BS1 Limit in 40 lines

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SHADER Version 1

REMOVETRIGGER CreateShaderElement
ON CreateShaderElement SET tmp 0
ON CreateShaderElement FILE OPEN testelements.bs2
ON CreateShaderElement WHILE (tmp <= 255) Loop1
ON CreateShaderElement FILE CLOSE
REMOVETRIGGER Loop1
ON Loop1 MESSAGE CLEAR
ON Loop1 IF (tmp == 0) <MESSAGE ADDTEXT "Element Clear BlueShader">
ON Loop1 IF (tmp > 0) <MESSAGE ADDTEXT "Element none BlueShader">
ON Loop1 MESSAGE ADDNUMBER tmp
ON Loop1 MESSAGE ADDTEXT " 0 "
ON Loop1 MESSAGE ADDNUMBER tmp
ON Loop1 MESSAGE ADDTEXT " "
ON Loop1 MESSAGE ADDNUMBER (255 - tmp)
ON Loop1 MESSAGE ADDTEXT " 0 1 1 1 0 Clear 400 TEXT BlueShader"
ON Loop1 MESSAGE ADDNUMBER tmp
ON Loop1 MESSAGE SAVE
ON Loop1 MESSAGE EXEC
ON Loop1 SET tmp (tmp + 1)

REMOVETRIGGER CreateShaderInteractions
ON CreateShaderInteractions SET tmp 0
ON CreateShaderInteractions FILE OPEN testinteraction.bs2
ON CreateShaderInteractions WHILE (tmp <= 255) Loop2
ON CreateShaderInteractions FILE CLOSE
REMOVETRIGGER Loop2
ON Loop2 MESSAGE CLEAR
ON Loop2 MESSAGE ADDTEXT "Interaction BlueShader"
ON Loop2 MESSAGE ADDNUMBER tmp
ON Loop2 MESSAGE ADDTEXT " All BlueShader"
ON Loop2 MESSAGE ADDNUMBER (tmp + 1)
ON Loop2 MESSAGE ADDTEXT " BlueShader"
ON Loop2 MESSAGE ADDNUMBER (tmp + 1)
ON Loop2 MESSAGE ADDTEXT " 500"
ON Loop2 MESSAGE SAVE
ON Loop2 MESSAGE EXEC
ON Loop2 SET tmp (tmp + 1)

EXEC CreateShaderElement
EXEC CreateShaderInteractions

SHADER version 2

TRIGGER CreateShaderElement {
	FOR tmp FROM 0 TO 255 DO {
		MESSAGE CLEAR
		IF (tmp == 0) <MESSAGE ADDTEXT "Element Clear BlueShader">
		IF (tmp > 0) <MESSAGE ADDTEXT "Element none BlueShader">
		MESSAGE ADDNUMBER tmp
		MESSAGE ADDTEXT " 0 "
		MESSAGE ADDNUMBER tmp
		MESSAGE ADDTEXT " "
		MESSAGE ADDNUMBER (255 - tmp)
		MESSAGE ADDTEXT " 0 1 1 1 0 Clear 400 TEXT BlueShader"
		MESSAGE ADDNUMBER tmp
		MESSAGE SAVE
		MESSAGE EXEC

		MESSAGE CLEAR
		IF (tmp == 0) <MESSAGE ADDTEXT "Element none RedShader">
		IF (tmp > 0) <MESSAGE ADDTEXT "Element none RedShader">
		MESSAGE ADDNUMBER tmp
		MESSAGE ADDTEXT " "
		MESSAGE ADDNUMBER (255 - tmp)
		MESSAGE ADDTEXT " 0 0 0 1 1 1 0 Clear 400 TEXT RedShader"
		MESSAGE ADDNUMBER tmp
		MESSAGE SAVE
		MESSAGE EXEC		
	}
}

TRIGGER CreateShaderInteractions {
	FOR tmp2 FROM 0 TO 255 DO {
		MESSAGE CLEAR
		MESSAGE ADDTEXT "Interaction RedShader"
		MESSAGE ADDNUMBER tmp2
		IF (tmp2 == 255) {
			MESSAGE ADDTEXT " All BlueShader0 BlueShader0"
		}
		IF (tmp2 < 255) {
			MESSAGE ADDTEXT " All RedShader"
			MESSAGE ADDNUMBER (tmp2 + 1)		
			MESSAGE ADDTEXT " RedShader"
			MESSAGE ADDNUMBER (tmp2 + 1)
		}
		
		MESSAGE ADDTEXT " 20%"
		MESSAGE SAVE
		MESSAGE EXEC
		
		MESSAGE CLEAR
		MESSAGE ADDTEXT "Interaction BlueShader"
		MESSAGE ADDNUMBER tmp2

		IF (tmp2 == 255) {
			MESSAGE ADDTEXT " All RedShader0 RedShader0"
		}
		IF (tmp2 < 255) {
			MESSAGE ADDTEXT " All BlueShader"
			MESSAGE ADDNUMBER (tmp2 + 1)		
			MESSAGE ADDTEXT " BlueShader"
			MESSAGE ADDNUMBER (tmp2 + 1)
		}
		MESSAGE ADDTEXT " 20%"
		MESSAGE SAVE
		MESSAGE EXEC
	}
}

EXEC CreateShaderElement
EXEC CreateShaderInteractions
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