Bombs, bugs and BOOMS!
From FSG Wiki
| Bombs, bugs and BOOMS! | |
|---|---|
| An Oil Mine for the Bombs, bugs, and BOOMS! Mod. | |
| Creator: | Randomcraziness |
| System: | WxSand |
| Date of Release: | December 13, 2006 |
| Current Version: | v3.2 |
| Mod Type: | General |
| Forum Thread | |
| This is a mod where lots of things can be made and used. Complicated circuits can also be made. | |
| WxSand Mod of the Month | |
|---|---|
| February, 2007 | |
| This mod won the February, 2007 WxSand Mod of the Month Award. This is award is given to the best mod each month through a popular vote on the WxSand Forum. |
#wxSand: Owen Piette's Falling Sand Game #Version 4.4, File subversion 2 #Bombs, bugs and booms! Version 3.0 for wxSand 4.3 and higher. Made by randomcraziness #element element r g b gravity slip density conductivity visible #self probabilityOfChanging element [probabilityOfChangingIntoThisElement element] [...] #hotself tempAtWhichThisElementSelfProbabilityStartsToIncreaseTo100 element #hotcolor element r g b #neighbor probabilityOfReacting element1 element2 [probabilityOfChangingIntoTheseElements element1 element2] [...] #hotneighbor tempAtWhichThisElementSelfProbabilityStartsToIncreaseTo100 element1 element2 #explosion neighbor1 neighbor2 xspeed<255 yspeed<255 #pexplosion neighbor1 neighbor2 diameter element group Waters Water Steam Saltwater Spout group Sources Spout Well Mine Beach SprayCan FireExtinguisher Bomber AA-Gun Torch Blowtorch GasTap group Destructive Fire BlueFire Oil ??? Wood??? Ink??? C4 Bomb AA-Shell Napalm BurningNapalm Gas Propane Gunpowder Torch Blowtorch TNT Chlorine group Life Plant Wood Woodworm Locust Woodlocust Maggot Worm Seed Rotworm Superbug Treegrow Plankton Jellyfish Shark group Woodcutting Wood Chainsaw Grinder Compressor Water Paper WaterRemover Chipboard Wood??? Ink??? RInk BInk YInk ElectricSaw ElectricGrinder group Railways Note Rail Train Carriage Trainhouse group Glassmaking Sand MoltenGlass Glass Mold MoldLid group Oilming CrudeOil Oil BottomPipe TopPipeA TopPipeB Pressure Tar SolidTar ElectricPipe group Random Note2 Starter Domino1 Domino2 group Electricity HeatConverter Wire CoatedWire Coating HeatPlate Stove Lightbulb SolarPanel Gate Oil-Generator Oil-Funnel BatteryAcid Recharger Uranium Seal ControlRod Dam Turbine Pipe group Mining+Smithing Drill Rock IronOre Collector MinePipe MoltenIron Strengthener Iron Mold MoldLid #Erases. element Empty 0 0 0 0.000000 1.000000 0.000000 0.000000 1 #A solid element which reacts with nothing. element Wall 128 128 128 0.000000 0.000000 1.000000 0.500000 1 hotcolor Wall 200 55 55 #Burns other elements. Source of energy. element Fire 222 46 26 -1.000000 1.000000 0.000000 1.100000 1 self 0.050000 Fire 0.5000 Empty 0.5 Smoke hotcolor Fire 230 90 20 neighbor 0.9 Fire Water 1.0 Empty Steam neighbor 0.75 Fire Oil 1.0 Fire Fire neighbor 0.9 Fire Plant 1.0 Fire Fire neighbor 0.005 Fire Cera 1.0 MoltenCera Ember neighbor 0.1 Fire Wood 1.0 Charcoal Ember neighbor 0.3 Fire Charcoal 1.0 Fire Fire neighbor 0.1 Fire Woodworm 1.0 Fire Fire neighbor 0.1 Fire Locust 1.0 Fire Fire neighbor 0.75 Fire BugSpray 1.0 Fire Fire neighbor 0.1 Fire Woodlocust 1.0 Fire Fire neighbor 0.3 Fire DeadLocust 1.0 Fire Fire neighbor 0.3 Fire DeadWoodworm 1.0 Fire Fire neighbor 0.3 Fire DeadWoodlocust 1.0 Fire Fire neighbor 0.3 Fire DeadMaggot 1.0 Fire Fire neighbor 0.1 Fire Maggot 1.0 Fire Fire neighbor 0.1 Fire Worm 1.0 Fire Fire neighbor 0.3 Fire DeadWorm 1.0 Fire Fire neighbor 0.1 Fire Rotworm 1.0 Fire Fire neighbor 0.3 Fire DeadRotworm 1.0 Fire Fire neighbor 0.2 Fire Bomber 1.0 Fire Fire neighbor 0.1 Fire FelledTree 1.0 Fire Ember neighbor 0.2 Fire Woodchips 1.0 Fire Fire neighbor 1 Fire Paper 1.0 Fire Fire neighbor 0.4 Fire Chipboard 1.0 Fire Ember neighbor 1.0 Fire Napalm 1.0 Fire BurningNapalm neighbor 1.0 Fire Gas 1.0 Fire Fire neighbor 1 Fire RPaper 1.0 Fire Fire neighbor 1 Fire BPaper 1.0 Fire Fire neighbor 1 Fire YPaper 1.0 Fire Fire neighbor 1 Fire GPaper 1.0 Fire Fire neighbor 1 Fire OPaper 1.0 Fire Fire neighbor 1 Fire PPaper 1.0 Fire Fire neighbor 0.4 Fire Chipboard1 1.0 Fire Ember neighbor 0.4 Fire Chipboard2 1.0 Fire Ember neighbor 0.05 Fire CrudeOil 1.0 Fire Fire neighbor 0.5 Fire Tar 1.0 Fire SolidTar #Even hotter than normal fire. element BlueFire 66 66 250 -1 1 0 1.5 1 hotcolor BlueFire 66 66 170 self 0.03 BlueFire 1 Empty neighbor 0.9 BlueFire Water 1.0 Empty Steam neighbor 0.75 BlueFire Oil 1.0 BlueFire Fire neighbor 1.0 BlueFire Plant 1.0 BlueFire Fire neighbor 0.005 BlueFire Cera 1.0 MoltenCera Ember neighbor 0.1 BlueFire Wood 1.0 Charcoal Ember neighbor 0.3 BlueFire Charcoal 1.0 BlueFire Fire neighbor 0.1 BlueFire Woodworm 1.0 BlueFire Fire neighbor 0.1 BlueFire Locust 1.0 BlueFire BlueFire neighbor 0.75 BlueFire BugSpray 1.0 BlueFire Fire neighbor 0.1 BlueFire Woodlocust 1.0 BlueFire Fire neighbor 0.3 BlueFire DeadLocust 1.0 BlueFire Fire neighbor 0.3 BlueFire DeadWoodworm 1.0 BlueFire Fire neighbor 0.3 BlueFire DeadWoodlocust 1.0 BlueFire Fire neighbor 0.3 BlueFire DeadMaggot 1.0 BlueFire Fire neighbor 0.1 BlueFire Maggot 1.0 BlueFire Fire neighbor 0.1 BlueFire Worm 1.0 BlueFire Fire neighbor 0.3 BlueFire DeadWorm 1.0 BlueFire Fire neighbor 0.1 BlueFire Rotworm 1.0 BlueFire Fire neighbor 0.3 BlueFire DeadRotworm 1.0 BlueFire Fire neighbor 0.2 BlueFire Bomber 1.0 BlueFire Fire neighbor 0.1 BlueFire FelledTree 1.0 BlueFire Ember neighbor 0.2 BlueFire Woodchips 1.0 BlueFire Fire neighbor 1 BlueFire Paper 1.0 BlueFire Fire neighbor 0.4 BlueFire Chipboard 1.0 BlueFire Ember neighbor 1.0 BlueFire Napalm 1.0 BlueFire BurningNapalm neighbor 1.0 BlueFire Gas 1.0 BlueFire BlueFire neighbor 1 BlueFire RPaper 1.0 BlueFire Fire neighbor 1 BlueFire YPaper 1.0 BlueFire Fire neighbor 1 BlueFire BPaper 1.0 BlueFire Fire neighbor 1 BlueFire OPaper 1.0 BlueFire Fire neighbor 1 BlueFire GPaper 1.0 BlueFire Fire neighbor 1 BlueFire PPaper 1.0 BlueFire Fire neighbor 0.4 BlueFire Chipboard1 1.0 BlueFire Ember neighbor 0.4 BlueFire Chipboard2 1.0 BlueFire Ember neighbor 0.05 BlueFire CrudeOil 1.0 BlueFire Fire neighbor 0.5 BlueFire Tar 1.0 BlueFire SolidTar #Dissolves other elements. Turns to steam when heated. Destroys wells. element Water 32 32 255 0.700000 1.000000 0.500000 0.400000 1 hotcolor Water 200 200 255 self 0.001 Water 1.0 Steam hotself 50 Water neighbor 0.005 Water Wood 1.0 Empty Rot #Grows in water. element Plant 32 204 32 0.000000 0.000000 1.000000 0.000000 1 neighbor 0.2 Plant Water 1.0 Plant Plant #Destroys spout and can be heated to make glass. element Sand 238 204 128 0.900000 0.500000 0.900000 0.500000 1 hotcolor Sand 250 88 41 #Source of water. Is destroyed by sand. element Spout 10 100 10 0.000000 0.000000 1.000000 0.000000 1 neighbor 0.75 Spout Empty 1.0 Spout Water neighbor 0.5 Spout Sand 1.0 Empty Empty #Source of oil. Is destroyed by water. element Well 10 100 10 0.000000 0.000000 1.000000 0.000000 1 neighbor 0.75 Well Empty 1.0 Well Oil neighbor 0.5 Well Water 1.0 Empty Empty #Source of salt. Is destroyed by oil. element Mine 10 100 10 0.000000 0.000000 1.000000 0.000000 1 neighbor 0.75 Mine Empty 1.0 Mine Salt neighbor 0.5 Mine Oil 1.0 Empty Empty #Source of sand. Is destroyed by salt. element Beach 10 100 10 0.000000 0.000000 1.000000 0.000000 1 neighbor 0.75 Beach Empty 1.0 Beach Sand neighbor 0.5 Beach Salt 1.0 Empty Empty #Wax. Melts. element Cera 238 221 204 0.000000 0.000000 1.000000 0.000000 1 #Destroys everything except living things. element ??? 231 7 231 0.000000 1.000000 1.000000 0.000000 1 self 0.100000 ??? 1.0000 Leftover??? neighbor 1.0 ??? Empty 1.0 ??? ??? neighbor 1.0 ??? Wall 1.0 ??? ??? neighbor 1.0 ??? Fire 1.0 ??? ??? neighbor 1.0 ??? Water 1.0 ??? ??? neighbor 1.0 ??? BlueFire 1.0 ??? ??? neighbor 1.0 ??? Sand 1.0 ??? ??? neighbor 1.0 ??? Spout 1.0 ??? ??? neighbor 1.0 ??? Cera 1.0 ??? ??? neighbor 1.0 ??? Oil 1.0 ??? ??? neighbor 1.0 ??? Salt 1.0 ??? ??? neighbor 1.0 ??? Ember 1.0 ??? ??? neighbor 1.0 ??? MoltenCera 1.0 ??? ??? neighbor 1.0 ??? Steam 1.0 ??? ??? neighbor 1.0 ??? Saltwater 1.0 ??? ??? neighbor 1.0 ??? Torch 1.0 ??? ??? neighbor 0.2 ??? Leftover??? 1.0 Leftover??? Leftover??? neighbor 1.0 ??? C4 1.0 ??? ??? neighbor 1.0 ??? Charcoal 1.0 ??? ??? neighbor 1.0 ??? BugSpray 1.0 ??? ??? neighbor 1.0 ??? Torch 1.0 ??? ??? neighbor 1.0 ??? MaggotBomb 1.0 ??? ??? neighbor 1.0 ??? Bomb 1.0 ??? ??? neighbor 1.0 ??? InstaWall 1.0 ??? ??? neighbor 1.0 ??? Soil 1.0 ??? ??? neighbor 1.0 ??? HealthySoil 1.0 ??? ??? neighbor 1.0 ??? Foam 1.0 ??? ??? neighbor 1.0 ??? AA-Shell 1.0 ??? ??? neighbor 1.0 ??? Well 1.0 ??? ??? neighbor 1.0 ??? Mine 1.0 ??? ??? neighbor 1.0 ??? Beach 1.0 ??? ??? neighbor 1.0 ??? Blowtorch 1.0 ??? ??? neighbor 1.0 ??? SprayCan 1.0 ??? ??? neighbor 1.0 ??? FireExtinguisher 1.0 ??? ??? neighbor 1.0 ??? Bomber 1.0 ??? ??? neighbor 1.0 ??? AA-Gun 1.0 ??? ??? neighbor 1.0 ??? Chainsaw 1.0 ??? ??? neighbor 1.0 ??? Grinder 1.0 ??? ??? neighbor 1.0 ??? Compressor 1.0 ??? ??? neighbor 1.0 ??? Paper 1.0 ??? ??? neighbor 1.0 ??? WaterRemover 1.0 ??? ??? neighbor 1.0 ??? Chipboard1 1.0 ??? ??? neighbor 1.0 ??? Chipboard2 1.0 ??? ??? neighbor 1.0 ??? Wood??? 1.0 ??? ??? neighbor 1.0 ??? Ink??? 1.0 ??? ??? neighbor 1.0 ??? RInk 1.0 ??? ??? neighbor 1.0 ??? BInk 1.0 ??? ??? neighbor 1.0 ??? YInk 1.0 ??? ??? neighbor 1.0 ??? GInk 1.0 ??? ??? neighbor 1.0 ??? OInk 1.0 ??? ??? neighbor 1.0 ??? PInk 1.0 ??? ??? neighbor 1.0 ??? RPaper 1.0 ??? ??? neighbor 1.0 ??? BPaper 1.0 ??? ??? neighbor 1.0 ??? GPaper 1.0 ??? ??? neighbor 1.0 ??? YPaper 1.0 ??? ??? neighbor 1.0 ??? OPaper 1.0 ??? ??? neighbor 1.0 ??? PPaper 1.0 ??? ??? neighbor 1.0 ??? Napalm 1.0 ??? ??? neighbor 1.0 ??? BurningNapalm 1.0 ??? ??? neighbor 1.0 ??? Gas 1.0 ??? ??? neighbor 1.0 ??? Propane 1.0 ??? ??? neighbor 1.0 ??? Gunpowder 1.0 ??? ??? neighbor 1.0 ??? Smoke 1.0 ??? ??? neighbor 1.0 ??? GasTap 1.0 ??? ??? neighbor 1.0 ??? Train 1.0 ??? ??? neighbor 1.0 ??? Rail 1.0 ??? ??? neighbor 1.0 ??? Carriage 1.0 ??? ??? neighbor 1.0 ??? Trainhouse 1.0 ??? ??? neighbor 1.0 ??? Mold 1.0 ??? ??? neighbor 1.0 ??? MoldLid 1.0 ??? ??? neighbor 1.0 ??? Pressure 1.0 ??? ??? neighbor 1.0 ??? BottomPipe 1.0 ??? ??? neighbor 1.0 ??? TopPipeA 1.0 ??? ??? neighbor 1.0 ??? TopPipeB 1.0 ??? ??? neighbor 1.0 ??? Glass 1.0 ??? ??? neighbor 1.0 ??? MoltenGlass 1.0 ??? ??? neighbor 1.0 ??? CrudeOil 1.0 ??? ??? neighbor 1.0 ??? Tar 1.0 ??? ??? neighbor 1.0 ??? SolidTar 1.0 ??? ??? neighbor 1.0 ??? HeatConverter 1.0 ??? ??? neighbor 1.0 ??? ChargedConverter 1.0 ??? ??? neighbor 1.0 ??? Wire 1.0 ??? ??? neighbor 1.0 ??? ChargedWire 1.0 ??? ??? neighbor 1.0 ??? Coating 1.0 ??? ??? neighbor 1.0 ??? HeatPlate 1.0 ??? ??? neighbor 1.0 ??? HotPlate 1.0 ??? ??? neighbor 1.0 ??? Stove 1.0 ??? ??? neighbor 1.0 ??? SolarPanel 1.0 ??? ??? neighbor 1.0 ??? ChargedPanel 1.0 ??? ??? neighbor 1.0 ??? Lightbulb 1.0 ??? ??? neighbor 1.0 ??? ChargedStove 1.0 ??? ??? neighbor 1.0 ??? LightBulb 1.0 ??? ??? neighbor 1.0 ??? LightBulb1 1.0 ??? ??? neighbor 1.0 ??? LightBulb2 1.0 ??? ??? neighbor 1.0 ??? LightBulb3 1.0 ??? ??? neighbor 1.0 ??? LightBulb4 1.0 ??? ??? neighbor 1.0 ??? LightBulb5 1.0 ??? ??? neighbor 1.0 ??? LightBulb6 1.0 ??? ??? neighbor 1.0 ??? LightBulb7 1.0 ??? ??? neighbor 1.0 ??? LightBulb8 1.0 ??? ??? neighbor 1.0 ??? LightBulb9 1.0 ??? ??? neighbor 1.0 ??? LightBulb10 1.0 ??? ??? neighbor 1.0 ??? LightBulb11 1.0 ??? ??? neighbor 1.0 ??? LightBulb12 1.0 ??? ??? neighbor 1.0 ??? LightBulb13 1.0 ??? ??? neighbor 1.0 ??? LightBulb14 1.0 ??? ??? neighbor 1.0 ??? LightBulb15 1.0 ??? ??? neighbor 1.0 ??? LightBulb16 1.0 ??? ??? neighbor 1.0 ??? LightBulb17 1.0 ??? ??? neighbor 1.0 ??? LightBulb18 1.0 ??? ??? neighbor 1.0 ??? LightBulb19 1.0 ??? ??? neighbor 1.0 ??? Oil-Generator 1.0 ??? ??? neighbor 1.0 ??? Oiled-Generator 1.0 ??? ??? neighbor 1.0 ??? Oil-Funnel 1.0 ??? ??? neighbor 1.0 ??? Oiled-Funnel 1.0 ??? ??? neighbor 1.0 ??? Gate 1.0 ??? ??? neighbor 1.0 ??? ChargedGate 1.0 ??? ??? neighbor 1.0 ??? BatteryAcid 1.0 ??? ??? neighbor 1.0 ??? DeadBatteryAcid 1.0 ??? ??? neighbor 1.0 ??? Recharger 1.0 ??? ??? neighbor 1.0 ??? Uranium 1.0 ??? ??? neighbor 1.0 ??? ControlledUranium 1.0 ??? ??? neighbor 1.0 ??? CriticalUranium 1.0 ??? ??? neighbor 1.0 ??? Seal 1.0 ??? ??? neighbor 1.0 ??? SealedWater 1.0 ??? ??? neighbor 1.0 ??? ControlRod 1.0 ??? ??? neighbor 1.0 ??? Pipe 1.0 ??? ??? neighbor 1.0 ??? Dam 1.0 ??? ??? neighbor 1.0 ??? Turbine 1.0 ??? ??? neighbor 1.0 ??? WPipe 1.0 ??? ??? neighbor 1.0 ??? WDam 1.0 ??? ??? neighbor 1.0 ??? WTurbine 1.0 ??? ??? neighbor 1.0 ??? ElectricSaw 1.0 ??? ??? neighbor 1.0 ??? ElectricPipe 1.0 ??? ??? neighbor 1.0 ??? ElectricGrinder 1.0 ??? ??? neighbor 1.0 ??? Drill 1.0 ??? ??? neighbor 1.0 ??? Rock 1.0 ??? ??? neighbor 1.0 ??? IronOre 1.0 ??? ??? neighbor 1.0 ??? MinedIronOre 1.0 ??? ??? neighbor 1.0 ??? Collector 1.0 ??? ??? neighbor 1.0 ??? ICollector 1.0 ??? ??? neighbor 1.0 ??? MinePipe 1.0 ??? ??? neighbor 1.0 ??? IMinePipe 1.0 ??? ??? neighbor 1.0 ??? MoltenIron 1.0 ??? ??? neighbor 1.0 ??? SMoltenIron 1.0 ??? ??? neighbor 1.0 ??? Iron 1.0 ??? ??? #Burns. Destroys mines. element Oil 128 64 40 0.700000 1.000000 0.200000 0.200000 1 #Soluable in water. Destroys beaches. element Salt 255 255 255 0.900000 0.400000 0.900000 0.000000 1 #Burns for a little while. element Ember 200 50 50 0.000000 0.200000 1.000000 0.000000 1 self 0.002000 Ember 1.0000 Fire neighbor 0.2 Ember Empty 1.0 Ember Fire neighbor 0.9 Ember Water 1.0 Empty Steam neighbor 0.75 Ember Oil 1.0 Ember Fire neighbor 1.0 Ember Plant 1.0 Ember Fire neighbor 0.005 Ember Cera 1.0 MoltenCera Ember #Flowing cera. Will harden eventually. element MoltenCera 255 220 200 0.800000 1.000000 1.000000 0.000000 0 neighbor 0.01 MoltenCera Wall 1.0 Cera Wall neighbor 0.01 MoltenCera Water 1.0 Cera Water neighbor 0.01 MoltenCera Sand 1.0 Cera Sand neighbor 0.01 MoltenCera Spout 1.0 Cera Spout neighbor 0.01 MoltenCera Cera 1.0 Cera Cera neighbor 0.01 MoltenCera Oil 1.0 Cera Oil neighbor 0.01 MoltenCera Salt 1.0 Cera Salt neighbor 0.01 MoltenCera Saltwater 1.0 Cera Saltwater #Will eventually condense. element Steam 85 85 255 -1.000000 1.000000 0.010000 0.000000 1 self 0.001000 Steam 1.0000 Water #Salt will slowly come out of solution. element Saltwater 0 0 150 0.700000 0.000000 0.500000 0.600000 1 self 0.00001 Saltwater 0.5 Water 0.5 Salt neighbor 0.004 Water Salt 1.0 Saltwater Saltwater neighbor 0.001 Saltwater Saltwater 1.0 Salt Steam neighbor 0.04 Saltwater Water 1.0 Water Saltwater neighbor 0.9 Saltwater Fire 1.0 Salt Steam neighbor 0.9 Saltwater BlueFire 1.0 Salt Steam hotneighbor 50 Saltwater Saltwater #Continuous fire. element Torch 100 0 0 0.000000 1.000000 1.000000 1.000000 1 neighbor 0.2 Torch Empty 1.0 Torch Fire neighbor 0.2 Torch Water 1.0 Torch Steam neighbor 0.2 Torch Saltwater 0.5 Torch Steam 0.5 Torch Salt neighbor 0.2 Torch Oil 1.0 Torch Fire neighbor 0.2 Torch Plant 1.0 Torch Fire neighbor 0.2 Torch Cera 1.0 Torch MoltenCera #Continuous blue fire. element Blowtorch 0 0 149 0 1 1 1 1 neighbor 0.2 Blowtorch Empty 1.0 Blowtorch BlueFire neighbor 0.2 Blowtorch Water 1.0 Blowtorch Steam neighbor 0.2 Blowtorch Saltwater 0.5 Blowtorch Steam 0.5 Blowtorch Salt neighbor 0.2 Blowtorch Oil 1.0 Blowtorch Fire neighbor 0.2 Blowtorch Plant 1.0 Blowtorch Fire neighbor 0.2 Blowtorch Cera 1.0 Blowtorch MoltenCera #A helper element. element Leftover??? 200 0 0 0.000000 0.000000 1.000000 0.000000 0 self 0.005000 Leftover??? 1.0000 Empty #Plastic explosive. element C4 250 242 156 0 0 1 0 1 pexplosion Fire C4 64 Fire pexplosion BlueFire C4 64 Fire #That stuff you get from trees. element Wood 160 120 80 0 0 1 0 1 #Burnt wood. Burns quickly. element Charcoal 90 90 90 0 0 1 0 1 #Eats wood and burns slowly. Slowly eats plants. element Woodworm 250 250 200 0 1 1 0.5 1 neighbor 0.5 Woodworm Wood 1.0 Empty Woodworm neighbor 0.5 Woodworm Empty 1.0 Empty Woodworm neighbor 0.05 Woodworm Plant 1.0 Empty Woodworm neighbor 1 Woodworm Locust 1.0 Woodlocust Woodlocust #Eats plants and burns slowly. Slowly eats wood. element Locust 60 190 30 0 1 1 0.5 1 neighbor 0.5 Locust Plant 1.0 Empty Locust neighbor 0.5 Locust Empty 1.0 Empty Locust neighbor 0.05 Locust Wood 1.0 Empty Locust #Kills woodworms and locusts. Flammable. element BugSpray 100 130 90 -0.5 1 0 0 1 neighbor 1 BugSpray Locust 1.0 BugSpray DeadLocust neighbor 1 BugSpray Woodworm 1.0 BugSpray DeadWoodworm neighbor 0.001 BugSpray Empty 1.0 Empty Empty neighbor 1 BugSpray Woodlocust 1.0 BugSpray DeadWoodlocust neighbor 1 BugSpray Maggot 1.0 BugSpray DeadMaggot neighbor 1 BugSpray Worm 1.0 BugSpray DeadWorm neighbor 1 BugSpray Rotworm 1.0 BugSpray DeadRotworm #It's a woodworm, but it's dead. element DeadWoodworm 250 250 200 0.7 1 1 0.5 0 #It's a locust, but it's dead. element DeadLocust 60 190 30 0.7 1 1 0.5 0 #The dreaded Woodlocust! element Woodlocust 126 90 131 0 1 1 0.5 1 neighbor 0.5 Woodlocust Plant 1.0 Empty Woodlocust neighbor 0.5 Woodlocust Empty 1.0 Empty Woodlocust neighbor 0.5 Woodlocust Wood 1.0 Empty Woodlocust neighbor 0.05 Woodlocust Locust 1.0 Woodlocust Woodlocust neighbor 0.05 Woodlocust Woodworm 1.0 Woodlocust Woodlocust #It's a woodlocust, but it's dead. element DeadWoodlocust 126 90 131 0.7 1 1 0.5 0 #Rotten wood. element Rot 130 147 49 0 1 1 0.5 0 neighbor 0.005 Rot Wood 1.0 Rot Rot self 0.0001 Rot 1.0 Empty neighbor 0.005 Rot Fire 1.0 Fire Fire neighbor 0.005 Rot BlueFire 1.0 Fire BlueFire #Eats dead insects. element Maggot 255 255 255 0 0 1 0.5 1 neighbor 0.05 Maggot DeadWoodworm 1.0 Maggot Empty neighbor 0.05 Maggot DeadLocust 1.0 Maggot Empty neighbor 0.05 Maggot DeadWoodlocust 1.0 Maggot Empty neighbor 0.05 Maggot DeadMaggot 1.0 Maggot Empty neighbor 0.5 Maggot Empty 1.0 Empty Maggot neighbor 0.05 Maggot DeadWorm 1.0 Maggot Empty neighbor 0.05 Maggot DeadRotworm 1.0 Maggot Empty element DeadMaggot 255 255 255 0.7 0 1 0.5 0 #A bomb of maggots. element MaggotBomb 250 242 156 0 0 1 0 1 pexplosion Fire MaggotBomb 64 Maggot pexplosion BlueFire MaggotBomb 64 Maggot pexplosion Maggot MaggotBomb 64 Maggot #Falling bomb. element Bomb 95 95 95 1 0 1 0 1 neighbor 1.0 Bomb Bomb 1.0 Bomb Empty pexplosion Wall Bomb 8 Fire pexplosion Wood Bomb 8 Fire pexplosion Cera Bomb 8 Fire pexplosion Plant Bomb 8 Fire pexplosion C4 Bomb 8 Fire pexplosion AA-Gun Bomb 8 Fire pexplosion Soil Bomb 8 Fire pexplosion HealthySoil Bomb 8 Fire pexplosion Glass Bomb 8 Fire pexplosion SprayCan Bomb 8 Fire pexplosion Iron Bomb 8 Fire pexplosion Rock Bomb 8 Fire #Just add water. element InstaWall 95 95 95 1 0 1 0 1 pexplosion InstaWall Water 32 Wall #Plants grow in this. element Soil 200 180 130 1 0 0.4 0 1 neighbor 0.005 Soil Plant 1.0 Plant Plant neighbor 1.0 Plant Soil 0.3 PlantRootGrow Soil 0.7 Plant Soil neighbor 1.0 Plant HealthySoil 0.4 PlantRootGrow Soil 0.6 Plant HealthySoil neighbor 1.0 Wood Soil 0.3 WoodRootGrow Soil 0.7 Wood Soil neighbor 1.0 Wood HealthySoil 0.4 WoodRootGrow Soil 0.6 Wood HealthySoil neighbor 1.0 PlantRootGrow Soil 1.0 PlantRoot PlantRootGrow neighbor 1.0 WoodRootGrow Soil 1.0 WoodRoot WoodRootGrow neighbor 1.0 PlantRootGrow HealthySoil 1.0 PlantRoot PlantRootGrow neighbor 1.0 WoodRootGrow HealthySoil 1.0 WoodRoot WoodRootGrow element PlantRoot 32 204 32 0 0 1 0 0 element WoodRoot 160 120 80 0 0 1 0 0 element PlantRootGrow 200 180 130 0 0 0.45 0 0 element WoodRootGrow 200 180 130 0 0 0.45 0 0 neighbor 0.9 Fire PlantRoot 1.0 Fire Fire neighbor 0.1 Fire WoodRoot 1.0 Fire Ember self 0.4 PlantRootGrow 1.0 Plant self 0.4 WoodRootGrow 1.0 Wood #Grows in soil. element Seed 250 250 230 1 0 1 0 1 neighbor 1.0 Seed Seed 1.0 Seed Empty pexplosion Soil Seed 32 Plant pexplosion HealthySoil Seed 32 Plant #Healthier than normal soil. element HealthySoil 180 140 60 1 0 0.5 0 1 #Wriggly creatures. element Worm 250 160 175 0 0 1 0 1 neighbor 0.5 Worm Empty 1.0 Empty Worm neighbor 0.4 Worm Soil 1.0 HealthySoil Worm neighbor 0.5 Worm HealthySoil 1.0 HealthySoil Worm #Dead worms. element DeadWorm 250 160 175 1 0 1 0 0 #Source of BugSpray. Explodes on contact with fire. element SprayCan 0 0 120 0 1 1 0 1 neighbor 1.0 SprayCan Empty 1.0 SprayCan BugSpray pexplosion SprayCan Fire 64 Fire pexplosion SprayCan BlueFire 64 Fire #Extinguishes fire. element Foam 255 255 255 1 0 0 0 1 neighbor 1.0 Foam Fire 1.0 Foam Empty neighbor 1.0 Foam BlueFire 1.0 Foam Empty #Source of foam. element FireExtinguisher 255 0 0 0 0 1 0 1 neighbor 0.75 FireExtinguisher Empty 1.0 FireExtinguisher Foam #Makes soil healthy and eats bodies. element Rotworm 100 90 10 0 0 0 0 1 neighbor 0.5 Rotworm Empty 1.0 Empty Rotworm neighbor 0.5 Rotworm Soil 1.0 HealthySoil Rotworm neighbor 0.5 Rotworm HealthySoil 1.0 HealthySoil Rotworm neighbor 0.05 Rotworm Worm 1.0 Rotworm Rotworm neighbor 0.05 Rotworm Maggot 1.0 Rotworm Rotworm neighbor 0.05 Rotworm DeadWorm 1.0 Empty Rotworm neighbor 0.05 Rotworm DeadLocust 1.0 Empty Rotworm neighbor 0.05 Rotworm DeadWoodworm 1.0 Empty Rotworm neighbor 0.05 Rotworm DeadMaggot 1.0 Empty Rotworm neighbor 0.05 Rotworm DeadWoodlocust 1.0 Empty Rotworm neighbor 0.05 Rotworm DeadRotworm 1.0 Empty Rotworm element DeadRotworm 100 90 10 1 0 0 0 0 #Source of bombs. element Bomber 100 140 60 0 0 1 0 1 #Source of AA Shells. element AA-Gun 120 120 80 0 0 1 0 1 #Shoots down bombers. element AA-Shell 100 100 100 -1 1 0.8 0 1 neighbor 1.0 AA-Shell AA-Shell 1.0 AA-Shell Empty neighbor 0.001 AA-Gun Empty 1.0 AA-Gun AA-Shell neighbor 1.0 AA-Shell Bomber 1.0 Empty ShotBomber element ShotBomber 100 140 60 0 0 1 0 0 self 0.2 ShotBomber 1.0 Empty neighbor 1.0 ShotBomber Bomber 0.99 ShotBomber ShotBomber 0.01 ShotBomber ShotBomberE element ShotBomberE 100 140 60 0 0 1 0 0 pexplosion ShotBomberE Empty 8 Fire neighbor 0.001 Bomber Empty 1.0 Bomber Bomb #All the bugs combined into one handy package, but it's called Superbug for a reason. It's immune to bugspray. element Superbug 75 135 70 0 1 0 0 1 neighbor 1.0 Superbug Empty 1.0 Empty Superbug neighbor 0.05 Rotworm Woodlocust 1.0 Superbug Superbug neighbor 0.05 Superbug Rotworm 1.0 Superbug Superbug neighbor 0.05 Superbug Woodlocust 1.0 Superbug Superbug neighbor 0.05 Superbug Woodworm 1.0 Superbug Superbug neighbor 0.05 Superbug Locust 1.0 Superbug Superbug neighbor 0.05 Superbug Worm 1.0 Superbug Superbug neighbor 0.05 Superbug Maggot 1.0 Superbug Superbug neighbor 0.5 Superbug Plant 1.0 Empty Superbug neighbor 0.5 Superbug Wood 1.0 Empty Superbug neighbor 0.05 Superbug DeadWorm 1.0 Empty Superbug neighbor 0.05 Superbug DeadLocust 1.0 Empty Superbug neighbor 0.05 Superbug DeadWoodworm 1.0 Empty Superbug neighbor 0.05 Superbug DeadMaggot 1.0 Empty Superbug neighbor 0.05 Superbug DeadWoodlocust 1.0 Empty Superbug neighbor 0.05 Superbug DeadRotworm 1.0 Empty Superbug #Add some above wood. element Treegrow 160 120 80 -1 0 0 0 1 element Tree 160 120 80 1 0 0.5 0 0 neighbor 1.0 Treegrow Empty 1.0 Treegrow Tree neighbor 0.2 Tree Wood 1.0 Wood Wood self 0.01 Treegrow 1.0 Empty #Smokin'! element Smoke 50 50 50 -1 0 0 0 1 self 0.05 Smoke 1.0 Empty #For cutting down trees. element Chainsaw 122 122 122 0 0 0 0 1 self 0.1 Chainsaw 1.0 Empty #A tree that has fell. element FelledTree 160 120 80 1 0.5 0 0 0 neighbor 1.0 Chainsaw Wood 1.0 Chainsaw FelledTree neighbor 1.0 FelledTree Wood 1.0 FelledTree FelledTree #For grinding felled trees. element Grinder 113 140 104 0 0 1 0 1 element WGrinder 113 140 104 0 0 0.9 0 0 element Woodchips 162 135 79 1 0.6 0 0 0 neighbor 1 Grinder FelledTree 1.0 WGrinder Empty neighbor 1 WGrinder Empty 1.0 Grinder Woodchips neighbor 1 FelledTree Woodchips 1.0 FelledTree FelledTree neighbor 0.25 Grinder WGrinder 1.0 WGrinder Grinder #Compress to make paper. element Woodpulp 203 200 163 0.2 0 0.6 0 0 neighbor 1.0 Woodchips Water 1.0 Woodpulp Empty #For crushing woodpulp. element Compressor 83 83 83 1 0 0 0 1 #Yay for paper! element Paper 242 240 255 0 0 0 0 1 neighbor 1.0 Compressor Woodpulp 1.0 Compressor Paper neighbor 0.5 Paper Woodpulp 1.0 Paper Paper neighbor 1.0 Compressor Paper 1.0 Empty Paper #For removing water leftover by the pulping process. element WaterRemover 32 32 255 0 0 0 0 1 neighbor 1.0 WaterRemover Water 1.0 WaterRemover WaterRemover self 0.1 WaterRemover 1.0 Empty #Compressed woodchips. element Chipboard 209 182 71 0 0 0 0 1 neighbor 1.0 Compressor Woodchips 1.0 Compressor Chipboard neighbor 1.0 Chipboard Woodchips 0.5 Chipboard1 Chipboard1 0.5 Chipboard2 Chipboard2 neighbor 1.0 Chipboard1 Woodchips 0.5 Chipboard1 Chipboard1 0.5 Chipboard1 Chipboard2 neighbor 1.0 Chipboard2 Woodchips 0.5 Chipboard2 Chipboard1 0.5 Chipboard2 Chipboard2 neighbor 1.0 Compressor Chipboard 1.0 Empty Chipboard neighbor 1.0 Compressor Chipboard1 1.0 Empty Chipboard1 neighbor 1.0 Compressor Chipboard2 1.0 Empty Chipboard2 self 1 Chipboard 0.5 Chipboard1 0.5 Chipboard2 element Chipboard1 209 182 71 0 0 1 0 0 element Chipboard2 180 126 73 0 0 1 0 0 #Yay for napalm! element Napalm 238 179 98 1 0 0.5 0 1 #For those too lazy to light it themselves. element BurningNapalm 248 124 88 1 0 0.5 0 1 neighbor 0.2 BurningNapalm Empty 1.0 BurningNapalm Fire neighbor 0.1 BurningNapalm Napalm 1.0 BurningNapalm BurningNapalm neighbor 0.01 BurningNapalm Wall 1.0 BurningNapalm Empty self 0.001 BurningNapalm 1.0 Fire #Flammable gas. element Gas 179 189 147 -1 1 0 0 1 #Can be used as a torch if lit. element GasTap 181 181 155 0 0 1 0 1 neighbor 0.4 GasTap Empty 1.0 GasTap Gas #Highly explosive gas. element Propane 164 154 182 -1 0 0 0 1 pexplosion Propane Fire 64 Fire pexplosion Propane BlueFire 64 BlueFire #Quick burning powder. element Gunpowder 202 190 155 0.700000 1.000000 0.500000 0.400000 1 pexplosion Gunpowder Fire 4 Fire pexplosion Gunpowder BlueFire 64 Fire #To remove everything from the woodcutting process except the finished product. element Wood??? 231 236 17 0 0 0 0 1 self 0.1 Wood??? 1.0 Empty neighbor 1 Wood Wood??? 1 Wood??? Wood??? neighbor 1 Woodchips Wood??? 1 Wood??? Wood??? neighbor 1 Woodpulp Wood??? 1 Wood??? Wood??? neighbor 1 Water Wood??? 1 Wood??? Wood??? neighbor 1 FelledTree Wood??? 1 Wood??? Wood??? neighbor 1 Grinder Wood??? 1 Wood??? Wood??? neighbor 1 Wall Wood??? 1 Wood??? Wood??? neighbor 1 Compressor Wood??? 1 Wood??? Wood??? neighbor 1 Chainsaw Wood??? 1 Wood??? Wood??? neighbor 1 WaterRemover Wood??? 1 Wood??? Wood??? #Blue ink for colouring paper. element BInk 31 108 224 1 1 0 0 1 #Red ink for colouring paper. element RInk 211 44 48 1 1 0 0 1 #Yellow ink for colouring paper. element YInk 225 225 19 1 1 0 0 1 element RPaper 255 74 74 0 0 1 0 0 element BPaper 97 171 233 0 0 1 0 0 element YPaper 252 255 147 0 0 1 0 0 element PInk 173 0 175 1 1 0.2 0 0 element GInk 37 164 23 1 1 0.2 0 0 element OInk 254 155 22 1 1 0.2 0 0 element PPaper 220 126 254 0 0 1 0 0 element GPaper 125 255 148 0 0 1 0 0 element OPaper 255 209 125 0 0 1 0 0 neighbor 1.0 BInk Paper 1.0 BInk BPaper neighbor 1.0 RInk Paper 1.0 RInk RPaper neighbor 1.0 YInk Paper 1.0 YInk YPaper neighbor 1.0 PInk Paper 1.0 PInk PPaper neighbor 1.0 OInk Paper 1.0 OInk OPaper neighbor 1.0 GInk Paper 1.0 GInk GPaper neighbor 1.0 BInk RInk 1.0 PInk PInk neighbor 1.0 YInk RInk 1.0 OInk OInk neighbor 1.0 YInk BInk 1.0 GInk GInk neighbor 1.0 RPaper Paper 1.0 RPaper RPaper neighbor 1.0 BPaper Paper 1.0 BPaper BPaper neighbor 1.0 YPaper Paper 1.0 YPaper YPaper neighbor 1.0 OPaper Paper 1.0 OPaper OPaper neighbor 1.0 PPaper Paper 1.0 PPaper PPaper neighbor 1.0 GPaper Paper 1.0 GPaper GPaper neighbor 1.0 RInk RPaper 1.0 Empty RPaper neighbor 1.0 BInk BPaper 1.0 Empty BPaper neighbor 1.0 YInk YPaper 1.0 Empty YPaper neighbor 1.0 OInk OPaper 1.0 Empty OPaper neighbor 1.0 PInk PPaper 1.0 Empty PPaper neighbor 1.0 GInk GPaper 1.0 Empty GPaper #For removing all excess ink. element Ink??? 231 236 17 0 0 0 0 1 self 0.1 Ink??? 1.0 Empty neighbor 1.0 Ink??? RInk 1.0 Ink??? Ink??? neighbor 1.0 Ink??? BInk 1.0 Ink??? Ink??? neighbor 1.0 Ink??? YInk 1.0 Ink??? Ink??? neighbor 1.0 Ink??? OInk 1.0 Ink??? Ink??? neighbor 1.0 Ink??? GInk 1.0 Ink??? Ink??? neighbor 1.0 Ink??? PInk 1.0 Ink??? Ink??? #This is just an alpha category. I may or may not chose to expand on it so don't get your hopes up. element Note 255 255 255 0 0 0 0 1 self 1.0 Note 1.0 Empty #Trains run on this. element Rail 128 128 128 0 0 0 0 1 #Choo-choo! :D element Train 128 0 0 0 0 0 0 1 #Where all the people/cargo get put. element Carriage 0 128 0 0 0 0 0 1 neighbor 1.0 Train Rail 1.0 Train Train neighbor 1.0 Carriage Train 1.0 Carriage Carriage #Creates one train when connected with rail. element Trainhouse 0 0 128 0 0 0 0 1 neighbor 1.0 Rail Carriage 1.0 Rail Rail element trainhouse 0 0 128 0 0 1 1.03 0 element trainhouse2 0 0 128 0 0 1 0 0 element trainhouse3 0 0 128 0 0 1 1.01 0 element trainhouse4 0 0 128 0 0 1 0 0 self 1.0 trainhouse 1.0 trainhouse2 hotself 50 trainhouse self 1.0 trainhouse3 1.0 trainhouse4 hotself 70 trainhouse3 neighbor 1.0 Trainhouse Rail 1.0 trainhouse Train neighbor 1.0 trainhouse2 Train 1.0 trainhouse3 Carriage neighbor 1.0 trainhouse4 Carriage 1.0 trainhouse4 Rail neighbor 1.0 trainhouse Trainhouse 1.0 trainhouse trainhouse neighbor 1.0 trainhouse2 trainhouse 1.0 trainhouse2 trainhouse neighbor 1.0 trainhouse3 trainhouse2 1.0 trainhouse3 trainhouse3 neighbor 1.0 trainhouse4 trainhouse3 1.0 trainhouse4 trainhouse4 #Heats up quickly. element Glass 196 251 255 0 0 1 0.7 1 hotcolor Glass 222 96 73 #Glass that has been melted. element MoltenGlass 255 58 36 1 0 0.4 1.3 1 self 0.001 Sand 1.0 MoltenGlass hotself 60 Sand #Good for holding molten glass. element Mold 100 100 100 0 0 1 0.9 1 #For cooling molten glass. element MoldLid 100 100 100 1 0 0 0.9 1 neighbor 0.1 MoldLid MoltenGlass 1.0 MoldLid Glass neighbor 0.1 Glass MoltenGlass 1.0 Glass Glass #For pressurizing the oil. element Pressure 70 50 70 1 0 0.59 0 1 neighbor 1.0 Pressure Empty 1.0 Pressure Pressure #For pumping the oil into the pressure. element BottomPipe 120 80 100 0 0 1 0 1 element OBottomPipe 120 80 100 0 0 0.6 0 0 neighbor 1.0 BottomPipe OBottomPipe 1.0 OBottomPipe BottomPipe neighbor 1.0 BottomPipe CrudeOil 1.0 OBottomPipe Empty neighbor 1.0 OBottomPipe Pressure 1.0 BottomPipe CrudeOil #Helps take the oil to the surface. element TopPipeA 200 220 180 0 0 1 0 1 element OTopPipeA 200 220 180 0 0 0.6 0 0 #Puts the oil on to the surface. element TopPipeB 160 140 150 0 0 1 0 1 element OTopPipeB 160 140 150 0 0 0.6 0 0 neighbor 1.0 TopPipeA CrudeOil 1.0 OTopPipeA Pressure neighbor 1.0 TopPipeB OTopPipeA 1.0 OTopPipeB TopPipeA neighbor 1.0 OTopPipeB Empty 1.0 TopPipeB CrudeOil neighbor 1.0 TopPipeA OTopPipeA 1.0 OTopPipeA TopPipeA neighbor 1.0 TopPipeB OTopPipeB 1.0 OTopPipeB TopPipeB #Oil that is pumped from the ground. element CrudeOil 90 64 35 1 0 0.4 0.6 1 #For making roads and roofs. element Tar 38 28 15 1 0 0.3 0.6 1 #Tar that has solidified. element SolidTar 38 28 15 0 0 1 0 1 self 0.05 CrudeOil 0.5 Tar 0.5 Oil hotself 70 CrudeOil neighbor 0.3 SolidTar Tar 1.0 SolidTar SolidTar #These are just random elements I have made that either look cool, or have a cool effect. Feel free to expand on them, as long as I am given credit. element Note2 0 0 0 0 0 0 0 1 self 1.0 Note2 1.0 Empty #To make a 'domino effect' just stack alternating lines of Domino1 and 2 vertically and use Starter to start it. element Starter 255 255 255 0 0 0 0 1 self 0.1 Starter 1.0 Empty element Domino1 255 0 0 0 0 0 0 1 element Domino2 0 255 0 0 0 0 0 1 element domino1 255 0 0 1 0 0 0 0 element Domino1S 255 0 0 0 0 0 0 0 element domino2 0 255 0 1 0 0 0 0 element Domino2S 0 255 0 0 0 0 0 0 neighbor 1.0 Domino1S domino1 1.0 Domino1S Domino1S neighbor 1.0 Domino2S domino2 1.0 Domino2S Domino2S neighbor 1.0 domino1 Domino2 1.0 Domino1S domino2 neighbor 1.0 domino2 Domino1 1.0 Domino2S domino1 neighbor 1.0 Starter Domino2 1.0 Empty domino2 neighbor 1.0 Starter Domino1 1.0 Empty domino1 neighbor 1.0 domino1 Domino1 1.0 domino1 domino1 neighbor 1.0 domino2 Domino2 1.0 domino2 domino2 #Takes in heat and turns it into electricity. element HeatConverter 102 89 0 0 0 1 0.9 1 element ChargedConverter 102 89 0 0 0 1 0.9 0 self 1.0 HeatConverter 1.0 ChargedConverter hotself 50 HeatConverter #Transfers electricity. element Wire 184 129 0 0 0 1 0 1 #Wire that is coated. element CoatedWire 184 129 0 0 0 1 0 1 #To protect wire from the elements. element Coating 185 0 0 0 0 1 0 1 element Coating2 185 0 0 0 0 0 1 0 0 neighbor 1.0 CoatedWire Empty 1.0 Wire Coating2 neighbor 0.5 Wire CoatedWire 1.0 Wire Wire neighbor 1.0 Coating2 Empty 1.0 Coating2 Coating #Wire that is charged with electricity. element ChargedWire 184 129 0 0 0 1 0 0 neighbor 0.1 Coating Coating2 1.0 Coating Coating #A spark of electricity. element Spark 255 255 0 0 0 1 1.2 0 element Spark2 255 255 0 0 0 1 1.2 0 self 1.0 Spark2 1.0 Empty hotself 80 Spark2 self 0.1 Spark 1.0 Empty neighbor 1.0 Spark Empty 1.0 Spark2 Spark neighbor 0.01 ChargedWire Empty 1.0 ChargedWire Spark neighbor 1.0 ChargedWire Wire 1.0 ChargedWire ChargedWire neighbor 1.0 ChargedConverter Wire 1.0 ChargedConverter ChargedWire neighbor 1.0 Spark Water 1.0 Fire Fire neighbor 1.0 Spark2 Water 1.0 Fire Fire neighbor 1.0 ChargedWire Water 1.0 ChargedWire Fire #A plate, when charged heats up a lot. element HeatPlate 140 95 95 0 0 1 0 1 element HotPlate 255 50 50 0 0 1 1.5 0 neighbor 1.0 ChargedWire HeatPlate 1.0 ChargedWire HotPlate neighbor 1.0 HotPlate HeatPlate 1.0 HotPlate HotPlate #When charged, it gives off blue fire. element Stove 51 51 51 0 0 1 0 1 element ChargedStove 0 137 166 0 0 1 0 0 neighbor 1.0 ChargedStove Empty 1.0 ChargedStove BlueFire neighbor 1.0 ChargedStove Stove 1.0 ChargedStove ChargedStove neighbor 1.0 ChargedWire Stove 1.0 ChargedWire ChargedStove element Lightbulb 230 230 230 0 0 1 0 1 neighbor 1.0 ChargedWire Lightbulb 1.0 ChargedWire LightBulb neighbor 1.0 LightBulb Lightbulb 1.0 LightBulb LightBulb element LightBulb 255 255 0 0 0 1 0 0 neighbor 1 LightBulb Empty 1 LightBulb LightBulb1 neighbor 1 LightBulb LightBulb2 1 LightBulb LightBulb1 neighbor 1 LightBulb LightBulb3 1 LightBulb LightBulb1 neighbor 1 LightBulb LightBulb4 1 LightBulb LightBulb1 neighbor 1 LightBulb LightBulb5 1 LightBulb LightBulb1 neighbor 1 LightBulb LightBulb6 1 LightBulb LightBulb1 neighbor 1 LightBulb LightBulb7 1 LightBulb LightBulb1 neighbor 1 LightBulb LightBulb8 1 LightBulb LightBulb1 neighbor 1 LightBulb LightBulb9 1 LightBulb LightBulb1 neighbor 1 LightBulb LightBulb10 1 LightBulb LightBulb1 neighbor 1 LightBulb LightBulb11 1 LightBulb LightBulb1 neighbor 1 LightBulb LightBulb12 1 LightBulb LightBulb1 neighbor 1 LightBulb LightBulb13 1 LightBulb LightBulb1 neighbor 1 LightBulb LightBulb14 1 LightBulb LightBulb1 neighbor 1 LightBulb LightBulb15 1 LightBulb LightBulb1 neighbor 1 LightBulb LightBulb16 1 LightBulb LightBulb1 neighbor 1 LightBulb LightBulb17 1 LightBulb LightBulb1 neighbor 1 LightBulb LightBulb18 1 LightBulb LightBulb1 neighbor 1 LightBulb LightBulb19 1 LightBulb LightBulb1 element LightBulb1 242 242 0 0 0 1 0 0 neighbor 1 LightBulb1 Empty 1 LightBulb1 LightBulb2 neighbor 1 LightBulb1 LightBulb2 1 LightBulb1 LightBulb2 neighbor 1 LightBulb1 LightBulb3 1 LightBulb1 LightBulb2 neighbor 1 LightBulb1 LightBulb4 1 LightBulb1 LightBulb2 neighbor 1 LightBulb1 LightBulb5 1 LightBulb1 LightBulb2 neighbor 1 LightBulb1 LightBulb6 1 LightBulb1 LightBulb2 neighbor 1 LightBulb1 LightBulb7 1 LightBulb1 LightBulb2 neighbor 1 LightBulb1 LightBulb8 1 LightBulb1 LightBulb2 neighbor 1 LightBulb1 LightBulb9 1 LightBulb1 LightBulb2 neighbor 1 LightBulb1 LightBulb10 1 LightBulb1 LightBulb2 neighbor 1 LightBulb1 LightBulb11 1 LightBulb1 LightBulb2 neighbor 1 LightBulb1 LightBulb12 1 LightBulb1 LightBulb2 neighbor 1 LightBulb1 LightBulb13 1 LightBulb1 LightBulb2 neighbor 1 LightBulb1 LightBulb14 1 LightBulb1 LightBulb2 neighbor 1 LightBulb1 LightBulb15 1 LightBulb1 LightBulb2 neighbor 1 LightBulb1 LightBulb16 1 LightBulb1 LightBulb2 neighbor 1 LightBulb1 LightBulb17 1 LightBulb1 LightBulb2 neighbor 1 LightBulb1 LightBulb18 1 LightBulb1 LightBulb2 neighbor 1 LightBulb1 LightBulb19 1 LightBulb1 LightBulb2 element LightBulb2 229 229 0 0 0 1 0 0 neighbor 1 LightBulb2 Empty 1 LightBulb2 LightBulb3 neighbor 1 LightBulb2 LightBulb3 1 LightBulb2 LightBulb3 neighbor 1 LightBulb2 LightBulb4 1 LightBulb2 LightBulb3 neighbor 1 LightBulb2 LightBulb5 1 LightBulb2 LightBulb3 neighbor 1 LightBulb2 LightBulb6 1 LightBulb2 LightBulb3 neighbor 1 LightBulb2 LightBulb7 1 LightBulb2 LightBulb3 neighbor 1 LightBulb2 LightBulb8 1 LightBulb2 LightBulb3 neighbor 1 LightBulb2 LightBulb9 1 LightBulb2 LightBulb3 neighbor 1 LightBulb2 LightBulb10 1 LightBulb2 LightBulb3 neighbor 1 LightBulb2 LightBulb11 1 LightBulb2 LightBulb3 neighbor 1 LightBulb2 LightBulb12 1 LightBulb2 LightBulb3 neighbor 1 LightBulb2 LightBulb13 1 LightBulb2 LightBulb3 neighbor 1 LightBulb2 LightBulb14 1 LightBulb2 LightBulb3 neighbor 1 LightBulb2 LightBulb15 1 LightBulb2 LightBulb3 neighbor 1 LightBulb2 LightBulb16 1 LightBulb2 LightBulb3 neighbor 1 LightBulb2 LightBulb17 1 LightBulb2 LightBulb3 neighbor 1 LightBulb2 LightBulb18 1 LightBulb2 LightBulb3 neighbor 1 LightBulb2 LightBulb19 1 LightBulb2 LightBulb3 element LightBulb3 216 216 0 0 0 1 0 0 neighbor 1 LightBulb3 Empty 1 LightBulb3 LightBulb4 neighbor 1 LightBulb3 LightBulb4 1 LightBulb3 LightBulb4 neighbor 1 LightBulb3 LightBulb5 1 LightBulb3 LightBulb4 neighbor 1 LightBulb3 LightBulb6 1 LightBulb3 LightBulb4 neighbor 1 LightBulb3 LightBulb7 1 LightBulb3 LightBulb4 neighbor 1 LightBulb3 LightBulb8 1 LightBulb3 LightBulb4 neighbor 1 LightBulb3 LightBulb9 1 LightBulb3 LightBulb4 neighbor 1 LightBulb3 LightBulb10 1 LightBulb3 LightBulb4 neighbor 1 LightBulb3 LightBulb11 1 LightBulb3 LightBulb4 neighbor 1 LightBulb3 LightBulb12 1 LightBulb3 LightBulb4 neighbor 1 LightBulb3 LightBulb13 1 LightBulb3 LightBulb4 neighbor 1 LightBulb3 LightBulb14 1 LightBulb3 LightBulb4 neighbor 1 LightBulb3 LightBulb15 1 LightBulb3 LightBulb4 neighbor 1 LightBulb3 LightBulb16 1 LightBulb3 LightBulb4 neighbor 1 LightBulb3 LightBulb17 1 LightBulb3 LightBulb4 neighbor 1 LightBulb3 LightBulb18 1 LightBulb3 LightBulb4 neighbor 1 LightBulb3 LightBulb19 1 LightBulb3 LightBulb4 element LightBulb4 204 204 0 0 0 1 0 0 neighbor 1 LightBulb4 Empty 1 LightBulb4 LightBulb5 neighbor 1 LightBulb4 LightBulb5 1 LightBulb4 LightBulb5 neighbor 1 LightBulb4 LightBulb6 1 LightBulb4 LightBulb5 neighbor 1 LightBulb4 LightBulb7 1 LightBulb4 LightBulb5 neighbor 1 LightBulb4 LightBulb8 1 LightBulb4 LightBulb5 neighbor 1 LightBulb4 LightBulb9 1 LightBulb4 LightBulb5 neighbor 1 LightBulb4 LightBulb10 1 LightBulb4 LightBulb5 neighbor 1 LightBulb4 LightBulb11 1 LightBulb4 LightBulb5 neighbor 1 LightBulb4 LightBulb12 1 LightBulb4 LightBulb5 neighbor 1 LightBulb4 LightBulb13 1 LightBulb4 LightBulb5 neighbor 1 LightBulb4 LightBulb14 1 LightBulb4 LightBulb5 neighbor 1 LightBulb4 LightBulb15 1 LightBulb4 LightBulb5 neighbor 1 LightBulb4 LightBulb16 1 LightBulb4 LightBulb5 neighbor 1 LightBulb4 LightBulb17 1 LightBulb4 LightBulb5 neighbor 1 LightBulb4 LightBulb18 1 LightBulb4 LightBulb5 neighbor 1 LightBulb4 LightBulb19 1 LightBulb4 LightBulb5 element LightBulb5 191 191 0 0 0 1 0 0 neighbor 1 LightBulb5 Empty 1 LightBulb5 LightBulb6 neighbor 1 LightBulb5 LightBulb6 1 LightBulb5 LightBulb6 neighbor 1 LightBulb5 LightBulb7 1 LightBulb5 LightBulb6 neighbor 1 LightBulb5 LightBulb8 1 LightBulb5 LightBulb6 neighbor 1 LightBulb5 LightBulb9 1 LightBulb5 LightBulb6 neighbor 1 LightBulb5 LightBulb10 1 LightBulb5 LightBulb6 neighbor 1 LightBulb5 LightBulb11 1 LightBulb5 LightBulb6 neighbor 1 LightBulb5 LightBulb12 1 LightBulb5 LightBulb6 neighbor 1 LightBulb5 LightBulb13 1 LightBulb5 LightBulb6 neighbor 1 LightBulb5 LightBulb14 1 LightBulb5 LightBulb6 neighbor 1 LightBulb5 LightBulb15 1 LightBulb5 LightBulb6 neighbor 1 LightBulb5 LightBulb16 1 LightBulb5 LightBulb6 neighbor 1 LightBulb5 LightBulb17 1 LightBulb5 LightBulb6 neighbor 1 LightBulb5 LightBulb18 1 LightBulb5 LightBulb6 neighbor 1 LightBulb5 LightBulb19 1 LightBulb5 LightBulb6 element LightBulb6 178 178 0 0 0 1 0 0 neighbor 1 LightBulb6 Empty 1 LightBulb6 LightBulb7 neighbor 1 LightBulb6 LightBulb7 1 LightBulb6 LightBulb7 neighbor 1 LightBulb6 LightBulb8 1 LightBulb6 LightBulb7 neighbor 1 LightBulb6 LightBulb9 1 LightBulb6 LightBulb7 neighbor 1 LightBulb6 LightBulb10 1 LightBulb6 LightBulb7 neighbor 1 LightBulb6 LightBulb11 1 LightBulb6 LightBulb7 neighbor 1 LightBulb6 LightBulb12 1 LightBulb6 LightBulb7 neighbor 1 LightBulb6 LightBulb13 1 LightBulb6 LightBulb7 neighbor 1 LightBulb6 LightBulb14 1 LightBulb6 LightBulb7 neighbor 1 LightBulb6 LightBulb15 1 LightBulb6 LightBulb7 neighbor 1 LightBulb6 LightBulb16 1 LightBulb6 LightBulb7 neighbor 1 LightBulb6 LightBulb17 1 LightBulb6 LightBulb7 neighbor 1 LightBulb6 LightBulb18 1 LightBulb6 LightBulb7 neighbor 1 LightBulb6 LightBulb19 1 LightBulb6 LightBulb7 element LightBulb7 165 165 0 0 0 1 0 0 neighbor 1 LightBulb7 Empty 1 LightBulb7 LightBulb8 neighbor 1 LightBulb7 LightBulb8 1 LightBulb7 LightBulb8 neighbor 1 LightBulb7 LightBulb9 1 LightBulb7 LightBulb8 neighbor 1 LightBulb7 LightBulb10 1 LightBulb7 LightBulb8 neighbor 1 LightBulb7 LightBulb11 1 LightBulb7 LightBulb8 neighbor 1 LightBulb7 LightBulb12 1 LightBulb7 LightBulb8 neighbor 1 LightBulb7 LightBulb13 1 LightBulb7 LightBulb8 neighbor 1 LightBulb7 LightBulb14 1 LightBulb7 LightBulb8 neighbor 1 LightBulb7 LightBulb15 1 LightBulb7 LightBulb8 neighbor 1 LightBulb7 LightBulb16 1 LightBulb7 LightBulb8 neighbor 1 LightBulb7 LightBulb17 1 LightBulb7 LightBulb8 neighbor 1 LightBulb7 LightBulb18 1 LightBulb7 LightBulb8 neighbor 1 LightBulb7 LightBulb19 1 LightBulb7 LightBulb8 element LightBulb8 153 153 0 0 0 1 0 0 neighbor 1 LightBulb8 Empty 1 LightBulb8 LightBulb9 neighbor 1 LightBulb8 LightBulb9 1 LightBulb8 LightBulb9 neighbor 1 LightBulb8 LightBulb10 1 LightBulb8 LightBulb9 neighbor 1 LightBulb8 LightBulb11 1 LightBulb8 LightBulb9 neighbor 1 LightBulb8 LightBulb12 1 LightBulb8 LightBulb9 neighbor 1 LightBulb8 LightBulb13 1 LightBulb8 LightBulb9 neighbor 1 LightBulb8 LightBulb14 1 LightBulb8 LightBulb9 neighbor 1 LightBulb8 LightBulb15 1 LightBulb8 LightBulb9 neighbor 1 LightBulb8 LightBulb16 1 LightBulb8 LightBulb9 neighbor 1 LightBulb8 LightBulb17 1 LightBulb8 LightBulb9 neighbor 1 LightBulb8 LightBulb18 1 LightBulb8 LightBulb9 neighbor 1 LightBulb8 LightBulb19 1 LightBulb8 LightBulb9 element LightBulb9 140 140 0 0 0 1 0 0 neighbor 1 LightBulb9 Empty 1 LightBulb9 LightBulb10 neighbor 1 LightBulb9 LightBulb10 1 LightBulb9 LightBulb10 neighbor 1 LightBulb9 LightBulb11 1 LightBulb9 LightBulb10 neighbor 1 LightBulb9 LightBulb12 1 LightBulb9 LightBulb10 neighbor 1 LightBulb9 LightBulb13 1 LightBulb9 LightBulb10 neighbor 1 LightBulb9 LightBulb14 1 LightBulb9 LightBulb10 neighbor 1 LightBulb9 LightBulb15 1 LightBulb9 LightBulb10 neighbor 1 LightBulb9 LightBulb16 1 LightBulb9 LightBulb10 neighbor 1 LightBulb9 LightBulb17 1 LightBulb9 LightBulb10 neighbor 1 LightBulb9 LightBulb18 1 LightBulb9 LightBulb10 neighbor 1 LightBulb9 LightBulb19 1 LightBulb9 LightBulb10 element LightBulb10 127 127 0 0 0 1 0 0 neighbor 1 LightBulb10 Empty 1 LightBulb10 LightBulb11 neighbor 1 LightBulb10 LightBulb11 1 LightBulb10 LightBulb11 neighbor 1 LightBulb10 LightBulb12 1 LightBulb10 LightBulb11 neighbor 1 LightBulb10 LightBulb13 1 LightBulb10 LightBulb11 neighbor 1 LightBulb10 LightBulb14 1 LightBulb10 LightBulb11 neighbor 1 LightBulb10 LightBulb15 1 LightBulb10 LightBulb11 neighbor 1 LightBulb10 LightBulb16 1 LightBulb10 LightBulb11 neighbor 1 LightBulb10 LightBulb17 1 LightBulb10 LightBulb11 neighbor 1 LightBulb10 LightBulb18 1 LightBulb10 LightBulb11 neighbor 1 LightBulb10 LightBulb19 1 LightBulb10 LightBulb11 element LightBulb11 114 114 0 0 0 1 0 0 neighbor 1 LightBulb11 Empty 1 LightBulb11 LightBulb12 neighbor 1 LightBulb11 LightBulb12 1 LightBulb11 LightBulb12 neighbor 1 LightBulb11 LightBulb13 1 LightBulb11 LightBulb12 neighbor 1 LightBulb11 LightBulb14 1 LightBulb11 LightBulb12 neighbor 1 LightBulb11 LightBulb15 1 LightBulb11 LightBulb12 neighbor 1 LightBulb11 LightBulb16 1 LightBulb11 LightBulb12 neighbor 1 LightBulb11 LightBulb17 1 LightBulb11 LightBulb12 neighbor 1 LightBulb11 LightBulb18 1 LightBulb11 LightBulb12 neighbor 1 LightBulb11 LightBulb19 1 LightBulb11 LightBulb12 element LightBulb12 102 102 0 0 0 1 0 0 neighbor 1 LightBulb12 Empty 1 LightBulb12 LightBulb13 neighbor 1 LightBulb12 LightBulb13 1 LightBulb12 LightBulb13 neighbor 1 LightBulb12 LightBulb14 1 LightBulb12 LightBulb13 neighbor 1 LightBulb12 LightBulb15 1 LightBulb12 LightBulb13 neighbor 1 LightBulb12 LightBulb16 1 LightBulb12 LightBulb13 neighbor 1 LightBulb12 LightBulb17 1 LightBulb12 LightBulb13 neighbor 1 LightBulb12 LightBulb18 1 LightBulb12 LightBulb13 neighbor 1 LightBulb12 LightBulb19 1 LightBulb12 LightBulb13 element LightBulb13 89 89 0 0 0 1 0 0 neighbor 1 LightBulb13 Empty 1 LightBulb13 LightBulb14 neighbor 1 LightBulb13 LightBulb14 1 LightBulb13 LightBulb14 neighbor 1 LightBulb13 LightBulb15 1 LightBulb13 LightBulb14 neighbor 1 LightBulb13 LightBulb16 1 LightBulb13 LightBulb14 neighbor 1 LightBulb13 LightBulb17 1 LightBulb13 LightBulb14 neighbor 1 LightBulb13 LightBulb18 1 LightBulb13 LightBulb14 neighbor 1 LightBulb13 LightBulb19 1 LightBulb13 LightBulb14 element LightBulb14 76 76 0 0 0 1 0 0 neighbor 1 LightBulb14 Empty 1 LightBulb14 LightBulb15 neighbor 1 LightBulb14 LightBulb15 1 LightBulb14 LightBulb15 neighbor 1 LightBulb14 LightBulb16 1 LightBulb14 LightBulb15 neighbor 1 LightBulb14 LightBulb17 1 LightBulb14 LightBulb15 neighbor 1 LightBulb14 LightBulb18 1 LightBulb14 LightBulb15 neighbor 1 LightBulb14 LightBulb19 1 LightBulb14 LightBulb15 element LightBulb15 63 63 0 0 0 1 0 0 neighbor 1 LightBulb15 Empty 1 LightBulb15 LightBulb16 neighbor 1 LightBulb15 LightBulb16 1 LightBulb15 LightBulb16 neighbor 1 LightBulb15 LightBulb17 1 LightBulb15 LightBulb16 neighbor 1 LightBulb15 LightBulb18 1 LightBulb15 LightBulb16 neighbor 1 LightBulb15 LightBulb19 1 LightBulb15 LightBulb16 element LightBulb16 51 51 0 0 0 1 0 0 neighbor 1 LightBulb16 Empty 1 LightBulb16 LightBulb17 neighbor 1 LightBulb16 LightBulb17 1 LightBulb16 LightBulb17 neighbor 1 LightBulb16 LightBulb18 1 LightBulb16 LightBulb17 neighbor 1 LightBulb16 LightBulb19 1 LightBulb16 LightBulb17 element LightBulb17 38 38 0 0 0 1 0 0 neighbor 1 LightBulb17 Empty 1 LightBulb17 LightBulb18 neighbor 1 LightBulb17 LightBulb18 1 LightBulb17 LightBulb18 neighbor 1 LightBulb17 LightBulb19 1 LightBulb17 LightBulb18 element LightBulb18 25 25 0 0 0 1 0 0 neighbor 1 LightBulb18 Empty 1 LightBulb18 LightBulb19 neighbor 1 LightBulb18 LightBulb19 1 LightBulb18 LightBulb19 element LightBulb19 12 12 0 0 0 1 0 0 #Absorbes light and turns it into electricity. element SolarPanel 0 18 140 0 0 1 0 1 element ChargedPanel 0 18 140 0 0 1 0 0 neighbor 1.0 LightBulb SolarPanel 1.0 LightBulb ChargedPanel neighbor 1.0 LightBulb1 SolarPanel 1.0 LightBulb1 ChargedPanel neighbor 1.0 LightBulb2 SolarPanel 1.0 LightBulb2 ChargedPanel neighbor 1.0 LightBulb3 SolarPanel 1.0 LightBulb3 ChargedPanel neighbor 1.0 LightBulb4 SolarPanel 1.0 LightBulb4 ChargedPanel neighbor 1.0 LightBulb5 SolarPanel 1.0 LightBulb5 ChargedPanel neighbor 1.0 LightBulb6 SolarPanel 1.0 LightBulb6 ChargedPanel neighbor 1.0 LightBulb7 SolarPanel 1.0 LightBulb7 ChargedPanel neighbor 1.0 LightBulb8 SolarPanel 1.0 LightBulb8 ChargedPanel neighbor 1.0 LightBulb9 SolarPanel 1.0 LightBulb9 ChargedPanel neighbor 1.0 LightBulb10 SolarPanel 1.0 LightBulb10 ChargedPanel neighbor 1.0 LightBulb11 SolarPanel 1.0 LightBulb11 ChargedPanel neighbor 1.0 LightBulb12 SolarPanel 1.0 LightBulb12 ChargedPanel neighbor 1.0 LightBulb13 SolarPanel 1.0 LightBulb13 ChargedPanel neighbor 1.0 LightBulb14 SolarPanel 1.0 LightBulb14 ChargedPanel neighbor 1.0 LightBulb15 SolarPanel 1.0 LightBulb15 ChargedPanel neighbor 1.0 LightBulb16 SolarPanel 1.0 LightBulb16 ChargedPanel neighbor 1.0 LightBulb17 SolarPanel 1.0 LightBulb17 ChargedPanel neighbor 1.0 LightBulb18 SolarPanel 1.0 LightBulb18 ChargedPanel neighbor 1.0 LightBulb19 SolarPanel 1.0 LightBulb19 ChargedPanel neighbor 1.0 ChargedPanel SolarPanel 1.0 ChargedPanel ChargedPanel neighbor 1.0 ChargedPanel Wire 1.0 ChargedPanel ChargedWire #A easy source of electricity. Make sure it is enclosed. element BatteryAcid 15 117 0 1 1 0.5 0 1 element DeadBatteryAcid 22 179 0 1 1 0.9 0 0 neighbor 1.0 BatteryAcid Wire 1.0 DeadBatteryAcid ChargedWire neighbor 1.0 BatteryAcid ChargedWire 1.0 DeadBatteryAcid ChargedWire #To recharge batteries, put some of this in the acid. element Recharger 54 152 84 0 0 1 0 1 neighbor 1.0 DeadBatteryAcid Recharger 1.0 BatteryAcid Recharger #Turns oil into electricity. You can tell it is charged when it gives off smoke. element Oil-Generator 242 193 0 0 0 1 0 1 element Oiled-Generator 242 193 0 0 0 1 0 0 #Pour oil into this. Make sure it is connected to a generator. element Oil-Funnel 193 155 0 0 0 1 0 1 element Oiled-Funnel 193 155 0 0 0 1 0 0 neighbor 1.0 Oil Oil-Funnel 1.0 Empty Oiled-Funnel neighbor 1.0 Oil Oiled-Funnel 1.0 Empty Oiled-Funnel neighbor 1.0 Oiled-Funnel Oil-Funnel 1.0 Oiled-Funnel Oiled-Funnel neighbor 1.0 Oiled-Funnel Oil-Generator 1.0 Oiled-Funnel Oiled-Generator neighbor 1.0 Oiled-Generator Oil-Generator 1.0 Oiled-Generator Oiled-Generator neighbor 1.0 Oiled-Generator Wire 1.0 Oiled-Generator ChargedWire neighbor 0.1 Oiled-Generator Empty 1.0 Oiled-Generator Smoke #When charged, it disentegrates. element Gate 182 27 199 0 0 1 0 1 element ChargedGate 182 27 199 0 0 1 1.1 0 neighbor 1.0 ChargedWire Gate 1.0 ChargedWire ChargedGate neighbor 1.0 ChargedGate Gate 1.0 ChargedGate ChargedGate self 1.0 ChargedGate 1.0 Empty hotself 50 ChargedGate #Used in nuclear power. Make sure you have control rods connected to it! element Uranium 64 255 159 0 0 1 0 1 element ControlledUranium 64 255 159 0 0 1 0 0 element CriticalUranium 64 255 159 0 0 1 1.9 0 neighbor 1.0 ControlledUranium Uranium 1.0 ControlledUranium ControlledUranium neighbor 1.0 ControlRod Uranium 1.0 ControlRod ControlledUranium neighbor 1.0 SealedWater ControlledUranium 1.0 SealedWater CriticalUranium neighbor 1.0 CriticalUranium ControlledUranium 1.0 CriticalUranium CriticalUranium #For cooling the nuclear reaction. element ControlRod 0 138 138 0 0 1 0 1 #Nuclear asplosion! pexplosion SealedWater Uranium 1024 Fire #To keep the water in. element Seal 138 0 0 0 0 1 0 1 element SealedWater 100 83 255 1 0.9 0.5 0.9 0 hotcolor SealedWater 180 163 255 neighbor 1.0 Seal Water 1.0 Seal SealedWater neighbor 1.0 SealedWater Water 1.0 SealedWater SealedWater #For pumping water into a turbine. element Dam 84 126 89 0 0 1 0 1 element WDam 84 126 89 0 0 0.5 0 0 neighbor 1.0 Dam WDam 1.0 WDam Dam neighbor 1.0 Dam Water 1.0 WDam Empty #Pushes water up and generates the power. element Turbine 142 188 129 0 0 1 0 1 element WTurbine 142 188 129 0 0 0.5 0 0 neighbor 1.0 WTurbine Wire 1.0 WTurbine ChargedWire neighbor 1.0 Turbine WTurbine 1.0 WTurbine Turbine neighbor 1.0 WDam Turbine 1.0 Dam WTurbine #Puts water back. element Pipe 106 120 119 0 0 0.5 0 1 element WPipe 106 120 119 0 0 1 0 0 neighbor 1.0 Pipe WPipe 1.0 WPipe Pipe neighbor 1.0 Pipe WTurbine 1.0 WPipe Turbine neighbor 1.0 WPipe Empty 1.0 Pipe Water #Charge up, and... TIMBER! element ElectricSaw 160 160 160 0 0 1 0 1 neighbor 1.0 ChargedWire ElectricSaw 1.0 ChargedWire Chainsaw neighbor 1.0 Chainsaw ElectricSaw 1.0 Chainsaw Chainsaw #Don't put your hand in it when charged. element ElectricGrinder 143 184 137 0 0 1 0 1 neighbor 1.0 ElectricGrinder ChargedWire 1.0 Grinder ChargedWire neighbor 1.0 ElectricGrinder Grinder 1.0 Grinder Grinder #Will start oilming when charged. element ElectricPipe 148 96 149 0 0 1 0 1 neighbor 1.0 ChargedWire ElectricPipe 1.0 ChargedWire BottomPipe neighbor 1.0 BottomPipe ElectricPipe 1.0 BottomPipe BottomPipe #Very strong material. element Rock 157 87 89 0 0 1 0 1 #Drills things. element Drill 89 140 155 0 0 1 0 1 element DrilledRock 157 87 89 0 0 1 0 0 self 0.1 DrilledRock 1.0 Empty neighbor 1.0 Drill Rock 1.0 Drill DrilledRock neighbor 1.0 DrilledRock Rock 1.0 DrilledRock DrilledRock #Iron ore that is found beneath the earth. element IronOre 71 97 135 0 0 1 0 1 element MinedIronOre 71 97 135 0.9 0 0 0 0 hotcolor MinedIronOre 243 77 58 self 1.0 MinedIronOre 1.0 MoltenIron hotself 60 MinedIronOre neighbor 1.0 DrilledRock IronOre 1.0 DrilledRock MinedIronOre neighbor 1.0 MinedIronOre IronOre 1.0 MinedIronOre MinedIronOre #Collects mined material and puts it into a metal pipe. element Collector 36 102 121 0 0 0.7 0 1 element ICollector 36 102 121 0 0 0.3 0 0 neighbor 1.0 MinedIronOre Collector 1.0 Empty ICollector neighbor 1.0 ICollector Collector 1.0 Collector ICollector #Carries mined material to the surface. element MinePipe 100 100 200 0 0 0.9 0 1 element IMinePipe 100 100 200 0 0 0.1 0 0 neighbor 1.0 MinePipe IMinePipe 1.0 IMinePipe MinePipe neighbor 1.0 MinePipe ICollector 1.0 IMinePipe Collector neighbor 1.0 IMinePipe Empty 1.0 MinePipe MinedIronOre #Very, very hot iron. element MoltenIron 255 150 132 1 0 0.8 1.8 1 #Makes iron stronger. element Strengthener 242 60 141 1 0 1 0 1 element SMoltenIron 255 150 162 1 0 0.8 1.8 0 #Strong metal that heats up slowly. element Iron 53 53 113 0 0 1 0.05 1 hotcolor Iron 149 17 27 neighbor 1.0 Strengthener MoltenIron 1.0 Empty SMoltenIron neighbor 1.0 Strengthener SMoltenIron 1.0 Empty SMoltenIron neighbor 1.0 SMoltenIron MoltenIron 1.0 SMoltenIron SMoltenIron neighbor 1.0 MoltenIron MoldLid 1.0 IronOre MoldLid neighbor 1.0 SMoltenIron MoldLid 1.0 Iron MoldLid neighbor 1.0 Iron SMoltenIron 1.0 Iron Iron neighbor 1.0 IronOre MoltenIron 1.0 IronOre IronOre
