poison3 Clear Poison3 Poison3 100 Interaction Poison1 PoisonBombgen Poison1 Poison1 32768 Interaction Poison3 Clear Clear Poison3 30000 Interaction Poison3 Earth Clear Earth3 1000 Interaction Poison1 Human Clear DeadHuman 10000 Interaction Poison2 Human Clear DeadHuman 10000 Interaction Poison3 Human Clear DeadHuman 10000 Interaction Poison4 Human Clear DeadHuman 10000 Interaction DeadHuman Human DeadHuman DeadHuman 100 Interaction Falling_Human Human DeadHuman DeadHuman 100
InteractionTrigger PoisonBombgen Earth Poison_Bomb 32768
REMOVETRIGGER Poison_Bomb
ON Poison_Bomb DRAW ELEMENT:Poison1 FILLEDRECT (X1 - 0) (Y1 - 0) 2 2
ON Poison_Bomb TIMER 25 FRAMES Poison_Bomb2
REMOVETRIGGER Poison_Bomb2 ON Poison_Bomb2 DRAW ELEMENT:Poison2 REPLACEFILLEDCIRCLE (X1 - 0) (Y1 - 0) 2000 0 ELEMENT:Poison1
ON Poison_Bomb2 TIMER 50 FRAMES Poison_Bomb3
REMOVETRIGGER Poison_Bomb3 ON Poison_Bomb3 DRAW ELEMENT:Poison3 REPLACEFILLEDCIRCLE (X1 - 0) (Y1 - 0) 2000 0 ELEMENT:Poison2
ON Poison_Bomb3 TIMER 100 FRAMES Poison_Bomb4
REMOVETRIGGER Poison_Bomb4 ON Poison_Bomb4 DRAW ELEMENT:Poison4 REPLACEFILLEDCIRCLE (X1 - 0) (Y1 - 0) 2000 0 ELEMENT:Poison3
// Ice age Bomb
Element Bomb Ice_Agegen 255 255 255 10000 10 10 1 0 Clear 100 HEX 000000000000000000000000000000000000000000060000000F00000009000000090000000900000009000000090000000900000009000000090000000900000009000000090000000900000009000000090000000F00000009000000F9F0000080100000801000008010000080100000FFF000000000000000000000000000 0 195 255 Element None IceAgegen 255 255 255 10000 10 10 1 20000 Clear 100 Text Ice_Age Element None Cold_Wave 255 255 255 1000 0 0 1 10 Clear 10 File None
Interaction Cold_Wave Snow Snow Snow 1000 Interaction Cold_Wave Ice Ice Ice 1000 Interaction Cold_Wave Earth Snow Earth 32768 Interaction Cold_Wave Land Snow Land 32768 Interaction Cold_Wave Water Ice Ice 32768 Interaction Cold_Wave Concrete Snow Concrete 10000 Interaction Cold_Wave Concrete Ice Concrete 10000 Interaction Cold_Wave Steel Snow Steel 10000 Interaction Cold_Wave Steel Ice Steel 10000 Interaction Cold_Wave Wood Ice Wood 32768 Interaction Cold_Wave Smoke2 Water Smoke2 32768 Interaction Ice_Agegen Earth IceAgegen Earth 5000 Interaction Ice_Agegen IceAgegen IceAgegen IceAgegen 10000 Interaction Cold_Wave Shingles Ice Shingles 32768
InteractionTrigger Ice_Agegen Earth Ice_AgeBomb 32768 // InteractionTrigger IceAgegen Earth Ice_AgeBomb 32768 REMOVETRIGGER Ice_AgeBomb ON Ice_AgeBomb DRAW ELEMENT:Cold_Wave FILLEDRECT (X1 - 1000) (Y1 - 300) 2000 1
// SpaceFold Bomb
Element None (Liquid)Shingles 75 75 75 800 10 10 10 0 Clear 10 File None Element None (Liquid)Glass 150 150 255 800 10 10 10 0 Clear 10 File None Element None (Liquid)Steel 150 150 150 800 10 10 10 0 Clear 10 File None Element None (Liquid)Concrete 200 200 200 800 10 10 10 0 Clear 10 File None Element None (Liquid)Rubber 50 50 50 800 10 10 10 0 Clear 10 File None Element None (Liquid)Human 255 222 173 800 10 10 10 0 Clear 10 File None Element None (Liquid)Leaves 255 140 0 800 10 10 10 0 Clear 10 File None Element None (Liquid)Bark 139 101 8 800 10 10 10 0 Clear 10 File None Element None (Liquid)Cactus_Flesh 154 205 50 800 10 10 10 0 Clear 10 File None Element Bomb Space_Fold-Bomb 255 255 255 10000 10 10 1 0 Clear 10 HEX 000000003BBBB80022AA20003BBA30000A2A20003A2BB800000000000001C918000115140001951400011514000109D8000000000000000000000000000000000000000003E000000FF000000FF800001F3C00001FBE00000D1B000001B00000011000000150000001500000FFFFFFFF00000000000000000000000000000000 255 255 255 Element None Space_Fold-Bomb2 255 255 255 10000 10 10 1 10000 Clear 10 File None Element None Space_Flash 100 100 100 0 0 0 1 32768 Clear 10 File None Element None (Liquid)Wall 80 0 0 800 10 10 10 0 Clear 10 File None Element None (Liquid)Plant 0 255 0 800 10 10 10 0 Clear 10 File None Element None (Liquid)Wood 128 64 0 800 10 10 10 0 Clear 10 File None Element None (Liquid)Nuclear_Tower 100 100 100 800 10 10 10 0 Clear 10 File None Element None (Liquid)Nuclear_Concrete 150 150 150 800 10 10 10 0 Clear 10 File None Element None (Liquid)Steam_Gen 0 0 255 800 10 10 10 0 Clear 10 File None Element None (Liquid)Pine_Needles 0 100 0 800 10 10 10 0 Clear 10 File None Element None (Liquid)Pine_Bark 139 69 19 800 10 10 10 0 Clear 10 File None Element None (Liquid)Berry 139 0 0 800 10 10 10 0 Clear 10 File None
Interaction (Liquid)Pine_Bark Pine_Needles (Liquid)Pine_Bark (Liquid)Pine_Needles 32768
Interaction (Liquid)Pine_Needles Pine_Needles (Liquid)Pine_Needles (Liquid)Pine_Needles 32768
Interaction (Liquid)Pine_Bark Pine_Bark (Liquid)Pine_Bark (Liquid)Pine_Bark 32768
Interaction (Liquid)Plant Berry (Liquid)Plant (Liquid)Berry 32768
Interaction (Liquid)Berry Berry (Liquid)Berry (Liquid)Berry 32768
Interaction (Liquid)Shingles Shingles (Liquid)Shingles (Liquid)Shingles 32768
Interaction (Liquid)Shingles Glass (Liquid)Shingles (Liquid)Glass 32768
Interaction (Liquid)Steel Steel (Liquid)Steel (Liquid)Steel 32768
Interaction (Liquid)Steel Glass (Liquid)Steel (Liquid)Glass 32768
Interaction (Liquid)Steel Wood (Liquid)Steel (Liquid)Wood 32768
Interaction (Liquid)Wood Wood (Liquid)Wood (Liquid)Wood 32768
Interaction (Liquid)Concrete Wall (Liquid)Concrete (Liquid)Wall 32768
Interaction (Liquid)Wood Plant (Liquid)Wood (Liquid)Plant 32768
Interaction (Liquid)Plant Plant (Liquid)Plant (Liquid)Plant 32768
Interaction (Liquid)Glass Glass (Liquid)Glass (Liquid)Glass 32768
Interaction (Liquid)Concrete Glass (Liquid)Concrete (Liquid)Glass 32768
Interaction (Liquid)Concrete Concrete (Liquid)Concrete (Liquid)Concrete 32768
Interaction (Liquid)Rubber Rubber (Liquid)Rubber (Liquid)Rubber 32768
Interaction (Liquid)Human Human (Liquid)Human (Liquid)Human 32768
Interaction (Liquid)Leaves Leaves (Liquid)Leaves (Liquid)Leaves 32768
Interaction (Liquid)Bark Leaves (Liquid)Bark (Liquid)Leaves 32768
Interaction (Liquid)Bark Bark (Liquid)Bark (Liquid)Bark 32768
Interaction (Liquid)Cactus_Flesh Cactus_Flesh (Liquid)Cactus_Flesh (Liquid)Cactus_Flesh 32768
Interaction (Liquid)Nuclear_Concrete Nuclear_Concrete (Liquid)Nuclear_Concrete (Liquid)Nuclear_Concrete 32768
Interaction (Liquid)Nuclear_Tower Nuclear_Tower (Liquid)Nuclear_Tower (Liquid)Nuclear_Tower 32768
Interaction (Liquid)Nuclear_Tower Steam_Gen (Liquid)Nuclear_Tower (Liquid)Steam_Gen 32768
Interaction Space_Fold-Bomb Earth Space_Fold-Bomb2 Earth 1000
Interaction Space_Flash Shingles Clear (Liquid)Shingles 32768
Interaction Space_Flash Glass Clear (Liquid)Glass 32768
Interaction Space_Flash Steel Clear (Liquid)Steel 32768
Interaction Space_Flash Concrete Clear (Liquid)Concrete 32768
Interaction Space_Flash Rubber Clear (Liquid)Rubber 32768
Interaction Space_Flash Wood Clear (Liquid)Wood 32768
Interaction Space_Flash Nuclear_Tower Clear (Liquid)Nuclear_Tower 32768
Interaction Space_Flash Nuclear_Concrete Clear (Liquid)Nuclear_Concrete 32768
Interaction Space_Flash Human Clear (Liquid)Human 32768
Interaction Space_Flash Bark Clear (Liquid)Bark 32768
Interaction Space_Flash Pine_Needles Clear (Liquid)Pine_Needles 32768
Interaction Space_Flash Pine_Bark Clear (Liquid)Pine_Bark 32768
Interaction Space_Flash Cactus_Flesh Clear (Liquid)Cactus_Flesh 32768
InteractionTrigger Space_Fold-Bomb Earth SpaceFold 32768 REMOVETRIGGER SpaceFold ON SpaceFold DRAW ELEMENT:Space_Flash REPLACEFILLEDCIRCLE X1 (Y1 - 1000) 2000 0 ELEMENT:Clear
ON SpaceFold TIMER 400 FRAMES SpaceFold2 REMOVETRIGGER SpaceFold2
ON SpaceFold2 DRAW ELEMENT:Void FILLEDRECT (X1 - 1000) Y1 2000 2
ON SpaceFold2 TIMER 400 FRAMES SpaceFold3 REMOVETRIGGER SpaceFold3
ON SpaceFold3 DRAW ELEMENT:Earth FILLEDRECT (X1 - 1000) (Y1 - 5) 2000 10
// frag bomb
Element Bomb FragBombgen 255 255 255 10000 10 10 1 0 Clear 10 HEX 000000000000F00008008000000080000090C02040009C3C000093A4108094A4000094BC00009384000000840000401C001E0000101200200012EFA01016AAA00092AAB80012A8A8001EE8B8100000000000000000008000008380400006E00000002000000021C0000F26000018F80000007F00000039800000008000000000 255 255 255
Element None Frag1 255 255 255 -900 0 0 1 0 Poison1 10 File None Element None Frag2 255 255 255 -100 1000 1000 1000 0 Clear 10 File None Element None Frag3 255 255 255 -100 1000 1000 1000 32768 Clear 10 File None Interaction Frag1 Clear Frag1 Frag1 1000 Interaction Frag3 All Clear Frag3 10000 Clear Interaction Frag1 FragBombgen Frag1 Frag1 32768 Interaction Frag3 Clear Clear Frag3 30000
InteractionTrigger FragBombgen Earth Frag_Bomb 32768
REMOVETRIGGER Frag_Bomb
ON Frag_Bomb DRAW ELEMENT:Frag1 FILLEDRECT (X1 - 0) (Y1 - 0) 2 2
ON Frag_Bomb TIMER 15 FRAMES Frag_Bomb2
REMOVETRIGGER Frag_Bomb2
ON Frag_Bomb2 DRAW ELEMENT:Frag2 REPLACEFILLEDCIRCLE (X1 - 0) (Y1 - 0) 2000 0 ELEMENT:Frag1
ON Frag_Bomb2 TIMER 1 FRAMES Frag_Bomb3
REMOVETRIGGER Frag_Bomb3
ON Frag_Bomb3 DRAW ELEMENT:Frag3 REPLACEFILLEDCIRCLE (X1 - 0) (Y1 - 0) 2000 0 ELEMENT:Frag2
// Spark Bomb
Element Bomb Spark_Bomb 255 255 255 1000 0 0 1 0 Clear 10 HEX 07777500045555000777670001455500074554823000000C1C01001806010030020100C0010101800081060000410400006108000031100000192000000D4000000783FC0FFF7C00180F4000001960000021200000C1180007010C000C0104001001030010010080000000C00776DC4005555400065558000554540007745C00 255 255 255
Element Clear Sparker 255 255 255 0 0 0 1 0 Clear 10 File None Element None Spark_Gen 0 255 255 0 0 0 1 5000 (1)Spark 10 File None
Element None (1)Spark 255 0 0 0 0 0 1 5000 (2)Spark 10 File None Element None (2)Spark 0 255 0 0 0 0 1 5000 Clear 10 File None Interaction Sparker Clear Sparker Spark_Gen 32768 InteractionTrigger Spark_Bomb Earth Sparkgen 32768 REMOVETRIGGER Sparkgen ON Sparkgen DRAW ELEMENT:Clear FILLEDCIRCLE X1 Y1 10 0 ON Sparkgen DRAW ELEMENT:Sparker FILLEDCIRCLE X1 Y1 5 0 ON Sparkgen EXEC explosion12 40 1000 500 1000 1 ELEMENT:Sparker ELEMENT:Sparker 50 InteractionTrigger Spark_Gen Clear <DRAW ELEMENT:(1)Spark LINE X2 Y2 (-100 RAND 100) (-100 RAND 100)> 32768 InteractionTrigger (1)Spark Clear <DRAW ELEMENT:(2)Spark LINE X2 Y2 (-100 RAND 100) (-100 RAND 100)> 10000 REMOVETRIGGER TRUELINE ON TRUELINE SET DX ($3 - $1) ON TRUELINE SET DY ($4 - $2) ON TRUELINE DRAW $0 LINE $1 $2 DX DY
// Remote_Control Bomb
Element Bomb Bomb 255 255 255 0 0 0 1 0 Clear 10 HEX 00000106000001E40000002C00000000000007B80000043900000C13000000100000007C0000004403800054066000440420007C0420F800002184000021020000260100002401803828008067380000C0F00000807C0000803600008023000081E1000001E1000001E08000000080000000C000000040000000400000000000 255 255 255 Element Bomb Remote_Gen 255 255 255 1000 0 0 1 0 Clear 10 HEX 0000040001801C000080100000E7C0000004470001C55C000107C00001010000000100000001000000010000001FF80000FFFF000080010000800100008001000080010000800100008001000083E1000083E1000083E1000083E1000083E10000800100008001000080010000FFFF0000FFFF00000000000000000000000000 255 255 255 Element None Red_Button 255 0 0 0 0 0 1 0 Clear 10 File None Element None Green_Button 0 255 255 0 0 0 1 0 Clear 10 File None Element None Radio 255 0 0 0 1 1 1 0 Clear 0 Text Radio Element None RadioWave 25 25 25 0 1 1 1 1000 Clear 0 Text None Element None (2)RadioWave 25 25 25 0 1 1 1 1000 Clear 0 Text None Element Bomb Point 255 255 255 0 0 0 1 0 Clear 10 HEX 00000000000000000000000000000000000000000000000000000000000000000060000000F000000090000000900000009000000090000000949000029FF80003924800029248000200080002000800020008000200080002000800030010000180100000C030000060E0000000000000000000000000000000000000000000 255 255 255
InteractionTrigger Remote_Gen Earth Radio_Gen 32768 InteractionTrigger Remote_Gen Concrete Radio_Gen 32768 InteractionTrigger Remote_Gen Iron Radio_Gen 32768 InteractionTrigger Remote_Gen Steel Radio_Gen 32768 REMOVETRIGGER Radio_Gen ON Radio_Gen DRAW ELEMENT:Iron FILLEDRECT (X1 - 5) (Y1 - 9) 10 10 ON Radio_Gen DRAW ELEMENT:Red_Button FILLEDCIRCLE (X1 - 1) (Y1 - 3) 3 ON Radio_Gen DRAW ELEMENT:Red_Button FILLEDRECT (X1 - 1) (Y1 - 9) 3 5 ON Radio_Gen DRAW ELEMENT:Radio FILLEDCIRCLE (X1 - 0) (Y1 - 10) 2
Interaction Point Red_Button Green_Button Green_Button 32768 Interaction Green_Button Red_Button Green_Button Green_Button 32768
InteractionTrigger Radio Green_Button RadioTrigger 32768
SET RadioVarX 0
SET RadioVarY 0
REMOVETRIGGER RadioTrigger ON RadioTrigger DRAW ELEMENT:(2)RadioWave REPLACEFILLEDCIRCLE X1 Y1 (RadioVarX + 1) 0 ELEMENT:Water ON RadioTrigger DRAW ELEMENT:RadioWave REPLACEFILLEDCIRCLE X1 Y1 (RadioVarX + 1) 0 ELEMENT:Clear ON RadioTrigger DRAW ELEMENT:Water REPLACEFILLEDCIRCLE X1 Y1 (RadioVarX - 1) 0 ELEMENT:(2)RadioWave ON RadioTrigger DRAW ELEMENT:Clear REPLACEFILLEDCIRCLE X1 Y1 (RadioVarX - 1) 0 ELEMENT:RadioWave ON RadioTrigger DRAW ELEMENT:Red_Button REPLACEFILLEDCIRCLE X1 Y1 (RadioVarX - 1000) 0 ELEMENT:Green_Button ON RadioTrigger SET RadioVarX (RadioVarX + 1) ON RadioTrigger SET RadioVarY (RadioVarY + 1) ON RadioTrigger IF (RadioVarX > WIDTH) <SET RadioVarX 0> ON RadioTrigger IF (RadioVarY > HEIGHT) <SET RadioVarY 0>
InteractionTrigger Bomb (2)RadioWave Bombexplosion 32768 InteractionTrigger Bomb RadioWave Bombexplosion 32768 InteractionTrigger Bomb Fire Bombexplosion 32768 REMOVETRIGGER Bombexplosion ON Bombexplosion DRAW ELEMENT:Clear FILLEDCIRCLE X1 Y1 (3 RAND 5) ON Bombexplosion EXEC explosion1 150 50 50 10 0 ELEMENT:Wall ELEMENT:Fire 10 ON Bombexplosion EXEC explosion1 300 20 20 10 0 ELEMENT:Wall ELEMENT:Fire 10 ON Bombexplosion EXEC explosion1 50 100 200 80 0 ELEMENT:Wall ELEMENT:Smoke2 7
// Nova Bomb
Interaction Nova_Boom SolarFlare (D)SolarFlare (D)SolarFlare 32768
// D Sun -- Dark Sun
Element None (D)Sun(1) 20 20 0 0 0 0 1 300 (D)Sun(2) 10 Text Dark Element None (D)Sun(2) 20 0 0 0 0 0 1 300 (D)Sun(1) 10 File None Element None (D)SolarFlare 255 0 0 0 0 0 1 30000 Fire 10 File None
Interaction (D)SolarFlare Fire (D)SolarFlare (D)SolarFlare 10000
Interaction (D)SolarFlare Clear (D)SolarFlare (D)SolarFlare 5500
Interaction (D)SolarFlare Clear Clear Clear 1000
Interaction (D)SolarFlare Sun (D)SolarFlare (D)Sun(1) 32768
Interaction (D)SolarFlare (2)Sun (D)SolarFlare (D)Sun(2) 32768
Interaction (D)SolarFlare SolarFlare (D)SolarFlare (D)SolarFlare 32768
Interaction (D)Sun(1) Sun (D)Sun(1) (D)Sun(1) 1000 Interaction (D)Sun(2) Sun (D)Sun(1) (D)Sun(1) 1000 Interaction (D)Sun(2) (2)Sun (D)Sun(2) (D)Sun(2) 1000 Interaction (D)Sun(1) (2)Sun (D)Sun(2) (D)Sun(2) 1000
Interaction (D)Sun(1) (D)Sun(2) (D)Sun(1) (D)Sun(1) 100 Interaction (D)Sun(1) (D)Sun(2) (D)Sun(2) (D)Sun(2) 100 Interaction (D)Sun(2) Clear (D)Sun(2) (D)SolarFlare 32768 Interaction (D)Sun(1) Clear (D)Sun(1) (D)SolarFlare 32768 Interaction (D)Sun(2) Fire (D)Sun(2) (D)SolarFlare 32768 Interaction (D)Sun(1) Fire (D)Sun(1) (D)SolarFlare 32768
// (C) Sun -- Collapsing Sun
Element None (C)Sun(1) 255 255 0 0 0 0 1 300 (C)Sun(2) 10 Text Ending
Element None (C)Sun(2) 255 0 0 0 0 0 1 300 (C)Sun(1) 10 File None
Element None (C)SolarFlare 255 0 0 0 0 0 1 30000 Fire 10 File None
Interaction (C)Sun(1) (D)Sun(1) (C)Sun(1) (C)Sun(1) 1000 Interaction (C)Sun(2) (D)Sun(1) (C)Sun(1) (C)Sun(1) 1000 Interaction (C)Sun(2) (D)Sun(2) (C)Sun(2) (C)Sun(2) 1000 Interaction (C)Sun(1) (D)Sun(2) (C)Sun(2) (C)Sun(2) 1000 Interaction (C)SolarFlare Fire (C)SolarFlare (C)SolarFlare 10000 Interaction (C)SolarFlare Clear (C)SolarFlare (C)SolarFlare 5500 Interaction (C)SolarFlare Clear Clear Clear 1000 Interaction (C)SolarFlare (c)SolarFlare (C)SolarFlare (C)SolarFlare 32768
Interaction (C)Sun(1) Clear Clear Clear 2000 Interaction (C)Sun(2) Clear Clear Clear 2000 Interaction (C)Sun(1) (C)SolarFlare Clear (C)SolarFlare 2000 Interaction (C)Sun(2) (C)SolarFlare Clear (C)SolarFlare 2000 Interaction (C)Sun(1) (C)Sun(2) (C)Sun(1) (C)Sun(1) 100 Interaction (C)Sun(1) (C)Sun(2) (C)Sun(2) (C)Sun(2) 100 Interaction (C)Sun(2) Clear (C)Sun(2) (C)SolarFlare 32768 Interaction (C)Sun(1) Clear (C)Sun(1) (C)SolarFlare 32768
// (s) Sun -- Spreading Sun
Element None (s)Sun(1) 255 255 0 -9000 0 0 1 9000 (s)Sun(2) 10 Text Ending Element None (s)Sun(2) 255 0 0 -9000 0 0 1 9000 (s)Sun(1) 10 File None Element None (s)SolarFlare 255 0 0 -9000 0 0 1 30000 Fire 10 File None
Interaction (s)Sun(1) Clear Sun(1) Clear 2 Interaction (s)Sun(2) Clear Sun(2) Clear 2 Interaction (s)SolarFlare Fire (s)SolarFlare (s)SolarFlare 10000 Interaction (s)SolarFlare Clear (s)SolarFlare (s)SolarFlare 5500 Interaction (s)SolarFlare Clear Clear Clear 1000 Interaction (s)SolarFlare (c)SolarFlare (s)SolarFlare (s)SolarFlare 32768 Interaction (s)Sun(1) Clear Clear (s)Sun(1) 25000 Interaction (s)Sun(2) Clear Clear (s)Sun(2) 25000 Interaction (s)Sun(1) (s)Sun(2) (s)Sun(1) (s)Sun(1) 100 Interaction (s)Sun(1) (s)Sun(2) (s)Sun(2) (s)Sun(2) 100 Interaction (s)Sun(2) Clear (s)Sun(2) (s)SolarFlare 700 Interaction (s)Sun(1) Clear (s)Sun(1) (s)SolarFlare 700
// Nova Flash
Element None Nova_Flash 255 255 255 0 0 0 1 0 Clear 10 File None Element None Nova_Flash(2) 255 255 255 0 0 0 1 10000 Clear 10 File None
Element None Nova_Boom 0 0 0 0 0 0 1 0 Clear 10 File None
// all the pieces of the nova bomb put together:
Element Bomb Nova 255 255 255 1000 0 0 1 0 Clear 10 HEX 0000000000000000000000000000000000000000000000E0000002B004BD069006A5049007A58CF005A4C8B004A4C89004A4489004A4709004A4309004BC00000000000000000004000360043C6773C426F4926422949224229492243C9493C4229412242294122026F412603C6413C000000004000000000000000000000000 255 255 255 InteractionTrigger Nova Earth Nova_Bomb(1) 32768 REMOVETRIGGER Nova_Bomb(1) ON Nova_Bomb(1) DRAW ELEMENT:Nova_Boom REPLACEFILLEDCIRCLE X1 Y1 2000 0 ELEMENT:Clear ON Nova_Bomb(1) TIMER 10 FRAMES NOVA_BOMB(1) REMOVETRIGGER NOVA_BOMB(1) ON NOVA_BOMB(1) DRAW ELEMENT:Clear REPLACEFILLEDCIRCLE X1 Y1 2000 0 ELEMENT:Nova_Boom ON NOVA_BOMB(1) DRAW ELEMENT:Clear REPLACEFILLEDCIRCLE X1 Y1 2000 0 ELEMENT:Nova ON Nova_Bomb(1) TIMER 620 FRAMES Nova_Bomb(2) REMOVETRIGGER Nova_Bomb(2) ON Nova_Bomb(2) DRAW ELEMENT:Nova_Flash REPLACEFILLEDCIRCLE X1 Y1 2000 0 ELEMENT:Clear ON Nova_Bomb(2) TIMER 10 FRAMES NOVA_BOMB(2) REMOVETRIGGER NOVA_BOMB(2) ON NOVA_BOMB(2) DRAW ELEMENT:Clear REPLACEFILLEDCIRCLE X1 Y1 2000 0 ELEMENT:Nova_Flash ON NOVA_BOMB(2) TIMER 1 FRAMES Nova_Bomb(3) ON NOVA_BOMB(2) TIMER 1200 FRAMES Nova_Bomb(4) REMOVETRIGGER Nova_Bomb(3) ON Nova_Bomb(3) DRAW ELEMENT:(C)Sun(1) REPLACEFILLEDCIRCLE X1 Y1 2000 0 ELEMENT:Sun ON Nova_Bomb(3) DRAW ELEMENT:(C)Sun(2) REPLACEFILLEDCIRCLE X1 Y1 2000 0 ELEMENT:(2)Sun REMOVETRIGGER Nova_Bomb(4) ON Nova_Bomb(4) DRAW ELEMENT:(s)Sun(1) REPLACEFILLEDCIRCLE X1 Y1 2000 0 ELEMENT:(C)Sun(1) ON Nova_Bomb(4) DRAW ELEMENT:(s)Sun(2) REPLACEFILLEDCIRCLE X1 Y1 2000 0 ELEMENT:(C)Sun(2)
// Sun Melt Bomb
Element None Sun(1) 255 255 0 32768 0 0 1 32768 Sun(2) 10 File None Element None Sun(2) 255 0 0 32768 0 0 1 32768 Sun(1) 10 File None Element None SolarFlare(2) 255 0 0 0 0 0 1 30000 Fire 10 File None Element Bomb SunMelt 255 255 255 1000 0 0 1 0 Clear 10 HEX 0000000000000000000000000000000000000000000C0000006E0000007A00000052000000C2000000C200000082200008B2E0000CFF800006C600000283F000008200001EE68000003CC000000040000064400000C4600001843000010418000104000000000000000000000000000000000000000000000000000000000000 255 255 69 Element None NightMaker 0 0 0 0 0 0 1 32768 Clear 10 File None Element None Sun(3) 255 255 0 -32768 0 0 1 30000 Sun(4) 10 File None Element None Sun(4) 255 0 0 -32768 0 0 1 30000 Sun(3) 10 File None Element None Sun(5) 255 255 0 9000 0 0 1 30 Sun(6) 10 File None Element None Sun(6) 255 0 0 9000 0 0 1 30 Sun(5) 10 File None
Interaction Sun(2) Clear Sun(2) SolarFlare(2) 32768
Interaction Sun(1) Clear Sun(1) SolarFlare(2) 32768
Interaction Sun(1) Sun(2) Sun(1) Sun(1) 10000
Interaction Sun(1) Sun(2) Sun(2) Sun(2) 10000
Interaction Sun(1) Sun Sun(1) Sun(1) 32768
Interaction Sun(2) Sun Sun(1) Sun(1) 32768
Interaction Sun(2) (2)Sun Sun(2) Sun(2) 32768
Interaction Sun(1) (2)Sun Sun(2) Sun(2) 32768
Interaction NightMaker SunMelt Clear Clear 32768
Interaction SolarFlare(2) Fire SolarFlare(2) SolarFlare(2) 10000
Interaction SolarFlare(2) Clear SolarFlare(2) SolarFlare(2) 5500
Interaction SolarFlare(2) Clear Clear Clear 1000
Interaction SolarFlare(2) Sun SolarFlare(2) Sun(1) 32768
Interaction SolarFlare(2) (2)Sun SolarFlare(2) Sun(2) 32768
Interaction SolarFlare(2) SolarFlare SolarFlare(2) SolarFlare(2) 32768
Interaction NightMaker Sun SolarFlare(2) Sun(1) 32768
Interaction NightMaker (2)Sun SolarFlare(2) Sun(2) 32768
Interaction NightMaker SolarFlare Clear SolarFlare(2) 32768
Interaction Sun(1) Earth Sun(3) Earthquakegen 32768
Interaction Sun(1) Earthquakegen Sun(3) Earth 32768
Interaction Sun(3) Sun(1) Sun(3) Sun(3) 32768
Interaction Sun(4) Sun(1) Sun(4) Sun(4) 32768
Interaction Sun(4) Sun(2) Sun(4) Sun(4) 32768
Interaction Sun(3) Sun(2) Sun(3) Sun(3) 32768
Interaction Sun(3) Clear Sun(3) SolarFlare(2) 32768
Interaction Sun(4) Clear Sun(4) SolarFlare(2) 32768
Interaction Sun(3) Earth Sun(5) Earth 32768
Interaction Sun(4) Earth Sun(6) Earth 32768
Interaction Sun(3) Water Sun(5) Steam 32768
Interaction Sun(4) Water Sun(6) Steam 32768
Interaction Sun(5) Sun(3) Sun(5) Sun(5) 32768
Interaction Sun(6) Sun(3) Sun(6) Sun(6) 32768
Interaction Sun(6) Sun(4) Sun(6) Sun(6) 32768
Interaction Sun(5) Sun(4) Sun(5) Sun(5) 32768
Interaction Sun(5) Sun(1) Sun(5) Sun(5) 32768 Interaction Sun(6) Sun(1) Sun(6) Sun(6) 32768 Interaction Sun(6) Sun(2) Sun(6) Sun(6) 32768 Interaction Sun(5) Sun(2) Sun(5) Sun(5) 32768
Interaction Sun(5) Water Sun(5) SolarFlare 32768 Interaction Sun(6) Water Sun(6) SolarFlare 32768 Interaction Sun(5) Clear Sun(5) SolarFlare 32768 Interaction Sun(6) Clear Sun(6) SolarFlare 32768 Interaction Sun(5) Sun(6) Sun(5) Sun(5) 200 Interaction Sun(5) Sun(6) Sun(6) Sun(6) 200 Interaction Sun(5) Clear Clear Clear 200 Interaction Sun(6) Clear Clear Clear 200 Interaction Sun(5) Earth Sun(5) Fire 200 Interaction Sun(6) Earth Sun(6) Fire 200
InteractionTrigger Sun(1) Earth Nuke_Earthquake 1 REMOVETRIGGER Solar_Earthquake
ON Solar_Earthquake DRAW ELEMENT:Earthquake_Gen FILLEDRECT X1 Y1 1 1
InteractionTrigger SunMelt Earth SunFall 32768 REMOVETRIGGER SunFall ON SunFall DRAW ELEMENT:NightMaker REPLACEFILLEDCIRCLE X1 Y1 2000 0 ELEMENT:Clear ON SunFall TIMER 50 FRAMES SunFall2
REMOVETRIGGER SunFall2 ON SunFall2 DRAW ELEMENT:Sun(3) REPLACEFILLEDCIRCLE X1 Y1 2000 0 ELEMENT:Sun(1) ON SunFall2 DRAW ELEMENT:Sun(4) REPLACEFILLEDCIRCLE X1 Y1 2000 0 ELEMENT:Sun(2)
// ===============================================================================Disasters
Group Disasters 3000 HEX 00000000000000000000000000000000000000000040000000600000005000003C5000003350100019DC70000CC5E00006072000063A60001C68C00031D18000610980007E04C000049C60000CA030000CD7F0001B360000174300001D618000193EC0001167C00001C000000180000001000000000000000000000000000000 255 255 255
Element Disasters Nuclear_Plant_Failure 255 255 255 10000 0 0 1 0 Clear 1 HEX 000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001FFF80001FFF80002C0340000646000013CCA00001880000210AFF0001098100130C8100060699002C03990008019900FFFFFFFF000000000000000000000000000000000000000000000000 0 255 0 Element None Nuke_Failure1 255 255 255 0 1 1 1 0 Nuclear_Concrete 0 Text None Element None Nuke_FailureWave1 50 50 50 0 0 1 1 32768 Nuke_FailureWave1_dis 0 Text None Element None Nuke_FailureWave1_dis 0 0 0 0 0 1 1 768 Nuclear_Concrete 0 Text None Element None Nuke_Failure2 255 255 255 0 1 1 1 0 Nuclear_Concrete 0 Text None Element None Nuke_FailureWave2 50 50 50 0 0 1 1 32768 Nuke_FailureWave2_dis 0 Text None Element None Nuke_FailureWave2_dis 0 0 0 0 0 1 1 768 Nuclear_Tower 0 Text None Element None Nuke_Failure_Start 255 255 255 1000 0 0 10 10 Nuclear_Concrete 10 Text Done
Interaction Nuclear_Plant_Failure LightWave Clear Clear 32768 Interaction Nuke_Failure_Start Nuclear_Concrete Nuclear_Concrete Nuke_FailureWave1 32768 Interaction Nuke_Failure1 Nuclear_Concrete Nuclear_Concrete Nuke_Failure1 32768 Interaction Nuke_FailureWave1 Nuclear_Concrete Nuke_FailureWave1 Nuke_FailureWave1 26888 Interaction shockwave Nuclear_Concrete shockwave Nuke_FailureWave1 32768 Interaction Nuke_Failure2 Nuclear_Tower Nuclear_Tower Nuke_Failure2 32768 Interaction Nuke_FailureWave2 Nuclear_Tower Nuke_FailureWave2 Nuke_FailureWave2 26888 Interaction shockwave Nuclear_Tower shockwave Nuke_FailureWave2 32768 Interaction Nuke_FailureWave1 Nuclear_Tower Nuke_FailureWave1 Nuke_FailureWave2 32768 Interaction Nuke_FailureWave1 Steam_Gen Nuke_FailureWave1 Clear 32768 Interaction Nuke_FailureWave2 Steam_Gen Nuke_FailureWave2 Clear 32768
InteractionTrigger Nuclear_Plant_Failure Nuclear_Concrete Nuke_Failure1 32768
REMOVETRIGGER Nuke_Failure1
ON Nuke_Failure1 DRAW ELEMENT:Nuke_Failure_Start FILLEDCIRCLE (X1 + 0) (Y1 + 40) 1
ON Nuke_Failure1 TIMER 100 FRAMES LightTrigger
Element None Light 255 255 255 0 1 1 1 1000 Clear 0 Text Light
Element None LightWave 250 250 250 0 1 1 1 1000 Clear 0 Text None
Element None Rad_Gen 0 250 100 0 0 0 1 0 Clear 10 Text Rad_Gen
Interaction Rad_Gen Clear Rad_Gen Radiation 100 Interaction Rad_Gen Water Rad_Gen Radiation 100 Interaction Rad_Gen Radiation_Liquid Rad_Gen Radiation 100
InteractionTrigger Light All LightTrigger 32768
SET LightVarX 50 SET LightVarY 50
REMOVETRIGGER LightTrigger ON LightTrigger DRAW ELEMENT:LightWave REPLACEFILLEDCIRCLE X1 Y1 (LightVarX + 1) 0 ELEMENT:Clear ON LightTrigger SET LightVarX (LightVarX + 20) ON LightTrigger SET LightVarY (LightVarY + 20) ON LightTrigger IF (LightVarX > WIDTH) <SET LightVarX 50> ON LightTrigger IF (LightVarY > HEIGHT) <SET LightVarY 50>
ON LightTrigger TIMER 500 FRAMES End_LightTrigger
REMOVETRIGGER End_LightTrigger
ON End_LightTrigger DRAW ELEMENT:Clear REPLACEFILLEDCIRCLE X1 Y1 2000 0 Element:Light ON End_LightTrigger DRAW ELEMENT:Clear REPLACEFILLEDCIRCLE X1 Y1 2000 0 Element:LightWave
ON End_LightTrigger TIMER 10 FRAMES Radiation_Leak1 REMOVETRIGGER Radiation_Leak1 ON Radiation_Leak1 DRAW ELEMENT:Rad_Gen FILLEDRECT (X1 - 139) (Y1 - 24) 50 1
ON Radiation_Leak1 TIMER 200 FRAMES Radiation_Leak2 REMOVETRIGGER Radiation_Leak2 Element None RadiationExplosion 0 100 0 0 0 0 3 100 RadiationExplosion2 100 Text Explostion Element None RadiationExplosion2 124 252 0 0 0 1 320 1000 Clear 0 File steam.BMP
Interaction RadiationExplosion Clear RadiationExplosion RadiationExplosion 300 Interaction RadiationExplosion Nuclear_Tower RadiationExplosion RadiationExplosion 11000 Interaction RadiationExplosion Rad_Gen RadiationExplosion RadiationExplosion 900 Interaction RadiationExplosion All RadiationExplosion RadiationExplosion2 1 Interaction RadiationExplosion2 RadiationExplosion RadiationExplosion2 RadiationExplosion2 40000 Interaction RadiationExplosion Nuclear_Tower Rad_Gen Nuclear_Tower 32768 Interaction Nuclear_Explosion Nuclear_Tower Nuclear_Explosion Nuclear_Explosion 2000 Interaction Nuclear_Explosion Rad_Gen Nuclear_Explosion Nuclear_Explosion 32768 Interaction Nuclear_Tower Radioactive_Water Nuclear_Tower Clear 32768 ON Radiation_Leak2 DRAW ELEMENT:RadiationExplosion FILLEDRECT (X1 - 154) (Y1 - 2) 2 2 ON Radiation_Leak2 DRAW ELEMENT:RadiationExplosion FILLEDRECT (X1 - 145) (Y1 + 10) 2 2 ON Radiation_Leak2 DRAW ELEMENT:RadiationExplosion FILLEDRECT (X1 - 145) (Y1 + 15) 2 2 ON Radiation_Leak2 DRAW ELEMENT:RadiationExplosion FILLEDRECT (X1 - 145) (Y1 + 25) 2 2
ON Radiation_Leak2 TIMER 400 FRAMES Plant_Explosion REMOVETRIGGER Plant_Explosion ON Plant_Explosion DRAW ELEMENT:Nuclear_Explosion FILLEDRECT (X1 - 110) (Y1 - 23) 15 2 ON Plant_Explosion DRAW ELEMENT:Nuclear_Explosion FILLEDRECT (X1 - 110) (Y1 - 23) 2 60 ON Plant_Explosion DRAW ELEMENT:Nuclear_Explosion FILLEDRECT (X1 - 110) (Y1 + 15) 2 2
Element None Sparks 124 252 0 0 0 1 1 4646 Clear 0 File None Element None Spark_Trail 0 0 255 0 0 1 1 12800 Clear 0 File None Element None Discharge 124 252 0 -1000 0 1 1 3553 Water 0 File None Element None Dis_Trail 124 252 0 0 0 1 1 6543 Clear 0 File None Element None Radioactive_Water 0 0 255 700 10 5 1 18 Discharge 0 File None
Interaction Sparks Clear Spark_Trail Sparks 9604 Interaction Sparks Water Radioactive_Water Radioactive_Water 32768 Interaction Discharge Clear Dis_Trail Discharge 20971 Interaction Radioactive_Water Water Radioactive_Water Radioactive_Water 32768 Interaction Radiation Water Radioactive_Water Radioactive_Water 32768
// ---------------------------------------------------------------------------------Vehicles Group Vehicles 6000 HEX 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001FC00000304000007740000077400000E7400007C77FFC040000040400000404F007840490048407FFFFFC00F0078000F0078000F007800000000000000000000000000000000000000000 255 255 255
// Tanker
Element None White_Iron 200 200 200 0 1 1 1 0 Clear 700 File None Element None Melting_White_Iron 200 150 150 0 1 1 1 500 Liquid_White_Iron 0 File erase.bmp Element None Liquid_White_Iron 255 100 100 1000 1 2 1 100 Clear 0 File None Element Vehicles Tanker 255 255 255 1000 0 0 1 0 Clear 10 HEX 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001F0000001F0000001F0000001F0000001F000FFFFF000C0001000600030003000E0000FFF800000000000000000000000000000000000000000000000000 255 255 255 Element None Blue_Iron 0 0 255 0 1 1 1 0 Clear 700 File None Element None Melting_Blue_Iron 200 150 150 0 1 1 1 500 Liquid_Blue_Iron 0 File erase.bmp Element None Liquid_Blue_Iron 255 100 100 1000 1 2 1 100 Clear 0 File None
Interaction White_Iron Fire Melting_White_Iron Clear 4000 Interaction Melting_White_Iron Water Clear Steam 10000 Interaction Melting_White_Iron White_Iron Melting_White_Iron Melting_White_Iron 1000 Interaction Melting_White_Iron Clear Melting_White_Iron Liquid_White_Iron 10 Interaction Melting_White_Iron Clear Melting_White_Iron Fire 20000 Interaction Melting_White_Iron Clear Clear Clear 500 Interaction Blue_Iron Fire Melting_Blue_Iron Clear 4000 Interaction Melting_Blue_Iron Water Clear Steam 10000 Interaction Melting_Blue_Iron Blue_Iron Melting_Blue_Iron Melting_Blue_Iron 1000 Interaction Melting_Blue_Iron Clear Melting_Blue_Iron Liquid_Blue_Iron 10 Interaction Melting_Blue_Iron Clear Melting_Blue_Iron Fire 20000 Interaction Melting_Blue_Iron Clear Clear Clear 500 InteractionTrigger Tanker Water Tanker_Gen 32768 REMOVETRIGGER Tanker_Gen
ON Tanker_Gen DRAW ELEMENT:Iron FILLEDRECT (X1 - 100) (Y1 + 30) 200 30 ON Tanker_Gen DRAW ELEMENT:Iron FILLEDRECT (X1 - 100) (Y1 + 10) 200 30 ON Tanker_Gen DRAW ELEMENT:Iron FILLEDRECT (X1 - 125) (Y1 + 0) 250 30 ON Tanker_Gen DRAW ELEMENT:Iron FILLEDCIRCLE (X1 - 100) (Y1 + 30) 25 ON Tanker_Gen DRAW ELEMENT:Iron FILLEDCIRCLE (X1 + 100) (Y1 + 30) 25 ON Tanker_Gen DRAW ELEMENT:White_Iron FILLEDRECT (X1 + 80) (Y1 - 55) 40 60 ON Tanker_Gen DRAW ELEMENT:Blue_Iron FILLEDRECT (X1 - 95) (Y1 + 5) 190 2 ON Tanker_Gen DRAW ELEMENT:Blue_Iron RECT (X1 + 82) (Y1 - 50) 35 55 ON Tanker_Gen DRAW ELEMENT:Glass FILLEDCIRCLE (X1 + 92) (Y1 - 30) 4 ON Tanker_Gen DRAW ELEMENT:Glass FILLEDCIRCLE (X1 + 105) (Y1 - 30) 4 ON Tanker_Gen DRAW ELEMENT:Glass FILLEDCIRCLE (X1 + 92) (Y1 - 10) 4 ON Tanker_Gen DRAW ELEMENT:Glass FILLEDCIRCLE (X1 + 105) (Y1 - 10) 4
ON Tanker_Gen DRAW ELEMENT:Gasoline FILLEDRECT (X1 - 75) (Y1 + 10) 150 10 ON Tanker_Gen DRAW ELEMENT:Oil FILLEDRECT (X1 - 75) (Y1 + 20) 150 10 ON Tanker_Gen DRAW ELEMENT:Gas FILLEDRECT (X1 - 75) (Y1 + 30) 150 10 ON Tanker_Gen DRAW ELEMENT:GasII FILLEDRECT (X1 - 75) (Y1 + 40) 150 10 ON Tanker_Gen DRAW ELEMENT:GunPowder FILLEDRECT (X1 - 75) (Y1 + 50) 150 2
// Boat
Element None Sail 255 255 255 0 0 0 1 0 Clear 10 File None Element None Sail(burning) 255 0 0 10 10 10 10 468 Clear 10 File None Element Vehicles Boat_Gen 255 255 255 600 0 0 1 10 Clear 10 HEX 00000000000000000000000000000000000000000000000000000000000000000001C0000001E0000001F0000001F0000001F8000001FC000001FE000001FE0000010000000100000001000007FFFFC0060000C003C0038000700E00001FF8000000000000000000000000000000000000000000000000000000000000000000 255 255 255 Element None Iron 112 112 112 0 1 1 1 0 Clear 700 File None Element None Melting_Iron 200 150 150 0 1 1 1 500 Liquid_Iron 0 File erase.bmp Element None Liquid_Iron 255 100 100 1000 1 2 1 100 Clear 0 File None
Interaction Iron Fire Melting_Iron Clear 4000 Interaction Melting_Iron Water Clear Steam 10000 Interaction Melting_Iron Iron Melting_Iron Melting_Iron 1000 Interaction Melting_Iron Clear Melting_Iron Liquid_Iron 10 Interaction Melting_Iron Clear Melting_Iron Fire 20000 Interaction Melting_Iron Clear Clear Clear 500 Interaction Sail Fire Sail(burning) Clear 6000 Interaction Sail(burning) Water Clear Steam 10000 Interaction Sail(burning) Saltwater Clear Saltwatersteam 3000 Interaction Sail(burning) Sail Sail(burning) Sail(burning) 2000 Interaction Sail(burning) Clear Sail(burning) Fire 1200 Interaction Sail(burning) Bark Sail(burning) Bark(burning) 1000 Interaction Sail(burning) Cera Sail(burning) Cera(burning) 1000 Interaction Sail(burning) Oil Sail(burning) Gas(burning) 1000 Interaction Sail(burning) Gas Sail(burning) Gas(burning) 1000 Interaction Sail(burning) GasII Sail(burning) GasII(burning) 1000 Interaction Sail(burning) Parasite Sail(burning) Fire 1000
InteractionTrigger Boat_Gen Water Boat_Maker 32768
REMOVETRIGGER Boat_Maker
ON Boat_Maker DRAW ELEMENT:Wood FILLEDRECT (X1 - 20) (Y1 + 10) 40 4 ON Boat_Maker DRAW ELEMENT:Wood FILLEDRECT (X1 - 30) (Y1 + 6) 60 4 ON Boat_Maker DRAW ELEMENT:Wood FILLEDRECT (X1 - 40) (Y1 + 2) 80 4 ON Boat_Maker DRAW ELEMENT:Wood FILLEDRECT (X1 - 50) (Y1 + 0) 100 4 ON Boat_Maker DRAW ELEMENT:Wood FILLEDRECT (X1 - 49) (Y1 - 6) 5 10 ON Boat_Maker DRAW ELEMENT:Wood FILLEDRECT (X1 + 44) (Y1 - 6) 5 10 ON Boat_Maker DRAW ELEMENT:Iron FILLEDRECT (X1 + 0) (Y1 - 51) 2 50 ON Boat_Maker DRAW ELEMENT:Sail FILLEDRECT (X1 + 3) (Y1 - 10) 30 5 ON Boat_Maker DRAW ELEMENT:Sail FILLEDRECT (X1 + 3) (Y1 - 12) 29 5 ON Boat_Maker DRAW ELEMENT:Sail FILLEDRECT (X1 + 3) (Y1 - 14) 28 5 ON Boat_Maker DRAW ELEMENT:Sail FILLEDRECT (X1 + 3) (Y1 - 16) 27 5 ON Boat_Maker DRAW ELEMENT:Sail FILLEDRECT (X1 + 3) (Y1 - 18) 26 5 ON Boat_Maker DRAW ELEMENT:Sail FILLEDRECT (X1 + 3) (Y1 - 20) 25 5 ON Boat_Maker DRAW ELEMENT:Sail FILLEDRECT (X1 + 3) (Y1 - 22) 24 5 ON Boat_Maker DRAW ELEMENT:Sail FILLEDRECT (X1 + 3) (Y1 - 24) 23 5 ON Boat_Maker DRAW ELEMENT:Sail FILLEDRECT (X1 + 3) (Y1 - 26) 22 5 ON Boat_Maker DRAW ELEMENT:Sail FILLEDRECT (X1 + 3) (Y1 - 28) 21 5 ON Boat_Maker DRAW ELEMENT:Sail FILLEDRECT (X1 + 3) (Y1 - 30) 20 5 ON Boat_Maker DRAW ELEMENT:Sail FILLEDRECT (X1 + 3) (Y1 - 32) 19 5 ON Boat_Maker DRAW ELEMENT:Sail FILLEDRECT (X1 + 3) (Y1 - 34) 17 5 ON Boat_Maker DRAW ELEMENT:Sail FILLEDRECT (X1 + 3) (Y1 - 36) 16 5 ON Boat_Maker DRAW ELEMENT:Sail FILLEDRECT (X1 + 3) (Y1 - 38) 15 5 ON Boat_Maker DRAW ELEMENT:Sail FILLEDRECT (X1 + 3) (Y1 - 40) 13 5 ON Boat_Maker DRAW ELEMENT:Sail FILLEDRECT (X1 + 3) (Y1 - 42) 12 5 ON Boat_Maker DRAW ELEMENT:Sail FILLEDRECT (X1 + 3) (Y1 - 44) 9 5 ON Boat_Maker DRAW ELEMENT:Sail FILLEDRECT (X1 + 3) (Y1 - 46) 8 5 ON Boat_Maker DRAW ELEMENT:Sail FILLEDRECT (X1 + 3) (Y1 - 48) 7 5
// Car
Element Vehicles Cargen 255 255 255 1000 0 0 1 0 Clear 100 HEX 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001FC000003260000062300000C2100001FFFFE03FE000203FFFFFA03FFFFC203FFFFFE00E0003800A0002800E00038000000000000000000000000000000000000000000000000000000000 255 255 255 Element None Rubber 50 50 50 0 0 0 1 0 Clear 10 Text Rubber Element None Hot_Rubber 100 50 50 0 0 0 1 100 Melting_Rubber 10 Text None Element None Melting_Rubber 150 50 50 100 20 10 5 50 Cooling_Rubber 0 File None Element None Cooling_Rubber 125 100 100 300 10 0 00 10 Rubber 0 File None Element Liquids Nitro 124 252 0 600 50 20 1 0 Clear 10 HEX 00000000000381800002F1000000190000000570000007980000030C000063040000DF00000087C00000846000008C20000008200000002008000000089100000C8100000C87C0000E9100000A9119E00A9131200B91232009912220099122200891226008912180000000000000000000000000000000000000000000000000 255 255 255 Element Liquids Gasoline 154 205 50 600 50 20 1 0 Clear 10 HEX 0000000000000000000000000000000000000000000000000000000000000000000003E0000FCFE000387E6000201C6000271C600024086000258860002488600027887F0020087F0023886800228838002388000022880000200800002388000022080000238800002088000023880000200800003FF800003FF800003FF800 255 255 255 Element None Hot_Gasoline 175 205 50 600 50 20 1 0 Gasoline_Vapors 10 File None Element None Gasoline_Vapors 154 205 50 -200 100 100 100 0 Clear 10 File None Element None Hot_Nitro 155 252 0 600 50 20 1 0 Nitro_Vapors 10 File None Element None Nitro_Vapors 124 252 0 -200 100 100 100 0 Clear 10 File None
Interaction Hot_Gasoline Clear Hot_Gasoline Gasoline_Vapors 30
Interaction Hot_Nitro Clear Hot_Nitro Nitro_Vapors 50 Interaction Gasoline Fire Hot_Gasoline Clear 32768 Interaction Hot_Gasoline Gasoline Hot_Gasoline Hot_Gasoline 30000 InteractionTrigger Gasoline_Vapors Fire Gasoline_Explosion 32768 REMOVETRIGGER Gasoline_Explosion ON Gasoline_Explosion DRAW ELEMENT:Clear FILLEDCIRCLE X1 Y1 (1 RAND 3) ON Gasoline_Explosion EXEC explosion1 75 100 100 100 0 ELEMENT:Wall ELEMENT:Fire 10 Interaction Nitro Fire Hot_Nitro Clear 32768 Interaction Hot_Nitro Nitro Hot_Nitro Hot_Nitro 30000 InteractionTrigger Nitro_Vapors Fire Nitro_Explosion 32768 REMOVETRIGGER Nitro_Explosion ON Nitro_Explosion DRAW ELEMENT:Clear FILLEDCIRCLE X1 Y1 2 0 ON Nitro_Explosion DRAW ELEMENT:Fire FILLEDCIRCLE X1 Y1 2 0 ON Nitro_Explosion EXEC explosion12 10 50 50 100 1 ELEMENT:Fire ELEMENT:Fire 10 InteractionTrigger Cargen Earth Car_Maker 32768 InteractionTrigger Cargen Land Car_Maker 32768 InteractionTrigger Cargen Wall Car_Maker 32768 REMOVETRIGGER Car_Maker ON Car_Maker DRAW ELEMENT:Steel FILLEDRECT X1 (Y1 - 20) 35 15 ON Car_Maker DRAW ELEMENT:Steel FILLEDRECT (X1 + 11) (Y1 - 27) 15 9 ON Car_Maker DRAW ELEMENT:Glass FILLEDRECT (X1 + 13) (Y1 - 25) 10 10 ON Car_Maker DRAW ELEMENT:Rubber FILLEDCIRCLE (X1 + 7) (Y1 - 4) 5 ON Car_Maker DRAW ELEMENT:Rubber FILLEDCIRCLE (X1 + 30) (Y1 - 4) 5 ON Car_Maker DRAW ELEMENT:Gasoline FILLEDCIRCLE (X1 + 30) (Y1 - 12) 2 ON Car_Maker DRAW ELEMENT:Gasoline FILLEDRECT (X1 + 7) (Y1 - 15) 20 2 ON Car_Maker DRAW ELEMENT:Iron FILLEDRECT (X1 - 5) (Y1 - 13) 5 4 ON Car_Maker DRAW ELEMENT:Exhaust_gen FILLEDRECT (X1 - 5) (Y1 - 13) 1 1
// Tanker
Element Vehicles Empty_Tanker 255 255 255 1000 0 0 1 0 Clear 10 HEX 00000000000000000000000000000000000000000000000000000100000007C001E0010001003D000100252401CFBD24010AA124010AA11801E8A1080000000800001F1800001F0000001F0000001F0000001F000FFFFF000C000100067FE30003000E0000FFF800000000000000000000000000000000000000000000000000 255 255 255
InteractionTrigger Empty_Tanker Water (2)Tanker_Gen 32768 REMOVETRIGGER (2)Tanker_Gen
ON (2)Tanker_Gen DRAW ELEMENT:Iron FILLEDRECT (X1 - 100) (Y1 + 30) 200 30 ON (2)Tanker_Gen DRAW ELEMENT:Iron FILLEDRECT (X1 - 100) (Y1 + 10) 200 30 ON (2)Tanker_Gen DRAW ELEMENT:Iron FILLEDRECT (X1 - 125) (Y1 + 0) 250 30 ON (2)Tanker_Gen DRAW ELEMENT:Iron FILLEDCIRCLE (X1 - 100) (Y1 + 30) 25 ON (2)Tanker_Gen DRAW ELEMENT:Iron FILLEDCIRCLE (X1 + 100) (Y1 + 30) 25 ON (2)Tanker_Gen DRAW ELEMENT:White_Iron FILLEDRECT (X1 + 80) (Y1 - 55) 40 60 ON (2)Tanker_Gen DRAW ELEMENT:Blue_Iron FILLEDRECT (X1 - 95) (Y1 + 5) 190 2 ON (2)Tanker_Gen DRAW ELEMENT:Blue_Iron RECT (X1 + 82) (Y1 - 50) 35 55 ON (2)Tanker_Gen DRAW ELEMENT:Glass FILLEDCIRCLE (X1 + 92) (Y1 - 30) 4 ON (2)Tanker_Gen DRAW ELEMENT:Glass FILLEDCIRCLE (X1 + 105) (Y1 - 30) 4 ON (2)Tanker_Gen DRAW ELEMENT:Glass FILLEDCIRCLE (X1 + 92) (Y1 - 10) 4 ON (2)Tanker_Gen DRAW ELEMENT:Glass FILLEDCIRCLE (X1 + 105) (Y1 - 10) 4 ON (2)Tanker_Gen DRAW ELEMENT:Clear FILLEDRECT (X1 - 75) (Y1 + 10) 150 42
// Van
Element Vehicles Van 255 255 255 1000 0 0 1 0 Clear 10 HEX 00000000000000000000000000000000000000000000000000000000000000000000000000000000000FFFF0001C001000300010006F001000EF001000CF00100F8F001008000010080000100800001008F00790089004900F9FFCF000F0078000F0078000F00780000000000000000000000000000000000000000000000000 255 255 255
InteractionTrigger Van Earth Van_Maker 32768
InteractionTrigger Van Land Van_Maker 32768
InteractionTrigger Van Iron Van_Maker 32768
InteractionTrigger Van Steel Van_Maker 32768
REMOVETRIGGER Van_Maker
ON Van_Maker DRAW ELEMENT:White_Iron FILLEDRECT (X1 - 11) (Y1 - 20) 45 15
ON Van_Maker DRAW ELEMENT:White_Iron FILLEDRECT (X1 - 11) (Y1 - 27) 35 9
ON Van_Maker DRAW ELEMENT:Glass FILLEDRECT (X1 + 13) (Y1 - 25) 10 10
ON Van_Maker DRAW ELEMENT:Rubber FILLEDCIRCLE (X1 - 3) (Y1 - 4) 5
ON Van_Maker DRAW ELEMENT:Rubber FILLEDCIRCLE (X1 + 27) (Y1 - 4) 5
ON Van_Maker DRAW ELEMENT:Gasoline FILLEDCIRCLE (X1 + 27) (Y1 - 14) 4
ON Van_Maker DRAW ELEMENT:Gasoline FILLEDRECT (X1 + 15) (Y1 - 13) 10 5
ON Van_Maker DRAW ELEMENT:Iron FILLEDRECT (X1 - 15) (Y1 - 17) 5 4
ON Van_Maker DRAW ELEMENT:Exhaust_gen FILLEDRECT (X1 - 20) (Y1 - 13) 1 1
ON Van_Maker DRAW ELEMENT:Clear FILLEDRECT (X1 - 5) (Y1 - 25) 15 15
ON Van_Maker DRAW ELEMENT:Iron FILLEDRECT (X1 - 5) (Y1 - 10) 15 1
Group Non_Drop-Bombs 8000 HEX 0000000000000000000000000000000003FFFF00020001000200010002000100020001000200010002000100020001000200010002000100020001000200010002000100020001000200010003FFFF0000000000000000000F7A179C094B34100949E4100A48C7100948C41C0949E404094B34040F7A179C0000000000000000 255 255 255
Element Non_Drop-Bombs (2)Spark_Bomb 255 255 255 1000 0 0 1 0 Clear 4 HEX 000000007800003E400000224000002C7BFFFF220A00013E0A0001007A00013C020001247A0001244A0001247A0001244200013C420001000200016C7200015452000154720001445200014453FFFF44000000007800003C48000024480000247000002848000024400000242400003C28000000380000002400000022000000 255 255 255 Element Non_Drop-Bombs GunPowder_Box 255 255 255 1000 0 0 1 0 Clear 5 HEX 000000007800007840000048400000785BFFFF404A0001407A000140020001384A0001284A0001284A0001384A0001004A0001444A0001444A0001547A00017C02000100020001087A0001084BFFFF38480000284800003848000000480000784800004848000058480000400000007800000000000000380000002000000020 255 255 255 Element Non_Drop-Bombs (2)Frag_Bomb 255 255 255 1000 0 0 1 0 Clear 1 HEX 0000000000000000000000000000000003FFFF00020001000200010002000100020001000200010002000100020001000200010002000100020001000200010002000100020001000200010003FFFF00000000003C13800021BA80003AAB800022388000222880000003800003DDB78002555480029555000255148003DD1780 255 255 255 Element Non_Drop-Bombs (2)PoisonBomb 255 255 255 1000 0 0 1 0 Clear 2 HEX 780000004800003E780000224000002C43FFFF224200013E020001007200013C520001245200012452000124520001247200013C020001002200016C2200015422000154220001442200014403FFFF44700000004000003C70000024100000247000002800000024768000245680003C57800000548000007480000000000000 255 255 255 Element Non_Drop-Bombs (2)Nuke 255 255 255 1000 0 0 1 0 Clear 3 HEX 0000000000000000000000000000000003FFFF00020001000200010002000100020001000200010002000100020001000200010002000100020001000200010002000100020001000200010003FFFF00000000006A2978006A2940006A2B40006A2A40007A2E70007A2A40005A2B40005A2940004A2940004BE9780000000000 255 255 255 Element None Frag_Box 218 165 32 0 0 0 1 0 Clear 10 Text Frag_Bomb Element None PoisonBox 210 105 30 0 0 0 1 0 Clear 10 Text Poison_Bomb Element None NukeBox 139 69 19 0 0 0 1 0 Clear 10 Text Nuke Element None Spark_Box 205 133 63 0 0 0 1 0 Clear 10 Text Spark_Bomb Element None (2)GunPowder_Box 205 133 63 0 0 0 1 0 Clear 10 Text GunPowder Element Non_Drop-Bombs Disease_Box 255 255 255 1000 0 0 1 0 Clear 5 HEX 0000000000000000000000000000000003FFFF00020001000200010002000100020001000200010002000100020001000200010002000100020001000200010002000100020001000200010003FFFF00000000007800000044000000450000004400000044600000454EEEEE456AA8A8452EEEEE4528A282796EAEEE00000000 255 255 255 Element None (2)Disease_Box 205 133 63 0 0 0 1 0 Clear 10 Text Disease Element None Disease 155 155 0 900 0 0 1 0 Poison1 10 File None Element None Disease1 155 155 0 -900 0 0 1 0 Poison1 10 File None Element None Disease2 155 155 0 -100 1000 1000 1000 0 Clear 10 File None Element None Disease3 155 155 0 -100 1000 1000 1000 0 Clear 10 File None Element None Disease4 155 155 0 -100 10 10 1 100 Clear 10 File None Element None Disease5 155 155 0 -400 1000 1000 100 100 Disease6 10 File None Element None Disease6 155 155 0 75 1000 1000 100 1 Clear 10 File None Element None SickHuman 155 0 155 0 0 0 1 1 DeadHuman 10 File None
Interaction Disease3 Clear Disease3 Disease3 100 Interaction Disease3 Clear Clear Disease3 30000 Interaction Disease4 Clear Clear Disease4 32768 Interaction Disease1 Human Clear SickHuman 32768 Interaction Disease2 Human Clear SickHuman 32768 Interaction Disease3 Human Clear SickHuman 32768 Interaction Disease4 Human Clear SickHuman 32768 Interaction Disease5 Human Clear SickHuman 32768 Interaction Disease6 Human Clear SickHuman 32768 Interaction SickHuman Human SickHuman SickHuman 32768 Interaction (2)Disease_Box Fire Wood Fire 32768 Interaction (2)GunPowder_Box Fire Wood Fire 32768 InteractionTrigger Disease_Box Earth (6)Box_Maker 32768 InteractionTrigger Frag_Box Fire Frag_Bomb 32768 InteractionTrigger PoisonBox Fire Poison_Bomb 32768 InteractionTrigger NukeBox Fire Nuclear_Bomb1 32768 InteractionTrigger Spark_Box Fire Sparkgen 32768 InteractionTrigger (2)Frag_Bomb Iron (1)Box_Maker 32768 InteractionTrigger (2)PoisonBomb Iron (2)Box_Maker 32768 InteractionTrigger (2)Nuke Iron (3)Box_Maker 32768 InteractionTrigger (2)Spark_Bomb Iron (4)Box_Maker 32768 InteractionTrigger GunPowder_Box Iron (5)Box_Maker 32768
InteractionTrigger Disease_Box Iron (6)Box_Maker 32768
InteractionTrigger (2)Frag_Bomb Frag_Box (1)Box_Maker 32768 InteractionTrigger (2)PoisonBomb Frag_Box (2)Box_Maker 32768 InteractionTrigger (2)Nuke Frag_Box (3)Box_Maker 32768 InteractionTrigger (2)Spark_Bomb Frag_Box (4)Box_Maker 32768 InteractionTrigger GunPowder_Box Frag_Box (5)Box_Maker 32768 InteractionTrigger Disease_Box Frag_Box (6)Box_Maker 32768
InteractionTrigger (2)Frag_Bomb PoisonBox (1)Box_Maker 32768 InteractionTrigger (2)PoisonBomb PoisonBox (2)Box_Maker 32768 InteractionTrigger (2)Nuke PoisonBox (3)Box_Maker 32768 InteractionTrigger (2)Spark_Bomb PoisonBox (4)Box_Maker 32768 InteractionTrigger GunPowder_Box PoisonBox (5)Box_Maker 32768 InteractionTrigger Disease_Box PoisonBox (6)Box_Maker 32768
InteractionTrigger (2)Frag_Bomb NukeBox (1)Box_Maker 32768 InteractionTrigger (2)PoisonBomb NukeBox (2)Box_Maker 32768 InteractionTrigger (2)Nuke NukeBox (3)Box_Maker 32768 InteractionTrigger (2)Spark_Bomb NukeBox (4)Box_Maker 32768 InteractionTrigger GunPowder_Box NukeBox (5)Box_Maker 32768 InteractionTrigger Disease_Box NukeBox (6)Box_Maker 32768
InteractionTrigger (2)Frag_Bomb Spark_Box (1)Box_Maker 32768 InteractionTrigger (2)PoisonBomb Spark_Box (2)Box_Maker 32768 InteractionTrigger (2)Nuke Spark_Box (3)Box_Maker 32768 InteractionTrigger (2)Spark_Bomb Spark_Box (4)Box_Maker 32768 InteractionTrigger GunPowder_Box Spark_Box (5)Box_Maker 32768 InteractionTrigger Disease_Box Spark_Box (6)Box_Maker 32768
InteractionTrigger (2)Frag_Bomb (2)GunPowder_Box (1)Box_Maker 32768 InteractionTrigger (2)PoisonBomb (2)GunPowder_Box (2)Box_Maker 32768 InteractionTrigger (2)Nuke (2)GunPowder_Box (3)Box_Maker 32768 InteractionTrigger (2)Spark_Bomb (2)GunPowder_Box (4)Box_Maker 32768 InteractionTrigger GunPowder_Box (2)GunPowder_Box (5)Box_Maker 32768 InteractionTrigger Disease_Box (2)GunPowder_Box (6)Box_Maker 32768
InteractionTrigger (2)Frag_Bomb (2)Disease_Box (1)Box_Maker 32768 InteractionTrigger (2)PoisonBomb (2)Disease_Box (2)Box_Maker 32768 InteractionTrigger (2)Nuke (2)Disease_Box (3)Box_Maker 32768 InteractionTrigger (2)Spark_Bomb (2)Disease_Box (4)Box_Maker 32768 InteractionTrigger GunPowder_Box (2)Disease_Box (5)Box_Maker 32768 InteractionTrigger Disease_Box (2)Disease_Box (6)Box_Maker 32768
// ---------------------------------------------------------------------- InteractionTrigger (2)Frag_Bomb Earth (1)Box_Maker 32768 InteractionTrigger (2)PoisonBomb Earth (2)Box_Maker 32768 InteractionTrigger (2)Nuke Earth (3)Box_Maker 32768 InteractionTrigger (2)Spark_Bomb Earth (4)Box_Maker 32768 InteractionTrigger GunPowder_Box Earth (5)Box_Maker 32768
REMOVETRIGGER (1)Box_Maker REMOVETRIGGER (2)Box_Maker REMOVETRIGGER (3)Box_Maker REMOVETRIGGER (4)Box_Maker REMOVETRIGGER (5)Box_Maker REMOVETRIGGER (6)Box_Maker
ON (1)Box_Maker DRAW ELEMENT:Frag_Box FILLEDRECT (X1 - 5) (Y1 - 9) 10 10 ON (2)Box_Maker DRAW ELEMENT:PoisonBox FILLEDRECT (X1 - 5) (Y1 - 9) 10 10 ON (3)Box_Maker DRAW ELEMENT:NukeBox FILLEDRECT (X1 - 5) (Y1 - 9) 10 10 ON (4)Box_Maker DRAW ELEMENT:Spark_Box FILLEDRECT (X1 - 5) (Y1 - 9) 10 10 ON (5)Box_Maker DRAW ELEMENT:(2)GunPowder_Box RECT (X1 - 5) (Y1 - 9) 10 10 ON (5)Box_Maker DRAW ELEMENT:GunPowder FILLEDRECT (X1 - 4) (Y1 - 8) 8 8 ON (6)Box_Maker DRAW ELEMENT:(2)Disease_Box FILLEDRECT (X1 - 5) (Y1 - 9) 10 10 ON (6)Box_Maker DRAW ELEMENT:Disease FILLEDRECT (X1 - 3) (Y1 - 7) 7 7
InteractionTrigger Disease Clear Spread 32768 REMOVETRIGGER Spread ON Spread DRAW ELEMENT:Disease1 FILLEDRECT (X1 - 0) (Y1 - 0) 2 2 ON Spread TIMER 25 FRAMES Spread2 REMOVETRIGGER Spread2 ON Spread2 DRAW ELEMENT:Disease2 REPLACEFILLEDCIRCLE (X1 - 0) (Y1 - 0) 2000 0 ELEMENT:Disease1 ON Spread2 TIMER 50 FRAMES Spread3 REMOVETRIGGER Spread3 ON Spread3 DRAW ELEMENT:Disease5 REPLACEFILLEDCIRCLE (X1 - 0) (Y1 - 0) 2000 0 ELEMENT:Disease2 ON Spread3 TIMER 50 FRAMES Spread4 REMOVETRIGGER Spread4 ON Spread4 DRAW ELEMENT:Disease3 REPLACEFILLEDCIRCLE (X1 - 0) (Y1 - 0) 2000 0 ELEMENT:Disease5 ON Spread4 TIMER 40 FRAMES Spread5 REMOVETRIGGER Spread5 ON Spread5 DRAW ELEMENT:Disease4 REPLACEFILLEDCIRCLE (X1 - 0) (Y1 - 0) 2000 0 ELEMENT:Disease3 ON Spread5 TIMER 100 FRAMES Spread6 REMOVETRIGGER Spread6 ON Spread6 DRAW ELEMENT:Disease5 REPLACEFILLEDCIRCLE (X1 - 0) (Y1 - 0) 2000 0 ELEMENT:Disease4
// =============================================The Following is user-added auto-gen's
Group Icantmod 9000 HEX 0000000000000000000000003E00000020000000200000002000040020AEE40020AA8E0026AEE40022A8240022A824003EEEE400000000000000000000000080000040800000408006DC4C80055448800555CC8004554400045DCC800000000000000000000000001FC00000088000000F800000088000000F80000008800000 255 255 255
REMOVETRIGGER Explosion_build
Element Icantmod squaregen 255 0 0 100000 0 0 1 0 Clear 10 HEX 00000000000000000000000007FFF80007FFF80001002000017FA00001002000017FA00001002000017FA00001002000017FA00001002000010020000100200001002000010020000100200001002000010020000100200001002000010020000100200001002000010020000100200001002000000000000000000000000000 255 255 255 Interaction Squaregen Earth Squaregen Clear 32768 InteractionTrigger squaregen Earth Explosion_build 32768 ON Explosion_build DRAW ELEMENT:Concrete FILLEDRECT X1 (Y1 - 99) 50 100 ON Explosion_build DRAW ELEMENT:TNT FILLEDRECT (X1 + 4) (Y1 - 90) 40 5 ON Explosion_build DRAW ELEMENT:Oil FILLEDRECT (X1 + 4) (Y1 - 80) 40 5 ON Explosion_build DRAW ELEMENT:Glue FILLEDRECT (X1 + 4) (Y1 - 70) 40 5 ON Explosion_build DRAW ELEMENT:GunPowder FILLEDRECT (X1 + 4) (Y1 - 60) 40 5 ON Explosion_build DRAW ELEMENT:Wood FILLEDRECT (X1 - 10) (Y1 - 105) 70 10 // made by: Icantmod
// ------------------------------------------------------------------------------------Fire station
Element Buildings Fire_Dept 100 0 0 1000 0 0 1 0 Clear 10 Text Fire_Dept Element None (Fire_Proof)Wall 124 60 0 0 0 0 1 0 Clear 10 Text None Element None (Fire_Proof)Roof 60 60 60 0 0 0 1 0 Clear 10 File None Element None Super_Extinguisher 200 200 200 1100 100 20 1 0 Clear 800 File extinguisher.BMP Element None CoolDown 200 200 200 1100 100 20 1 5000 Clear 800 File extinguisher.BMP Element None Cooling_Comet 255 255 0 998 1 1 1 0 Sand 900 File fire2.BMP Element None Cooling_Plant 0 255 0 0 1 1 1 0 Plant 10 File lifegroup.BMP Element None Cooling_Wood 128 64 0 0 1 1 1 0 Wood 700 File tree.BMP Element None Cooling_Cera 255 255 100 0 1 1 1 0 Cera 800 File wax.BMP Element None Cooling_Human 255 255 100 0 1 1 1 0 Human 800 File wax.BMP
Interaction CoolDown Clear CoolDown CoolDown 32768
Interaction CoolDown Fire CoolDown Clear 32768
Interaction CoolDown Plant(burning) CoolDown Cooling_Plant 32768
Interaction CoolDown Comet CoolDown Cooling_Comet 32768
Interaction CoolDown Wood(burning) CoolDown Cooling_Wood 32768
Interaction CoolDown Cera(burning) CoolDown Cooling_Cera 32768
Interaction CoolDown Human(burning) CoolDown Cooling_Human 32768
Interaction Cooling_Plant Plant(burning) Cooling_Plant Cooling_Plant 32768 Interaction Cooling_Comet Comet Cooling_Comet Cooling_Comet 32768 Interaction Cooling_Wood Wood(burning) Cooling_Wood Cooling_Wood 32768 Interaction Cooling_Cera Cera(burning) Cooling_Cera Cooling_Cera 32768 Interaction Cooling_Human Human(burning) Cooling_Human Cooling_Human 32768 Interaction Fire Cooling_Plant Cooling_Plant Plant 32768 Interaction Fire Cooling_Comet Cooling_Comet Sand 32768 Interaction Fire Cooling_Wood Cooling_Wood Wood 32768 Interaction Fire Cooling_Cera Cooling_Cera Cera 32768 Interaction Fire Cooling_Human Cooling_Human Human 32768
Interaction Super_Extinguisher Fire Clear Super_Extinguisher 32768 Interaction Super_Extinguisher Plant(burning) Clear Super_Extinguisher 32768 Interaction Super_Extinguisher Wood(burning) Clear Super_Extinguisher 32768 Interaction Super_Extinguisher Firework Clear Super_Extinguisher 32768 Interaction Super_Extinguisher Comet Clear Super_Extinguisher 32768 Interaction Super_Extinguisher Cera(burning) Clear Super_Extinguisher 32768 InteractionTrigger Super_Extinguisher Glue TNTexplosion 10000
InteractionTrigger Fire_Dept Earth Fire_Station(Builder) 32768 REMOVETRIGGER Fire_Station(Builder) ON Fire_Station(Builder) DRAW ELEMENT:(Fire_Proof)Wall FILLEDRECT (X1 - 35) (Y1 - 99) 70 100 ON Fire_Station(Builder) DRAW ELEMENT:(Fire_Proof)Roof FILLEDRECT (X1 - 40) (Y1 - 99) 80 10 ON Fire_Station(Builder) DRAW ELEMENT:Glass FILLEDRECT (X1 - 20) (Y1 - 69) 10 10 ON Fire_Station(Builder) DRAW ELEMENT:Glass FILLEDRECT (X1 + 10) (Y1 - 69) 10 10 ON Fire_Station(Builder) DRAW ELEMENT:Glass FILLEDRECT (X1 - 20) (Y1 - 39) 10 10 ON Fire_Station(Builder) DRAW ELEMENT:Glass FILLEDRECT (X1 + 10) (Y1 - 39) 10 10 ON Fire_Station(Builder) DRAW ELEMENT:Glass FILLEDRECT (X1 - 5) (Y1 - 19) 10 20
InteractionTrigger Point (Fire_Proof)Wall Relief(1) 32768 InteractionTrigger Fire (Fire_Proof)Wall Relief(1) 32768 REMOVETRIGGER Relief(1) ON Relief(1) DRAW ELEMENT:CoolDown REPLACEFILLEDCIRCLE X1 Y1 2000 0 ELEMENT:Clear ON Relief(1) DRAW ELEMENT:Clear REPLACEFILLEDCIRCLE X1 Y1 2000 0 ELEMENT:Fire ON Relief(1) DRAW ELEMENT:Cooling_Plant REPLACEFILLEDCIRCLE X1 Y1 2000 0 ELEMENT:Plant(Burning) ON Relief(1) DRAW ELEMENT:Cooling_Cera REPLACEFILLEDCIRCLE X1 Y1 2000 0 ELEMENT:Cera(Burning) ON Relief(1) DRAW ELEMENT:Cooling_Human REPLACEFILLEDCIRCLE X1 Y1 2000 0 ELEMENT:Human(Burning) ON Relief(1) DRAW ELEMENT:Cooling_Wood REPLACEFILLEDCIRCLE X1 Y1 2000 0 ELEMENT:Wood(Burning) ON Relief(1) TIMER 5 FRAMES Relief(2) REMOVETRIGGER Relief(2) ON Relief(2) DRAW ELEMENT:Clear REPLACEFILLEDCIRCLE X1 Y1 2000 0 ELEMENT:CoolDown ON Relief(2) DRAW ELEMENT:(Fire_Proof)Wall REPLACEFILLEDCIRCLE X1 Y1 10 0 ELEMENT:Point ON Relief(2) TIMER 5 FRAMES Relief(3) REMOVETRIGGER Relief(3) ON Relief(3) DRAW ELEMENT:Plant REPLACEFILLEDCIRCLE X1 Y1 2000 0 ELEMENT:Cooling_Plant ON Relief(3) DRAW ELEMENT:Wood REPLACEFILLEDCIRCLE X1 Y1 2000 0 ELEMENT:Cooling_Wood ON Relief(3) DRAW ELEMENT:Cera REPLACEFILLEDCIRCLE X1 Y1 2000 0 ELEMENT:Cooling_Cera ON Relief(3) DRAW ELEMENT:Sand REPLACEFILLEDCIRCLE X1 Y1 2000 0 ELEMENT:Cooling_Comet ON Relief(3) DRAW ELEMENT:Human REPLACEFILLEDCIRCLE X1 Y1 2000 0 ELEMENT:Cooling_Human
REMOVETRIGGER Explosion_build
Element Clear squaregen 255 0 0 100000 0 0 1 0 Clear 10 Text Office
InteractionTrigger squaregen Earth Explosion_build 32768
ON Explosion_build DRAW ELEMENT:Steel FILLEDRECT X1 (Y1 - 99) 50 100 ON Explosion_build DRAW ELEMENT:TNT FILLEDRECT (X1 + 4) (Y1 - 90) 40 5 ON Explosion_build DRAW ELEMENT:Oil FILLEDRECT (X1 + 4) (Y1 - 80) 40 5 ON Explosion_build DRAW ELEMENT:Glue FILLEDRECT (X1 + 4) (Y1 - 70) 40 5 ON Explosion_build DRAW ELEMENT:GunPowder FILLEDRECT (X1 + 4) (Y1 - 60) 40 5 ON Explosion_build DRAW ELEMENT:Wood FILLEDRECT (X1 - 10) (Y1 - 105) 70 10 ON Explosion_build DRAW ELEMENT:Wood FILLEDRECT (X1 + 20) (Y1 - 20) 10 20 ON Explosion_build DRAW ELEMENT:Nitro FILLEDRECT (X1 + 4) (Y1 - 50) 40 5
REMOVETRIGGER Bank
Element Clear BankGen 255 0 0 100000 0 0 1 0 Clear 100 Text Bank InteractionTrigger BankGen Earth Bank 32768 ON Bank DRAW ELEMENT:Concrete FILLEDRECT X1 (Y1 - 99) 50 100 ON Bank DRAW ELEMENT:Concrete FILLEDRECT (X1 + 49) (Y1 - 49) 80 50 ON Bank DRAW ELEMENT:Concrete FILLEDRECT (X1 + 129) (Y1 - 99) 50 100 ON Bank DRAW ELEMENT:Steel FILLEDRECT (X1 + 50) (Y1 - 95) 80 20 ON Bank DRAW ELEMENT:Gold FILLEDRECT (X1 + 68) (Y1 - 90) 2 10 ON Bank DRAW ELEMENT:Gold FILLEDRECT (X1 + 70) (Y1 - 90) 4 2 ON Bank DRAW ELEMENT:Gold FILLEDRECT (X1 + 70) (Y1 - 86) 4 2 ON Bank DRAW ELEMENT:Gold FILLEDRECT (X1 + 70) (Y1 - 82) 4 2 ON Bank DRAW ELEMENT:Gold FILLEDRECT (X1 + 72) (Y1 - 90) 2 10
ON Bank DRAW ELEMENT:Gold FILLEDRECT (X1 + 76) (Y1 - 86) 4 2
ON Bank DRAW ELEMENT:Gold FILLEDRECT (X1 + 78) (Y1 - 90) 4 2
ON Bank DRAW ELEMENT:Gold FILLEDRECT (X1 + 76) (Y1 - 90) 2 10
ON Bank DRAW ELEMENT:Gold FILLEDRECT (X1 + 80) (Y1 - 88) 2 10
ON Bank DRAW ELEMENT:Gold FILLEDRECT (X1 + 84) (Y1 - 90) 2 10 ON Bank DRAW ELEMENT:Gold LINE (X1 + 84) (Y1 - 90) 8 10 ON Bank DRAW ELEMENT:Gold FILLEDRECT (X1 + 90) (Y1 - 90) 2 10
ON Bank DRAW ELEMENT:Gold FILLEDRECT (X1 + 94) (Y1 - 90) 2 10 ON Bank DRAW ELEMENT:Gold LINE (X1 + 94) (Y1 - 86) 5 5 ON Bank DRAW ELEMENT:Gold LINE (X1 + 94) (Y1 - 84) 5 -5
// Napalm Bomb
